Player Matchup

Gilgamesh
Gilgamesh
CABO_SUICIDA25
Gilgamesh
Level 98
God Stats
2W - 3L
1,534 SR
Queue Stats
60W - 57L
1,574 Elo+
Party 2
Anubis
Anubis
D3vil8739
Anubis
Level 156
God Stats
43W - 18L
1,684 SR
Queue Stats
262W - 252L
1,470 Elo+
Solo
Cerberus
Cerberus
Mellow aF
Cerberus
Level 104
God Stats
5W - 3L
1,642 SR
Queue Stats
148W - 139L
1,510 Elo+
Solo
Rama
Rama
abeck-_-
Rama
Level 102
God Stats
1W - 0L
1,284 SR
Queue Stats
67W - 66L
1,479 Elo+
Party 2
Sylvanus
Sylvanus
copia_eventual7
Sylvanus
Level 89
God Stats
4W - 6L
1,701 SR
Queue Stats
133W - 124L
1,465 Elo+
Solo
Team Averages
Level 110
1,569 SR
1,500 Elo+

VS

Team Averages
Level 117
1,520 SR
1,491 Elo+
Nike
Nike
 
Nike
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Maui
Maui
 
Maui
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ishtar
Ishtar
ASleepyLion
Ishtar
Level 108
God Stats
1W - 2L
1,553 SR
Queue Stats
50W - 56L
1,516 Elo+
Party 1
He Bo
He Bo
Mustangmike09
He Bo
Level 120
God Stats
0W - 3L
1,500 SR
Queue Stats
218W - 209L
1,486 Elo+
Solo
Ne Zha
Ne Zha
iman_23a
Ne Zha
Level 140
God Stats
3W - 3L
1,547 SR
Queue Stats
48W - 54L
1,453 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
CABO_SUICIDA25
Gilgamesh
12
6 / 1 / 4
7,908
608
6,885
7,231
2,978
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Anubis
D3vil8739
Anubis
14
10 / 1 / 4
8,825
679
10,700
7,685
3,908
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Cerberus
Mellow aF
Cerberus
14
2 / 0 / 2
7,942
611
4,648
9,977
10,788
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Rama
13
3 / 3 / 5
7,785
599
10,272
10,999
4,295
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Sylvanus
10
1 / 4 / 6
6,251
481
4,459
11,635
8,949
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nike
 
Nike
12
1 / 3 / 0
7,228
556
8,125
10,725
7,965
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Maui
 
Maui
9
2 / 3 / 6
6,464
497
4,490
14,502
12,828
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Ishtar
10
2 / 5 / 5
6,595
507
8,478
10,189
4,008
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

11
1 / 7 / 0
7,178
552
2,753
8,989
1,841
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ne Zha
iman_23a
Ne Zha
12
3 / 4 / 3
7,053
543
5,064
12,940
5,438
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
23
22
Kills
9
9
Deaths
22
21
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Nike
 
Nike
1
3
0
0.33
L
Maui
 
Maui
2
3
6
1.67
L
Ishtar
2
5
5
0.9
W
Gilgamesh
CABO_SUICIDA25
Gilgamesh
6
1
4
8
W
Anubis
D3vil8739
Anubis
10
1
4
12
W
Cerberus
Mellow aF
Cerberus
2
0
2
3
L
1
7
0
0.14
W
Rama
3
3
5
1.83
W
Sylvanus
1
4
6
1
L
Ne Zha
iman_23a
Ne Zha
3
4
3
1.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,964
Damage
28,910
47,527
Taken
57,345
30,918
Mitigated
32,080
15,956
Healing
11,480
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nike
 
Nike
8,125
1,383
0
4,020
10,725
7,965
58
4,536
5,745
0
57,726
L
Maui
 
Maui
4,490
882
0
1,375
14,502
12,828
0
4,790
9,712
16,262
0
L
Ishtar
8,478
4,360
0
1,813
10,189
4,008
949
1,482
8,707
0
34,185
W
Gilgamesh
CABO_SUICIDA25
Gilgamesh
6,885
2,788
0
994
7,231
2,978
0
665
6,525
0
43,659
W
Anubis
D3vil8739
Anubis
10,700
0
0
4,728
7,685
3,908
389
2,452
5,189
66,220
0
W
Cerberus
Mellow aF
Cerberus
4,648
458
0
3,544
9,977
10,788
0
0
8,845
51,106
0
L
2,753
96
0
250
8,989
1,841
0
5,450
3,539
39,699
0
W
Rama
10,272
9,462
0
4,800
10,999
4,295
573
1,757
9,242
0
65,201
W
Sylvanus
4,459
1,816
344
1,546
11,635
8,949
330
2,369
9,087
17,793
5,138
L
Ne Zha
iman_23a
Ne Zha
5,064
1,318
0
4,022
12,940
5,438
65
2,737
10,187
0
48,698

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,711
Gold Earned
34,518
410
Minions Killed
321
0
Camps Cleared
0
1,327,246
Distance Traveled
1,322,461
1
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nike
7,228
556
94
7
0
255,179
1
L
Maui
6,464
497
20
2
0
267,696
7
L
Ishtar
6,595
507
64
5
0
271,316
0
W
Gilgamesh
7,908
608
60
5
0
343,674
0
W
Anubis
8,825
679
95
7
0
241,250
0
W
Cerberus
7,942
611
133
10
0
262,650
0
L
He Bo
7,178
552
79
6
0
253,319
0
W
Rama
7,785
599
95
7
0
247,922
0
W
Sylvanus
6,251
481
27
2
0
231,750
1
L
Ne Zha
7,053
543
64
5
0
274,951
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role