Player Matchup

Nu Wa
Nu Wa
 
Nu Wa
Level 60
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Atlas
Atlas
GloBiden3Hunna
Atlas
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
25W - 18L
1,555 Elo+
Solo
Fenrir
Fenrir
KroKodil6537
Fenrir
Level 125
God Stats
1W - 0L
1,500 SR
Queue Stats
70W - 77L
1,537 Elo+
Solo
Cernunnos
Cernunnos
US68W
Cernunnos
Level 55
God Stats
7W - 8L
1,730 SR
Queue Stats
173W - 165L
1,284 Elo+
Party 1
Chang'e
Chang'e
xXTheImmortalXx
Chang'e
Level 122
God Stats
6W - 7L
1,398 SR
Queue Stats
1,186W - 1,132L
1,575 Elo+
Party 1
Team Averages
Level 78
1,526 SR
1,490 Elo+

VS

Team Averages
Level 115
1,552 SR
1,528 Elo+
Sylvanus
Sylvanus
KittyLovesRa-Men
Sylvanus
Level 140
God Stats
5W - 3L
1,615 SR
Queue Stats
435W - 471L
1,407 Elo+
Solo
Surtr
Surtr
ManBaerPiggz
Surtr
Level 79
God Stats
4W - 5L
1,503 SR
Queue Stats
488W - 500L
1,486 Elo+
Solo
Arachne
Arachne
Sn1zZ
Arachne
Level 108
God Stats
3W - 3L
1,643 SR
Queue Stats
552W - 530L
1,578 Elo+
Solo
Ganesha
Ganesha
rafastos
Ganesha
Level 122
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 18L
1,518 Elo+
Solo
Achilles
Achilles
ripxdoc
Achilles
Level 126
God Stats
0W - 1L
1,500 SR
Queue Stats
51W - 36L
1,649 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
13
1 / 3 / 8
8,020
802
8,558
7,611
2,936
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

15
4 / 3 / 9
8,959
896
9,496
11,521
9,159
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Fenrir
14
3 / 4 / 8
8,461
846
5,087
10,303
7,376
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Cernunnos
US68W
Cernunnos
15
3 / 2 / 6
8,579
858
4,438
6,222
2,806
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

16
5 / 1 / 8
9,472
947
10,805
9,690
4,301
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 4 / 4
7,464
746
5,844
10,358
7,236
Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

13
2 / 3 / 5
7,184
718
3,092
9,064
10,017
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Arachne
Sn1zZ
Arachne
13
4 / 6 / 6
7,376
738
5,925
15,239
15,489
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ganesha
rafastos
Ganesha
2
0 / 0 / 1
2,685
269
0
1,189
293
Achilles
ripxdoc
Achilles
15
4 / 4 / 3
7,909
791
9,005
12,665
14,290
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
32
16
Kills
13
13
Deaths
17
39
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Nu Wa
 
Nu Wa
1
3
8
1.67
W
4
3
9
2.83
L
3
4
4
1.25
W
Fenrir
3
4
8
1.75
L
2
3
5
1.5
L
Arachne
Sn1zZ
Arachne
4
6
6
1.17
W
Cernunnos
US68W
Cernunnos
3
2
6
3
L
Ganesha
rafastos
Ganesha
0
0
1
0.5
L
Achilles
ripxdoc
Achilles
4
4
3
1.38
W
5
1
8
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,384
Damage
23,866
45,347
Taken
48,515
26,578
Mitigated
47,325
19,913
Healing
11,294
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nu Wa
 
Nu Wa
8,558
2,546
841
1,802
7,611
2,936
1,170
670
6,760
18,077
0
W
9,496
2,932
2,085
2,695
11,521
9,159
235
1,922
8,908
18,563
0
L
5,844
1,534
2,558
2,298
10,358
7,236
0
5,929
4,429
16,057
2,319
W
Fenrir
5,087
2,003
412
850
10,303
7,376
760
906
7,669
0
8,414
L
3,092
441
288
1,652
9,064
10,017
0
4,214
4,850
37
8,626
L
Arachne
Sn1zZ
Arachne
5,925
4,037
293
3,007
15,239
15,489
106
10,975
4,264
0
8,686
W
Cernunnos
US68W
Cernunnos
4,438
2,716
64
952
6,222
2,806
3,560
1,238
4,893
0
22,159
L
Ganesha
rafastos
Ganesha
0
0
0
0
1,189
293
0
1,136
53
0
0
L
Achilles
ripxdoc
Achilles
9,005
984
210
988
12,665
14,290
0
6,605
6,060
0
18,804
W
10,805
1,703
4,920
5,292
9,690
4,301
1,637
895
8,610
28,847
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,491
Gold Earned
32,618
156
Minions Killed
56
0
Camps Cleared
0
934,539
Distance Traveled
569,110
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nu Wa
8,020
802
26
3
0
156,717
0
W
Atlas
8,959
896
21
2
0
211,838
0
L
Sylvanus
7,464
746
24
2
0
133,474
0
W
Fenrir
8,461
846
9
1
0
195,633
0
L
Surtr
7,184
718
9
1
0
116,216
0
L
Arachne
7,376
738
11
1
0
156,765
0
W
Cernunnos
8,579
858
42
4
0
170,170
0
L
Ganesha
2,685
269
0
0
0
412
0
L
Achilles
7,909
791
12
1
0
162,243
0
W
Chang'e
9,472
947
58
6
0
200,181
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role