Player Matchup

Set
Set
 
Set
Level 49
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bacchus
Bacchus
BeAlejandro
Bacchus
Level 130
God Stats
11W - 6L
1,603 SR
Queue Stats
140W - 114L
1,479 Elo+
Solo
Heimdallr
Heimdallr
Halfredo
Heimdallr
Level 143
God Stats
2W - 2L
1,500 SR
Queue Stats
309W - 310L
1,534 Elo+
Party 2
Cthulhu
Cthulhu
amazazazaza
Cthulhu
Level 12
God Stats
2W - 2L
1,500 SR
Queue Stats
6W - 8L
1,270 Elo+
Party 2
Baba Yaga
Baba Yaga
iChalupaBatman
Baba Yaga
Level 45
God Stats
2W - 1L
1,788 SR
Queue Stats
46W - 57L
1,441 Elo+
Solo
Team Averages
Level 76
1,578 SR
1,445 Elo+

VS

Team Averages
Level 67
1,414 SR
1,468 Elo+
Izanami
Izanami
EasyEli
Izanami
Level 67
God Stats
1W - 1L
1,266 SR
Queue Stats
148W - 116L
1,518 Elo+
Party 1
Hel
Hel
Huert
Hel
Level 81
God Stats
3W - 2L
1,302 SR
Queue Stats
416W - 417L
1,483 Elo+
Solo
Anubis
Anubis
LejonBrames13
Anubis
Level 44
God Stats
3W - 3L
1,735 SR
Queue Stats
59W - 42L
1,442 Elo+
Party 1
Medusa
Medusa
UncleBobbyBe
Medusa
Level 102
God Stats
2W - 1L
1,266 SR
Queue Stats
104W - 78L
1,627 Elo+
Party 1
Osiris
Osiris
gmoney2713
Osiris
Level 43
God Stats
1W - 0L
1,500 SR
Queue Stats
23W - 23L
1,272 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Set
 
Set
16
3 / 2 / 2
9,405
588
6,822
14,237
7,452
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bacchus
BeAlejandro
Bacchus
15
4 / 3 / 1
9,252
578
9,373
11,554
8,495
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Heimdallr
Halfredo
Heimdallr
14
0 / 4 / 2
7,970
498
8,857
13,787
6,695
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cthulhu
amazazazaza
Cthulhu
10
2 / 5 / 1
6,647
415
4,182
14,719
11,089
Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Baba Yaga
iChalupaBatman
Baba Yaga
12
0 / 6 / 1
7,490
468
5,678
9,534
3,247
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
EasyEli
Izanami
15
3 / 0 / 6
9,206
575
10,422
11,073
4,379
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Hel
Huert
Hel
12
0 / 2 / 9
8,305
519
3,884
9,222
7,340
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

16
9 / 1 / 2
10,717
670
12,985
9,673
5,289
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Medusa
17
8 / 1 / 1
10,314
645
13,065
12,755
6,012
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Osiris
gmoney2713
Osiris
13
0 / 5 / 1
7,782
486
3,750
14,547
12,058
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 8s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
39
9
Kills
20
20
Deaths
9
7
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Set
 
Set
3
2
2
2
L
Bacchus
BeAlejandro
Bacchus
4
3
1
1.5
W
Izanami
EasyEli
Izanami
3
0
6
6
L
Heimdallr
Halfredo
Heimdallr
0
4
2
0.25
W
Hel
Huert
Hel
0
2
9
2.25
W
9
1
2
10
W
Medusa
8
1
1
8.5
L
Cthulhu
amazazazaza
Cthulhu
2
5
1
0.5
W
Osiris
gmoney2713
Osiris
0
5
1
0.1
L
Baba Yaga
iChalupaBatman
Baba Yaga
0
6
1
0.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,912
Damage
44,106
63,831
Taken
57,270
36,978
Mitigated
35,078
13,515
Healing
19,493
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Set
 
Set
6,822
2,937
0
2,930
14,237
7,452
0
3,897
10,340
0
74,363
L
Bacchus
BeAlejandro
Bacchus
9,373
1,775
0
3,523
11,554
8,495
505
1,832
9,722
57,144
0
W
Izanami
EasyEli
Izanami
10,422
7,631
0
1,820
11,073
4,379
571
3,743
7,151
0
93,058
L
Heimdallr
Halfredo
Heimdallr
8,857
3,852
0
4,994
13,787
6,695
0
1,759
12,028
0
68,011
W
Hel
Huert
Hel
3,884
973
3,050
4,475
9,222
7,340
0
3,118
6,104
25,846
0
W
12,985
185
0
5,889
9,673
5,289
360
3,411
6,262
83,584
0
W
Medusa
13,065
6,303
0
1,614
12,755
6,012
1,203
2,641
10,114
0
100,570
L
Cthulhu
amazazazaza
Cthulhu
4,182
288
0
703
14,719
11,089
65
4,401
10,318
18,357
0
W
Osiris
gmoney2713
Osiris
3,750
1,589
0
2,645
14,547
12,058
740
6,583
7,328
0
36,009
L
Baba Yaga
iChalupaBatman
Baba Yaga
5,678
384
0
1,365
9,534
3,247
324
4,980
4,554
54,328
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,764
Gold Earned
46,324
422
Minions Killed
484
0
Camps Cleared
0
1,599,667
Distance Traveled
1,706,101
17
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Set
9,405
588
113
7
0
381,235
1
L
Bacchus
9,252
578
99
6
0
281,527
7
W
Izanami
9,206
575
120
8
0
355,182
6
L
Heimdallr
7,970
498
107
7
0
288,158
0
W
Hel
8,305
519
39
2
0
370,471
5
W
Anubis
10,717
670
134
8
0
335,470
5
W
Medusa
10,314
645
150
9
0
348,165
0
L
Cthulhu
6,647
415
18
1
0
326,624
7
W
Osiris
7,782
486
41
3
0
296,813
4
L
Baba Yaga
7,490
468
85
5
0
322,123
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role