Player Matchup

Zeus
Zeus
 
Zeus
Level 95
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Jing Wei
Jing Wei
Jesosos
Jing Wei
Level 124
God Stats
0W - 2L
1,500 SR
Queue Stats
58W - 73L
1,342 Elo+
Party 2
Bacchus
Bacchus
pites1wp
Bacchus
Level 141
God Stats
30W - 38L
1,367 SR
Queue Stats
100W - 143L
1,301 Elo+
Party 2
Team Averages
Level 120
1,456 SR
1,381 Elo+

VS

Team Averages
Level 56
1,484 SR
1,218 Elo+
Cthulhu
Cthulhu
Baervan7815
Cthulhu
Level 20
God Stats
1W - 1L
1,279 SR
Queue Stats
3W - 14L
1,004 Elo+
Party 1
Sol
Sol
Calaverix30xx
Sol
Level 81
God Stats
1W - 2L
1,354 SR
Queue Stats
186W - 176L
1,561 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
fallathar
Ah Muzen Cab
Level 68
God Stats
1W - 0L
1,819 SR
Queue Stats
5W - 16L
1,089 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
 
Zeus
11
0 / 2 / 3
6,602
660
5,127
5,833
2,228
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Jing Wei
Jesosos
Jing Wei
13
2 / 1 / 1
7,413
741
4,541
7,347
3,209
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Bacchus
pites1wp
Bacchus
11
1 / 1 / 1
7,354
735
3,121
10,920
13,058
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Baervan7815
Cthulhu
11
0 / 2 / 3
6,557
656
5,010
7,654
6,633
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Talisman

Talisman

+75
Health
+15
Magical Protection

14
2 / 0 / 2
8,426
843
9,327
6,271
2,386
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Magic Focus

Magic Focus

+20
Magical Power

Ah Muzen Cab
fallathar
Ah Muzen Cab
12
2 / 1 / 1
7,080
708
5,133
4,653
2,089
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
10
3
Kills
4
4
Deaths
3
5
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Zeus
 
Zeus
0
2
3
0.75
W
Cthulhu
Baervan7815
Cthulhu
0
2
3
0.75
W
2
0
2
3
L
Jing Wei
Jesosos
Jing Wei
2
1
1
2.5
W
Ah Muzen Cab
fallathar
Ah Muzen Cab
2
1
1
2.5
L
Bacchus
pites1wp
Bacchus
1
1
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,789
Damage
19,470
24,100
Taken
18,578
18,495
Mitigated
11,108
6,247
Healing
3,871
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Zeus
 
Zeus
5,127
855
0
1,340
5,833
2,228
0
3,713
2,120
15,082
0
W
Cthulhu
Baervan7815
Cthulhu
5,010
114
171
809
7,654
6,633
0
3,491
4,163
10,604
0
W
9,327
4,432
0
2,891
6,271
2,386
1,180
2,123
4,148
46,904
0
L
Jing Wei
Jesosos
Jing Wei
4,541
2,285
0
2,584
7,347
3,209
0
4,809
2,372
0
31,428
W
Ah Muzen Cab
fallathar
Ah Muzen Cab
5,133
2,765
0
0
4,653
2,089
435
2,650
2,003
0
19,111
L
Bacchus
pites1wp
Bacchus
3,121
124
207
2,116
10,920
13,058
0
5,178
5,236
8,294
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,369
Gold Earned
22,063
101
Minions Killed
129
0
Camps Cleared
0
555,566
Distance Traveled
567,295
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zeus
6,602
660
25
3
0
163,060
0
W
Cthulhu
6,557
656
10
1
0
201,278
0
W
Sol
8,426
843
79
8
0
183,721
0
L
Jing Wei
7,413
741
68
7
0
172,856
0
W
Ah Muzen Cab
7,080
708
40
4
0
182,296
0
L
Bacchus
7,354
735
8
1
0
219,650
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role