Player Matchup

Rama
Rama
 
Rama
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Set
Set
 
Set
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Danzaburou
Danzaburou
ForshaKenn
Danzaburou
Level 133
God Stats
15W - 18L
1,736 SR
Queue Stats
417W - 421L
1,546 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
JimiPages
Morgan Le Fay
Level 104
God Stats
16W - 13L
1,486 SR
Queue Stats
135W - 129L
1,487 Elo+
Party 2
King Arthur
King Arthur
QueBendicion
King Arthur
Level 159
God Stats
1W - 1L
1,500 SR
Queue Stats
65W - 39L
1,646 Elo+
Solo
Team Averages
Level 128
1,544 SR
1,536 Elo+

VS

Team Averages
Level 153
1,537 SR
1,534 Elo+
Scylla
Scylla
 
Scylla
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Vamana
Vamana
Amir9054
Vamana
Level 121
God Stats
5W - 1L
1,736 SR
Queue Stats
63W - 66L
1,546 Elo+
Party 3
Charybdis
Charybdis
Pacpoex
Charybdis
Level 147
God Stats
1W - 0L
1,500 SR
Queue Stats
234W - 212L
1,557 Elo+
Party 3
Kumbhakarna
Kumbhakarna
Viinao1
Kumbhakarna
Level 177
God Stats
1W - 0L
1,241 SR
Queue Stats
37W - 45L
1,525 Elo+
Party 1
Ra
Ra
Vitorwz
Ra
Level 167
God Stats
13W - 14L
1,707 SR
Queue Stats
321W - 315L
1,540 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
 
Rama
12
3 / 1 / 2
6,742
674
5,583
6,316
2,879
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Set
 
Set
11
1 / 0 / 3
6,067
607
3,750
8,138
3,606
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Danzaburou
ForshaKenn
Danzaburou
4
1 / 1 / 1
4,068
407
1,667
2,598
713
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Morgan Le Fay
JimiPages
Morgan Le Fay
11
2 / 0 / 0
5,978
598
3,917
4,641
1,671
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

King Arthur
QueBendicion
King Arthur
11
2 / 3 / 2
6,666
667
9,117
11,120
10,857
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
 
Scylla
11
0 / 1 / 2
5,858
586
2,779
5,537
1,488
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Vamana
Amir9054
Vamana
11
2 / 2 / 1
6,280
628
5,375
10,669
7,047
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Charybdis
Pacpoex
Charybdis
10
2 / 4 / 0
5,966
597
4,141
8,092
2,844
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Kumbhakarna
Viinao1
Kumbhakarna
9
0 / 1 / 1
5,458
546
823
5,115
3,235
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

10
1 / 1 / 0
5,656
566
3,817
6,208
2,220
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
9
9
Kills
5
5
Deaths
9
8
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Rama
 
Rama
3
1
2
4
L
Set
 
Set
1
0
3
2.5
W
Scylla
 
Scylla
0
1
2
1
W
Vamana
Amir9054
Vamana
2
2
1
1.25
L
Danzaburou
ForshaKenn
Danzaburou
1
1
1
1.5
L
Morgan Le Fay
JimiPages
Morgan Le Fay
2
0
0
2
W
Charybdis
Pacpoex
Charybdis
2
4
0
0.5
L
King Arthur
QueBendicion
King Arthur
2
3
2
1
W
Kumbhakarna
Viinao1
Kumbhakarna
0
1
1
0.5
W
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,034
Damage
16,935
32,813
Taken
35,621
19,726
Mitigated
16,834
9,370
Healing
12,777
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Rama
 
Rama
5,583
4,941
0
2,705
6,316
2,879
0
884
5,432
0
54,246
L
Set
 
Set
3,750
1,752
0
2,562
8,138
3,606
0
2,295
5,843
0
48,376
W
Scylla
 
Scylla
2,779
512
0
2,916
5,537
1,488
0
66
5,471
42,756
0
W
Vamana
Amir9054
Vamana
5,375
2,744
0
3,004
10,669
7,047
0
855
9,814
0
44,191
L
Danzaburou
ForshaKenn
Danzaburou
1,667
714
0
800
2,598
713
0
421
2,177
0
10,284
L
Morgan Le Fay
JimiPages
Morgan Le Fay
3,917
429
0
750
4,641
1,671
0
2,881
1,760
42,226
0
W
Charybdis
Pacpoex
Charybdis
4,141
2,877
0
1,757
8,092
2,844
0
0
8,092
0
42,593
L
King Arthur
QueBendicion
King Arthur
9,117
1,778
0
2,553
11,120
10,857
0
938
10,182
281
53,065
W
Kumbhakarna
Viinao1
Kumbhakarna
823
178
0
2,089
5,115
3,235
0
579
4,536
9,346
0
W
3,817
396
221
2,790
6,208
2,220
0
2,590
3,618
50,630
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,521
Gold Earned
29,218
352
Minions Killed
349
0
Camps Cleared
0
947,593
Distance Traveled
1,121,654
10
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Rama
6,742
674
102
10
0
204,538
1
L
Set
6,067
607
74
7
0
241,134
2
W
Scylla
5,858
586
83
8
0
246,181
0
W
Vamana
6,280
628
74
7
0
238,978
2
L
Danzaburou
4,068
407
17
2
0
67,617
0
L
Morgan Le Fay
5,978
598
79
8
0
224,679
4
W
Charybdis
5,966
597
82
8
0
196,257
0
L
King Arthur
6,666
667
80
8
0
209,625
3
W
Kumbhakarna
5,458
546
15
2
0
210,422
0
W
Ra
5,656
566
95
10
0
229,816
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role