Player Matchup

Ne Zha
Ne Zha
Corvar
Ne Zha
Level 173
God Stats
1W - 0L
1,500 SR
Queue Stats
30W - 12L
1,831 Elo+
Party 2
Apollo
Apollo
DrunkDiplomat
Apollo
Level 221
God Stats
6W - 5L
1,248 SR
Queue Stats
390W - 257L
1,677 Elo+
Party 2
Anubis
Anubis
JohnnyQuasar
Anubis
Level 236
God Stats
8W - 5L
1,940 SR
Queue Stats
250W - 156L
1,671 Elo+
Party 2
Chronos
Chronos
Serenations
Chronos
Level 194
God Stats
2W - 0L
1,913 SR
Queue Stats
144W - 89L
1,727 Elo+
Party 2
Camazotz
Camazotz
pepsicrossing
Camazotz
Level 202
God Stats
2W - 0L
1,763 SR
Queue Stats
227W - 160L
1,700 Elo+
Party 2
Team Averages
Level 205
1,673 SR
1,721 Elo+

VS

Team Averages
Level 138
1,452 SR
1,594 Elo+
Anhur
Anhur
 
Anhur
Level 183
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Janus
Janus
OneLungMcLung
Janus
Level 79
God Stats
20W - 19L
1,305 SR
Queue Stats
730W - 675L
1,631 Elo+
Solo
Thanatos
Thanatos
Pillár
Thanatos
Level 123
God Stats
13W - 13L
1,628 SR
Queue Stats
216W - 188L
1,645 Elo+
Party 1
Chang'e
Chang'e
WispySunnyPines
Chang'e
Level 145
God Stats
6W - 12L
1,323 SR
Queue Stats
307W - 271L
1,601 Elo+
Party 1
Zeus
Zeus
supportqt
Zeus
Level 159
God Stats
1W - 2L
1,503 SR
Queue Stats
397W - 322L
1,593 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
Corvar
Ne Zha
11
5 / 3 / 3
6,659
605
5,270
9,761
3,166
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

13
6 / 0 / 2
7,787
708
7,918
5,858
2,755
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Anubis
10
3 / 1 / 7
6,733
612
3,834
7,891
3,731
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos
Serenations
Chronos
12
1 / 1 / 3
6,909
628
4,693
6,619
2,123
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Camazotz
pepsicrossing
Camazotz
13
5 / 0 / 2
8,085
735
8,446
10,343
3,736
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
10
0 / 1 / 2
5,573
507
1,359
4,960
1,430
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

8
0 / 7 / 0
5,221
475
2,854
10,232
2,876
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Thanatos
Pillár
Thanatos
8
1 / 4 / 1
5,620
511
2,689
9,233
2,959
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

10
2 / 2 / 1
6,053
550
3,140
7,275
2,089
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Zeus
9
1 / 6 / 1
5,516
501
3,932
8,592
3,018
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
9
20
Kills
4
5
Deaths
20
17
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Anhur
 
Anhur
0
1
2
1
W
Ne Zha
Corvar
Ne Zha
5
3
3
2.17
W
6
0
2
7
W
Anubis
3
1
7
6.5
L
0
7
0
0
L
Thanatos
Pillár
Thanatos
1
4
1
0.38
W
Chronos
Serenations
Chronos
1
1
3
2.5
L
2
2
1
1.25
W
Camazotz
pepsicrossing
Camazotz
5
0
2
6
L
Zeus
1
6
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,161
Damage
13,974
40,472
Taken
40,292
15,511
Mitigated
12,372
17,114
Healing
9,917
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anhur
 
Anhur
1,359
819
0
1,274
4,960
1,430
0
651
4,269
0
31,449
W
Ne Zha
Corvar
Ne Zha
5,270
1,387
0
3,725
9,761
3,166
0
1,931
7,808
0
34,298
W
7,918
5,040
0
3,153
5,858
2,755
305
2,381
3,477
0
59,743
W
Anubis
3,834
117
133
2,734
7,891
3,731
0
1,833
6,058
31,534
0
L
2,854
214
0
1,814
10,232
2,876
0
802
9,392
30,768
0
L
Thanatos
Pillár
Thanatos
2,689
436
0
3,594
9,233
2,959
0
1,774
7,371
0
26,733
W
Chronos
Serenations
Chronos
4,693
1,423
0
1,613
6,619
2,123
1,696
1,733
4,886
48,096
0
L
3,140
124
240
2,358
7,275
2,089
0
3,379
3,798
37,088
0
W
Camazotz
pepsicrossing
Camazotz
8,446
2,031
0
5,756
10,343
3,736
282
1,780
8,317
0
63,178
L
Zeus
3,932
907
0
637
8,592
3,018
0
1,657
6,935
26,515
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,173
Gold Earned
27,983
399
Minions Killed
285
0
Camps Cleared
0
1,148,236
Distance Traveled
1,005,825
11
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anhur
5,573
507
56
5
0
224,156
0
W
Ne Zha
6,659
605
53
5
0
246,692
2
W
Apollo
7,787
708
93
8
0
231,514
4
W
Anubis
6,733
612
53
5
0
225,729
0
L
Janus
5,221
475
56
5
0
210,682
1
L
Thanatos
5,620
511
53
5
0
197,456
0
W
Chronos
6,909
628
106
10
0
213,741
3
L
Chang'e
6,053
550
80
7
0
182,203
0
W
Camazotz
8,085
735
94
9
0
230,560
2
L
Zeus
5,516
501
40
4
0
191,328
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role