Player Matchup

Rama
Rama
 
Rama
Level 174
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hera
Hera
BabaXYoda
Hera
Level 133
God Stats
5W - 4L
1,377 SR
Queue Stats
73W - 86L
1,421 Elo+
Solo
Maui
Maui
Driguezz563
Maui
Level 88
God Stats
5W - 5L
1,500 SR
Queue Stats
120W - 123L
1,444 Elo+
Solo
Surtr
Surtr
Mr_Exclusive97
Surtr
Level 125
God Stats
42W - 34L
1,606 SR
Queue Stats
588W - 587L
1,435 Elo+
Solo
Kali
Kali
thehollowitz
Kali
Level 103
God Stats
69W - 41L
1,638 SR
Queue Stats
99W - 81L
1,496 Elo+
Solo
Team Averages
Level 125
1,524 SR
1,459 Elo+

VS

Team Averages
Level 115
1,470 SR
1,513 Elo+
Hades
Hades
BlinderYeti
Hades
Level 144
God Stats
8W - 9L
1,383 SR
Queue Stats
262W - 300L
1,513 Elo+
Solo
Danzaburou
Danzaburou
Reekseeston
Danzaburou
Level 82
God Stats
3W - 3L
1,642 SR
Queue Stats
45W - 45L
1,474 Elo+
Party 1
Hun Batz
Hun Batz
TTT Tactical
Hun Batz
Level 97
God Stats
3W - 0L
1,265 SR
Queue Stats
141W - 151L
1,403 Elo+
Solo
Ymir
Ymir
ahorro_oceanico
Ymir
Level 108
God Stats
5W - 4L
1,559 SR
Queue Stats
24W - 24L
1,593 Elo+
Solo
Anubis
Anubis
vito127
Anubis
Level 145
God Stats
1W - 0L
1,500 SR
Queue Stats
62W - 51L
1,581 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
 
Rama
12
0 / 3 / 0
7,343
432
3,863
9,042
3,074
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Hera
15
3 / 2 / 3
8,930
525
8,291
10,728
3,967
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

11
1 / 3 / 4
7,283
428
3,743
13,929
11,248
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

15
3 / 4 / 1
9,526
560
11,140
15,757
13,699
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

14
4 / 3 / 5
9,449
556
9,463
16,284
6,503
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
2 / 4 / 4
9,290
546
10,224
16,592
11,345
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Danzaburou
Reekseeston
Danzaburou
13
4 / 1 / 0
8,662
510
7,369
11,422
5,090
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Hun Batz
TTT Tactical
Hun Batz
15
5 / 3 / 3
9,721
572
9,595
12,826
6,066
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

12
0 / 1 / 6
8,350
491
3,467
15,543
16,757
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Anubis
vito127
Anubis
15
4 / 2 / 0
9,811
577
9,623
9,117
4,839
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
28
11
Kills
15
15
Deaths
11
13
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Rama
 
Rama
0
3
0
0
L
Hera
3
2
3
2.25
W
2
4
4
1
L
1
3
4
1
L
3
4
1
0.88
W
Danzaburou
Reekseeston
Danzaburou
4
1
0
4
W
Hun Batz
TTT Tactical
Hun Batz
5
3
3
2.17
W
0
1
6
3
L
4
3
5
2.17
W
Anubis
vito127
Anubis
4
2
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,500
Damage
40,278
65,740
Taken
65,500
38,491
Mitigated
44,097
16,441
Healing
16,926
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Rama
 
Rama
3,863
3,194
0
2,013
9,042
3,074
0
994
8,048
0
53,234
L
Hera
8,291
1,588
234
5,046
10,728
3,967
0
5,299
5,429
74,366
0
W
10,224
991
114
6,862
16,592
11,345
120
834
15,758
74,112
0
L
3,743
923
0
2,560
13,929
11,248
0
5,920
8,009
18,775
0
L
11,140
5,524
0
4,154
15,757
13,699
42
8,540
7,217
1,342
83,811
W
Danzaburou
Reekseeston
Danzaburou
7,369
3,836
0
3,303
11,422
5,090
0
3,634
7,788
0
61,071
W
Hun Batz
TTT Tactical
Hun Batz
9,595
3,923
0
390
12,826
6,066
0
1,386
11,440
0
91,143
W
3,467
900
0
1,595
15,543
16,757
967
2,520
13,023
21,194
0
L
9,463
5,791
0
2,434
16,284
6,503
0
3,895
12,389
0
73,960
W
Anubis
vito127
Anubis
9,623
71
0
4,662
9,117
4,839
0
5,138
3,979
81,342
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,531
Gold Earned
45,834
460
Minions Killed
479
0
Camps Cleared
0
1,562,890
Distance Traveled
1,744,574
13
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Rama
7,343
432
103
6
0
223,243
0
L
Hera
8,930
525
123
7
0
315,283
6
W
Hades
9,290
546
132
8
0
327,915
5
L
Maui
7,283
428
18
1
0
345,955
2
L
Surtr
9,526
560
120
7
0
267,838
5
W
Danzaburou
8,662
510
83
5
0
352,395
4
W
Hun Batz
9,721
572
110
6
0
380,095
0
W
Ymir
8,350
491
26
2
0
352,016
3
L
Kali
9,449
556
96
6
0
410,571
0
W
Anubis
9,811
577
128
8
0
332,153
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role