Player Matchup

Cu Chulainn
Cu Chulainn
Jabber229
Cu Chulainn
Level 117
God Stats
12W - 11L
1,515 SR
Queue Stats
381W - 413L
1,428 Elo+
Party 1
Bastet
Bastet
LilHunet SNE823
Bastet
Level 7
God Stats
18W - 17L
1,507 SR
Queue Stats
37W - 50L
1,297 Elo+
Party 1
Anubis
Anubis
ohnoiseeyou
Anubis
Level 69
God Stats
39W - 28L
1,466 SR
Queue Stats
353W - 362L
1,274 Elo+
Solo
Team Averages
Level 64
1,496 SR
1,333 Elo+

VS

Team Averages
Level 22
1,431 SR
925 Elo+
Cerberus
Cerberus
Chesshire2115
Cerberus
Level 7
God Stats
0W - 3L
1,500 SR
Queue Stats
0W - 18L
884 Elo+
Party 2
Tiamat
Tiamat
DullCobra20
Tiamat
Level 45
God Stats
1W - 3L
1,520 SR
Queue Stats
34W - 56L
1,146 Elo+
Party 2
Olorun
Olorun
MapleGuzzler
Olorun
Level 15
God Stats
1W - 9L
1,274 SR
Queue Stats
2W - 16L
745 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
Jabber229
Cu Chulainn
14
5 / 2 / 12
9,917
763
7,658
10,377
12,176
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

16
10 / 3 / 12
11,171
859
16,380
13,191
5,425
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Anubis
16
8 / 1 / 11
11,395
877
15,004
9,624
4,870
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Chesshire2115
Cerberus
11
0 / 7 / 4
8,461
651
3,250
15,325
10,135
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Tiamat
13
2 / 9 / 4
9,054
696
12,348
15,295
8,213
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Olorun
15
2 / 7 / 1
9,516
732
7,932
14,124
4,094
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

58
Kill Participation
13
23
Kills
4
6
Deaths
23
35
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Cerberus
Chesshire2115
Cerberus
0
7
4
0.29
L
Tiamat
2
9
4
0.44
W
Cu Chulainn
Jabber229
Cu Chulainn
5
2
12
5.5
W
10
3
12
5.33
L
Olorun
2
7
1
0.36
W
Anubis
8
1
11
13.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,042
Damage
23,530
33,192
Taken
44,744
22,471
Mitigated
22,442
7,227
Healing
5,561
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
Chesshire2115
Cerberus
3,250
533
0
1,561
15,325
10,135
0
7,014
8,311
16,636
0
L
Tiamat
12,348
707
270
1,374
15,295
8,213
0
3,458
11,837
35,583
0
W
Cu Chulainn
Jabber229
Cu Chulainn
7,658
1,865
0
1,379
10,377
12,176
211
7,546
2,493
226
24,525
W
16,380
4,331
0
2,553
13,191
5,425
1,357
9,620
3,250
0
32,371
L
Olorun
7,932
5,520
343
2,013
14,124
4,094
0
4,651
9,473
26,218
0
W
Anubis
15,004
985
0
3,295
9,624
4,870
1,460
5,625
3,861
59,158
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,483
Gold Earned
27,031
140
Minions Killed
128
0
Camps Cleared
0
647,254
Distance Traveled
550,640
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
8,461
651
36
3
0
183,506
0
L
Tiamat
9,054
696
44
3
0
195,277
0
W
Cu Chulainn
9,917
763
27
2
0
200,704
0
W
Bastet
11,171
859
32
2
0
251,007
0
L
Olorun
9,516
732
48
4
0
171,857
0
W
Anubis
11,395
877
81
6
0
195,543
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role