Player Matchup

Achilles
Achilles
AngerMeat
Achilles
Level 64
God Stats
0W - 1L
1,500 SR
Queue Stats
70W - 64L
1,602 Elo+
Party 3
Anubis
Anubis
ParkCityCutter
Anubis
Level 60
God Stats
5W - 3L
1,712 SR
Queue Stats
278W - 265L
1,474 Elo+
Solo
Bakasura
Bakasura
PrimalAspectII
Bakasura
Level 129
God Stats
11W - 9L
1,627 SR
Queue Stats
202W - 166L
1,606 Elo+
Party 3
Ymir
Ymir
Swagulon
Ymir
Level 105
God Stats
7W - 4L
1,720 SR
Queue Stats
61W - 54L
1,592 Elo+
Party 3
Danzaburou
Danzaburou
jbjbjb3743
Danzaburou
Level 127
God Stats
1W - 1L
1,728 SR
Queue Stats
30W - 32L
1,495 Elo+
Solo
Team Averages
Level 97
1,657 SR
1,554 Elo+

VS

Team Averages
Level 161
1,439 SR
1,511 Elo+
Nox
Nox
 
Nox
Level 172
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Izanami
Izanami
AGameOfShadows
Izanami
Level 197
God Stats
1W - 1L
1,299 SR
Queue Stats
286W - 244L
1,532 Elo+
Party 2
Ra
Ra
WonderfallBC
Ra
Level 147
God Stats
4W - 3L
1,344 SR
Queue Stats
138W - 136L
1,462 Elo+
Party 1
King Arthur
King Arthur
dajeeney
King Arthur
Level 130
God Stats
1W - 1L
1,519 SR
Queue Stats
57W - 44L
1,598 Elo+
Solo
Thanatos
Thanatos
iwillbeing
Thanatos
Level 157
God Stats
1W - 0L
1,533 SR
Queue Stats
98W - 103L
1,462 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
AngerMeat
Achilles
10
0 / 1 / 1
5,352
487
3,133
9,064
8,876
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

9
0 / 6 / 1
5,751
523
3,314
8,324
3,859
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Bakasura
13
2 / 1 / 0
6,759
614
5,329
8,709
3,594
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ymir
9
1 / 3 / 1
5,678
516
1,952
9,512
8,363
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Danzaburou
jbjbjb3743
Danzaburou
11
1 / 1 / 0
6,339
576
4,202
6,065
2,148
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nox
 
Nox
10
2 / 1 / 6
6,609
601
3,181
8,388
5,843
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

11
1 / 1 / 1
6,549
595
3,873
5,358
2,135
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

12
2 / 2 / 6
6,971
634
7,039
5,323
2,183
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

King Arthur
dajeeney
King Arthur
11
1 / 1 / 2
6,775
616
4,792
9,263
5,312
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Thanatos
iwillbeing
Thanatos
11
6 / 0 / 3
7,114
647
7,370
9,122
3,448
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
30
4
Kills
12
12
Deaths
5
3
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Nox
 
Nox
2
1
6
5
W
1
1
1
1.5
L
Achilles
AngerMeat
Achilles
0
1
1
0.5
L
0
6
1
0.08
L
Bakasura
2
1
0
2
L
Ymir
1
3
1
0.5
W
2
2
6
2.5
W
King Arthur
dajeeney
King Arthur
1
1
2
2
W
Thanatos
iwillbeing
Thanatos
6
0
3
7.5
L
Danzaburou
jbjbjb3743
Danzaburou
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,930
Damage
26,255
41,674
Taken
37,454
26,840
Mitigated
18,921
12,664
Healing
18,372
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nox
 
Nox
3,181
930
0
1,952
8,388
5,843
0
1,650
6,500
18,739
0
W
3,873
3,270
0
2,126
5,358
2,135
0
307
4,978
0
64,129
L
Achilles
AngerMeat
Achilles
3,133
936
0
1,581
9,064
8,876
0
597
8,467
0
29,010
L
3,314
145
0
1,650
8,324
3,859
0
3,922
4,192
43,433
0
L
Bakasura
5,329
3,538
0
3,264
8,709
3,594
0
1,241
7,468
0
51,652
L
Ymir
1,952
292
0
2,042
9,512
8,363
0
3,738
5,695
17,018
0
W
7,039
714
1,104
1,330
5,323
2,183
0
1,605
3,638
60,096
0
W
King Arthur
dajeeney
King Arthur
4,792
426
0
2,044
9,263
5,312
0
245
7,994
0
44,466
W
Thanatos
iwillbeing
Thanatos
7,370
2,599
0
9,816
9,122
3,448
0
1,459
7,363
0
38,072
L
Danzaburou
jbjbjb3743
Danzaburou
4,202
2,185
0
4,127
6,065
2,148
0
433
5,632
0
51,462

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,879
Gold Earned
34,018
346
Minions Killed
381
0
Camps Cleared
0
1,184,852
Distance Traveled
1,145,281
8
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nox
6,609
601
23
2
0
232,213
5
W
Izanami
6,549
595
116
11
0
199,049
4
L
Achilles
5,352
487
47
4
0
226,170
0
L
Anubis
5,751
523
77
7
0
211,205
5
L
Bakasura
6,759
614
107
10
0
291,304
1
L
Ymir
5,678
516
29
3
0
241,525
0
W
Ra
6,971
634
106
10
0
221,933
5
W
King Arthur
6,775
616
76
7
0
206,083
1
W
Thanatos
7,114
647
60
5
0
286,003
0
L
Danzaburou
6,339
576
86
8
0
214,648
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role