Player Matchup

Artio
Artio
Annabell242
Artio
Level 169
God Stats
1W - 2L
1,500 SR
Queue Stats
91W - 76L
1,612 Elo+
Party 1
Izanami
Izanami
Gemmi
Izanami
Level 88
God Stats
0W - 1L
1,501 SR
Queue Stats
0W - 4L
1,200 Elo+
Party 1
Athena
Athena
Stronius
Athena
Level 169
God Stats
0W - 1L
1,191 SR
Queue Stats
34W - 36L
1,532 Elo+
Party 1
Raijin
Raijin
Zoocrewus97
Raijin
Level 169
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 11L
1,523 Elo+
Party 1
Hou Yi
Hou Yi
wargodevil2
Hou Yi
Level 173
God Stats
0W - 1L
1,500 SR
Queue Stats
25W - 34L
1,279 Elo+
Party 1
Team Averages
Level 154
1,438 SR
1,429 Elo+

VS

Team Averages
Level 146
1,573 SR
1,632 Elo+
Hades
Hades
 
Hades
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sobek
Sobek
DwarfnarTinyAxe
Sobek
Level 184
God Stats
3W - 0L
1,797 SR
Queue Stats
79W - 43L
1,674 Elo+
Party 2
Hou Yi
Hou Yi
dantheman9521
Hou Yi
Level 146
God Stats
1W - 0L
1,500 SR
Queue Stats
45W - 29L
1,519 Elo+
Solo
Bellona
Bellona
hawkgirl
Bellona
Level 128
God Stats
2W - 1L
1,500 SR
Queue Stats
42W - 26L
1,915 Elo+
Party 2
Olorun
Olorun
Çréépy
Olorun
Level 128
God Stats
6W - 4L
1,569 SR
Queue Stats
414W - 422L
1,553 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 7 / 7
7,936
721
3,281
17,160
20,666
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Izanami
Gemmi
Izanami
11
0 / 7 / 5
6,606
601
7,429
11,961
5,565
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Athena
Stronius
Athena
16
4 / 4 / 7
9,093
827
4,129
13,276
14,761
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Raijin
15
5 / 5 / 3
8,770
797
13,974
11,385
5,939
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Hou Yi
14
3 / 5 / 7
7,950
723
11,413
11,224
6,141
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hades
 
Hades
15
4 / 2 / 13
9,399
854
9,201
7,606
4,053
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

17
5 / 3 / 21
10,342
940
13,298
15,093
19,907
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

16
7 / 2 / 14
10,051
914
15,059
7,935
3,424
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Bellona
hawkgirl
Bellona
17
9 / 3 / 13
10,414
947
12,052
14,593
14,883
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Olorun
Çréépy
Olorun
14
3 / 4 / 14
9,293
845
10,862
10,572
4,384
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
103
13
Kills
28
28
Deaths
14
29
Assists
75
Player
Kills
Deaths
Assists
KDA
W
Hades
 
Hades
4
2
13
5.25
L
1
7
7
0.64
W
5
3
21
5.17
L
Izanami
Gemmi
Izanami
0
7
5
0.36
L
Athena
Stronius
Athena
4
4
7
1.88
L
Raijin
5
5
3
1.3
W
7
2
14
7
W
Bellona
hawkgirl
Bellona
9
3
13
5.17
L
Hou Yi
3
5
7
1.3
W
Olorun
Çréépy
Olorun
3
4
14
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,226
Damage
60,472
65,006
Taken
55,799
53,072
Mitigated
46,651
13,274
Healing
19,110
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hades
 
Hades
9,201
354
1,060
2,054
7,606
4,053
1,297
3,731
3,668
19,553
0
L
3,281
172
2,498
1,947
17,160
20,666
0
6,607
9,967
6,597
0
W
13,298
653
1,289
4,842
15,093
19,907
552
3,932
10,887
26,763
0
L
Izanami
Gemmi
Izanami
7,429
6,196
1,633
1,582
11,961
5,565
0
6,305
5,354
0
16,554
L
Athena
Stronius
Athena
4,129
1,450
703
1,302
13,276
14,761
0
7,573
5,323
10,661
0
L
Raijin
13,974
1,066
629
2,016
11,385
5,939
0
5,745
5,220
25,550
0
W
15,059
7,808
665
1,452
7,935
3,424
3,766
2,774
5,017
0
26,902
W
Bellona
hawkgirl
Bellona
12,052
2,409
520
1,522
14,593
14,883
1,629
5,607
8,751
0
17,876
L
Hou Yi
11,413
3,455
0
964
11,224
6,141
0
5,858
4,854
0
18,034
W
Olorun
Çréépy
Olorun
10,862
5,238
3,122
2,584
10,572
4,384
1,343
4,276
6,092
28,069
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,355
Gold Earned
49,499
82
Minions Killed
121
0
Camps Cleared
0
934,808
Distance Traveled
1,028,718
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hades
9,399
854
24
2
0
202,832
0
L
Artio
7,936
721
5
0
0
182,163
0
W
Sobek
10,342
940
27
2
0
226,626
0
L
Izanami
6,606
601
18
2
0
171,795
0
L
Athena
9,093
827
15
1
0
227,376
0
L
Raijin
8,770
797
33
3
0
176,809
0
W
Hou Yi
10,051
914
24
2
0
202,823
0
W
Bellona
10,414
947
14
1
0
226,838
0
L
Hou Yi
7,950
723
11
1
0
176,665
0
W
Olorun
9,293
845
32
3
0
169,599
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role