Player Matchup

Izanami
Izanami
Bronze I
 
Izanami
Bronze I
Level 94
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Hercules
Hercules
Bronze I
Ivanol223
Hercules
Bronze I
Level 108
God Stats
1W - 4L
1,462 SR
Queue Stats
3W - 16L
1,050 MMR
Party 1
Morgan Le Fay
Morgan Le Fay
Bronze I
yesusf15
Morgan Le Fay
Bronze I
Level 68
God Stats
2W - 2L
1,678 SR
Queue Stats
3W - 16L
1,050 MMR
Party 1
Team Averages
Bronze I
Bronze I
Average Tier
Level 90
1,547 SR
1,200 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 77
1,605 SR
957 MMR
Anubis
Anubis
Silver IV
TTmcnevin
Anubis
Silver IV
Level 44
God Stats
30W - 24L
1,794 SR
Queue Stats
94W - 112L
930 MMR
Party 2
Anhur
Anhur
Silver IV
aicy2
Anhur
Silver IV
Level 103
God Stats
1W - 0L
1,565 SR
Queue Stats
29W - 54L
964 MMR
Solo
Tyr
Tyr
Silver II
kingharman00
Tyr
Silver II
Level 83
God Stats
316W - 367L
1,457 SR
Queue Stats
476W - 559L
978 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
11
0 / 3 / 2
6,416
642
3,803
5,832
2,028
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Hercules
Ivanol223
Hercules
11
1 / 3 / 1
6,559
656
3,900
8,662
7,778
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Morgan Le Fay
yesusf15
Morgan Le Fay
11
1 / 5 / 1
6,414
641
6,889
7,460
2,861
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Bans
AphroditeAo KuangBaron SamediAresSobek

VS

Bans
AchillesAgniAtlasDiscordiaSol
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
TTmcnevin
Anubis
13
2 / 1 / 8
7,598
760
6,246
6,627
3,280
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Anhur
aicy2
Anhur
13
4 / 1 / 5
8,008
801
3,996
7,361
2,845
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

13
5 / 0 / 6
8,221
822
8,785
5,876
4,645
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
30
2
Kills
11
11
Deaths
2
4
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Izanami
 
Izanami
0
3
2
0.33
L
Hercules
Ivanol223
Hercules
1
3
1
0.5
W
Anubis
TTmcnevin
Anubis
2
1
8
6
W
Anhur
aicy2
Anhur
4
1
5
6.5
W
5
0
6
8
L
Morgan Le Fay
yesusf15
Morgan Le Fay
1
5
1
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,592
Damage
19,027
21,954
Taken
19,864
12,667
Mitigated
10,770
2,446
Healing
6,851
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
 
Izanami
3,803
2,090
0
727
5,832
2,028
0
948
4,884
0
23,176
L
Hercules
Ivanol223
Hercules
3,900
1,781
0
1,274
8,662
7,778
44
2,820
5,842
0
13,353
W
Anubis
TTmcnevin
Anubis
6,246
288
64
2,695
6,627
3,280
963
2,892
3,735
35,992
0
W
Anhur
aicy2
Anhur
3,996
1,066
0
2,526
7,361
2,845
1,670
2,288
5,073
0
29,225
W
8,785
341
0
1,566
5,876
4,645
793
2,072
3,804
0
16,457
L
Morgan Le Fay
yesusf15
Morgan Le Fay
6,889
292
0
445
7,460
2,861
0
2,482
4,978
19,947
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,389
Gold Earned
23,827
97
Minions Killed
127
0
Camps Cleared
0
519,180
Distance Traveled
608,216
7
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
6,416
642
45
5
0
171,414
3
L
Hercules
6,559
656
25
3
0
180,931
0
W
Anubis
7,598
760
60
6
0
178,733
0
W
Anhur
8,008
801
49
5
0
205,757
4
W
Tyr
8,221
822
18
2
0
223,726
0
L
Morgan Le Fay
6,414
641
27
3
0
166,835
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role