Player Matchup

Anubis
Anubis
Violet_Synthwave
Anubis
Level 60
God Stats
4W - 1L
1,592 SR
Queue Stats
9W - 4L
1,282 Elo+
Party 1
Izanami
Izanami
WarDog7107
Izanami
Level 15
God Stats
1W - 0L
1,579 SR
Queue Stats
6W - 3L
1,282 Elo+
Party 1
Osiris
Osiris
jtdoucette2
Osiris
Level 67
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 6L
1,167 Elo+
Party 1
Team Averages
Level 47
1,557 SR
1,244 Elo+

VS

Team Averages
Level 60
1,524 SR
1,360 Elo+
Surtr
Surtr
AC_Gauntlet567
Surtr
Level 58
God Stats
16W - 19L
1,544 SR
Queue Stats
70W - 66L
1,377 Elo+
Party 2
Bellona
Bellona
HG X REZU
Bellona
Level 38
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 16L
1,270 Elo+
Solo
King Arthur
King Arthur
PlasmaHound
King Arthur
Level 84
God Stats
16W - 17L
1,528 SR
Queue Stats
669W - 669L
1,434 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
10 / 0 / 8
11,530
824
23,157
7,779
4,523
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Izanami
WarDog7107
Izanami
16
4 / 0 / 14
10,542
753
14,585
5,527
2,713
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Osiris
15
4 / 0 / 14
10,235
731
10,030
13,268
19,379
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 7 / 0
8,097
578
5,120
19,317
11,581
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Bellona
HG X REZU
Bellona
14
0 / 6 / 0
8,341
596
5,104
18,262
19,355
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

King Arthur
PlasmaHound
King Arthur
13
0 / 5 / 0
8,206
586
7,440
16,822
13,550
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
0
18
Kills
0
0
Deaths
18
36
Assists
0
Player
Kills
Deaths
Assists
KDA
L
0
7
0
0
L
Bellona
HG X REZU
Bellona
0
6
0
0
L
King Arthur
PlasmaHound
King Arthur
0
5
0
0
W
10
0
8
14
W
Izanami
WarDog7107
Izanami
4
0
14
11
W
Osiris
4
0
14
11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,772
Damage
17,664
26,574
Taken
54,401
26,615
Mitigated
44,486
12,192
Healing
3,927
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,120
1,071
0
2,307
19,317
11,581
0
7,578
11,197
996
32,784
L
Bellona
HG X REZU
Bellona
5,104
1,368
0
930
18,262
19,355
0
7,716
10,116
0
23,831
L
King Arthur
PlasmaHound
King Arthur
7,440
332
0
690
16,822
13,550
0
7,927
8,509
81
37,292
W
23,157
1,166
0
5,084
7,779
4,523
633
288
7,286
79,217
0
W
Izanami
WarDog7107
Izanami
14,585
8,921
0
2,455
5,527
2,713
2,049
16
5,388
0
50,210
W
Osiris
10,030
2,968
133
4,520
13,268
19,379
457
533
12,279
0
19,426

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,307
Gold Earned
24,644
191
Minions Killed
141
0
Camps Cleared
0
779,480
Distance Traveled
685,744
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Surtr
8,097
578
48
3
0
201,655
0
L
Bellona
8,341
596
41
3
0
229,225
0
L
King Arthur
8,206
586
52
4
0
254,864
0
W
Anubis
11,530
824
97
7
0
256,535
0
W
Izanami
10,542
753
73
5
0
261,720
0
W
Osiris
10,235
731
21
2
0
261,225
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role