Player Matchup

Nike
Nike
 
Nike
Level 67
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Jing Wei
Jing Wei
DravenDeveraux
Jing Wei
Level 123
God Stats
0W - 2L
1,248 SR
Queue Stats
28W - 23L
1,534 Elo+
Party 3
Cerberus
Cerberus
JuanDaMac
Cerberus
Level 6
God Stats
3W - 9L
1,500 SR
Queue Stats
8W - 33L
1,258 Elo+
Party 1
Danzaburou
Danzaburou
MC1191
Danzaburou
Level 89
God Stats
216W - 237L
1,493 SR
Queue Stats
306W - 330L
1,428 Elo+
Solo
Amaterasu
Amaterasu
Zlim Menace
Amaterasu
Level 61
God Stats
1W - 2L
1,753 SR
Queue Stats
4W - 23L
1,192 Elo+
Party 1
Team Averages
Level 69
1,499 SR
1,383 Elo+

VS

Team Averages
Level 95
1,497 SR
1,411 Elo+
Hachiman
Hachiman
DookieCheese
Hachiman
Level 125
God Stats
4W - 3L
1,526 SR
Queue Stats
540W - 512L
1,428 Elo+
Solo
Ao Kuang
Ao Kuang
HashiraRage
Ao Kuang
Level 102
God Stats
9W - 7L
1,507 SR
Queue Stats
333W - 300L
1,478 Elo+
Solo
Baron Samedi
Baron Samedi
HoneyCalf
Baron Samedi
Level 101
God Stats
5W - 6L
1,326 SR
Queue Stats
20W - 15L
1,351 Elo+
Solo
Khepri
Khepri
REC ORIGINAL
Khepri
Level 113
God Stats
7W - 10L
1,652 SR
Queue Stats
426W - 456L
1,441 Elo+
Party 2
Discordia
Discordia
StewedBucket826
Discordia
Level 32
God Stats
25W - 22L
1,476 SR
Queue Stats
27W - 39L
1,358 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nike
 
Nike
15
3 / 4 / 2
8,346
696
9,696
14,269
9,006
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Jing Wei
15
3 / 4 / 2
8,438
703
5,108
13,960
6,359
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cerberus
JuanDaMac
Cerberus
13
0 / 4 / 2
7,856
655
3,375
14,742
13,669
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Danzaburou
MC1191
Danzaburou
10
0 / 1 / 0
6,765
564
267
3,146
1,017
Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Amaterasu
Zlim Menace
Amaterasu
14
0 / 6 / 2
7,803
650
5,893
14,924
14,813
Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
DookieCheese
Hachiman
18
7 / 1 / 5
11,206
934
16,006
8,757
4,067
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Ao Kuang
HashiraRage
Ao Kuang
18
6 / 0 / 4
10,414
868
10,609
9,333
5,456
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Baron Samedi
HoneyCalf
Baron Samedi
16
2 / 0 / 5
9,218
768
7,243
4,681
2,741
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Khepri
14
0 / 3 / 8
9,156
763
3,504
12,117
9,930
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Discordia
StewedBucket826
Discordia
15
4 / 3 / 6
9,254
771
13,099
9,837
3,850
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
47
6
Kills
19
19
Deaths
7
8
Assists
28
Player
Kills
Deaths
Assists
KDA
L
Nike
 
Nike
3
4
2
1
W
Hachiman
DookieCheese
Hachiman
7
1
5
9.5
L
Jing Wei
3
4
2
1
W
Ao Kuang
HashiraRage
Ao Kuang
6
0
4
8
W
Baron Samedi
HoneyCalf
Baron Samedi
2
0
5
4.5
L
Cerberus
JuanDaMac
Cerberus
0
4
2
0.25
L
Danzaburou
MC1191
Danzaburou
0
1
0
0
W
Khepri
0
3
8
1.33
W
Discordia
StewedBucket826
Discordia
4
3
6
2.33
L
Amaterasu
Zlim Menace
Amaterasu
0
6
2
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,339
Damage
50,461
61,041
Taken
44,725
44,864
Mitigated
26,044
10,483
Healing
12,415
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nike
 
Nike
9,696
1,678
0
2,551
14,269
9,006
0
6,750
7,081
0
33,662
W
Hachiman
DookieCheese
Hachiman
16,006
10,656
0
4,545
8,757
4,067
4,415
882
7,875
0
50,711
L
Jing Wei
5,108
3,766
0
3,150
13,960
6,359
0
6,725
7,001
0
22,168
W
Ao Kuang
HashiraRage
Ao Kuang
10,609
2,908
0
3,378
9,333
5,456
0
748
8,585
42,236
4,192
W
Baron Samedi
HoneyCalf
Baron Samedi
7,243
1,016
986
858
4,681
2,741
2,620
118
4,563
31,436
0
L
Cerberus
JuanDaMac
Cerberus
3,375
454
0
2,446
14,742
13,669
0
7,438
7,164
17,525
0
L
Danzaburou
MC1191
Danzaburou
267
49
0
0
3,146
1,017
0
2,862
204
0
1,495
W
Khepri
3,504
341
1,331
725
12,117
9,930
546
1,120
10,997
12,590
0
W
Discordia
StewedBucket826
Discordia
13,099
1,465
0
592
9,837
3,850
711
507
9,330
24,689
0
L
Amaterasu
Zlim Menace
Amaterasu
5,893
2,448
158
2,178
14,924
14,813
470
9,088
5,565
0
21,459

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,208
Gold Earned
49,248
152
Minions Killed
274
0
Camps Cleared
0
875,910
Distance Traveled
1,246,897
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nike
8,346
696
37
3
0
247,750
0
W
Hachiman
11,206
934
91
8
0
234,938
0
L
Jing Wei
8,438
703
38
3
0
190,199
1
W
Ao Kuang
10,414
868
72
6
0
287,162
0
W
Baron Samedi
9,218
768
56
5
0
237,414
0
L
Cerberus
7,856
655
38
3
0
176,529
0
L
Danzaburou
6,765
564
1
0
0
36,543
0
W
Khepri
9,156
763
23
2
0
248,631
0
W
Discordia
9,254
771
32
3
0
238,752
0
L
Amaterasu
7,803
650
38
3
0
224,889
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role