Player Matchup

Fenrir
Fenrir
BobyBlue91
Fenrir
Level 29
God Stats
9W - 12L
1,273 SR
Queue Stats
288W - 296L
1,447 Elo+
Party 2
Tiamat
Tiamat
Piola_65
Tiamat
Level 69
God Stats
1W - 1L
1,500 SR
Queue Stats
265W - 267L
1,373 Elo+
Party 2
Kuzenbo
Kuzenbo
USS-Vector88
Kuzenbo
Level 154
God Stats
3W - 6L
1,330 SR
Queue Stats
170W - 163L
1,493 Elo+
Solo
Hachiman
Hachiman
dapy80
Hachiman
Level 89
God Stats
0W - 1L
1,306 SR
Queue Stats
49W - 58L
1,474 Elo+
Party 3
Ares
Ares
isma14D
Ares
Level 88
God Stats
0W - 2L
1,500 SR
Queue Stats
38W - 43L
1,501 Elo+
Party 3
Team Averages
Level 86
1,382 SR
1,458 Elo+

VS

Team Averages
Level 112
1,539 SR
1,447 Elo+
He Bo
He Bo
 
He Bo
Level 91
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Khepri
Khepri
EL_Riddler_89
Khepri
Level 155
God Stats
9W - 16L
1,342 SR
Queue Stats
190W - 200L
1,419 Elo+
Solo
Pele
Pele
Jarillo_6
Pele
Level 63
God Stats
9W - 4L
1,646 SR
Queue Stats
378W - 394L
1,459 Elo+
Party 1
Merlin
Merlin
cholete_78
Merlin
Level 89
God Stats
5W - 4L
1,709 SR
Queue Stats
272W - 270L
1,460 Elo+
Party 1
Chiron
Chiron
killerBee74
Chiron
Level 164
God Stats
10W - 8L
1,500 SR
Queue Stats
227W - 213L
1,397 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
BobyBlue91
Fenrir
10
1 / 7 / 1
6,306
485
4,269
13,886
5,178
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Tiamat
Piola_65
Tiamat
11
1 / 3 / 2
6,705
516
8,566
9,409
4,669
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Kuzenbo
USS-Vector88
Kuzenbo
11
1 / 1 / 1
6,316
486
2,785
10,639
11,167
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Hachiman
dapy80
Hachiman
9
0 / 2 / 0
5,543
426
4,967
8,270
2,607
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Ares
isma14D
Ares
9
1 / 4 / 0
5,919
455
5,230
13,553
11,017
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
 
He Bo
15
4 / 0 / 3
7,975
613
8,337
6,851
3,059
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

10
1 / 0 / 5
6,566
505
3,104
10,039
9,254
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Pele
12
8 / 1 / 3
7,577
583
10,278
9,116
3,890
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Merlin
cholete_78
Merlin
10
1 / 3 / 4
6,137
472
6,234
7,311
3,028
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Chiron
12
3 / 0 / 3
7,028
541
8,015
8,156
3,686
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
35
4
Kills
17
17
Deaths
4
4
Assists
18
Player
Kills
Deaths
Assists
KDA
W
He Bo
 
He Bo
4
0
3
5.5
L
Fenrir
BobyBlue91
Fenrir
1
7
1
0.21
W
1
0
5
3.5
W
Pele
8
1
3
9.5
L
Tiamat
Piola_65
Tiamat
1
3
2
0.67
L
Kuzenbo
USS-Vector88
Kuzenbo
1
1
1
1.5
W
Merlin
cholete_78
Merlin
1
3
4
1
L
Hachiman
dapy80
Hachiman
0
2
0
0
L
Ares
isma14D
Ares
1
4
0
0.25
W
Chiron
3
0
3
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,817
Damage
35,968
55,757
Taken
41,473
34,638
Mitigated
22,917
14,408
Healing
14,893
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
He Bo
 
He Bo
8,337
367
170
3,575
6,851
3,059
0
3,317
3,534
63,060
0
L
Fenrir
BobyBlue91
Fenrir
4,269
1,417
0
2,055
13,886
5,178
0
3,225
10,661
0
46,067
W
3,104
368
0
3,811
10,039
9,254
0
5,659
4,380
16,230
0
W
Pele
10,278
4,162
0
2,806
9,116
3,890
172
2,429
6,687
0
54,097
L
Tiamat
Piola_65
Tiamat
8,566
960
0
3,534
9,409
4,669
0
5,516
3,893
49,637
0
L
Kuzenbo
USS-Vector88
Kuzenbo
2,785
879
0
2,661
10,639
11,167
51
5,406
5,233
31,782
171
W
Merlin
cholete_78
Merlin
6,234
308
0
1,519
7,311
3,028
0
4,400
2,911
33,255
0
L
Hachiman
dapy80
Hachiman
4,967
3,456
0
3,009
8,270
2,607
0
721
7,549
0
34,998
L
Ares
isma14D
Ares
5,230
340
139
3,010
13,553
11,017
0
2,807
10,746
15,312
0
W
Chiron
8,015
3,557
441
2,571
8,156
3,686
0
605
7,551
0
54,993

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,789
Gold Earned
35,283
282
Minions Killed
321
0
Camps Cleared
0
1,231,246
Distance Traveled
1,333,971
10
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
He Bo
7,975
613
101
8
0
271,549
3
L
Fenrir
6,306
485
65
5
0
294,557
0
W
Khepri
6,566
505
12
1
0
275,160
1
W
Pele
7,577
583
63
5
0
300,891
0
L
Tiamat
6,705
516
86
7
0
252,313
2
L
Kuzenbo
6,316
486
52
4
0
241,978
8
W
Merlin
6,137
472
53
4
0
242,930
4
L
Hachiman
5,543
426
64
5
0
190,374
0
L
Ares
5,919
455
15
1
0
252,024
0
W
Chiron
7,028
541
92
7
0
243,441
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role