Player Matchup

Fenrir
Fenrir
Lukog98
Fenrir
Level 127
God Stats
3W - 3L
1,452 SR
Queue Stats
13W - 13L
1,412 Elo+
Party 1
Bacchus
Bacchus
Matthewwaters13
Bacchus
Level 148
God Stats
8W - 1L
1,737 SR
Queue Stats
21W - 10L
1,621 Elo+
Party 1
Danzaburou
Danzaburou
Smithers406
Danzaburou
Level 80
God Stats
3W - 2L
1,545 SR
Queue Stats
7W - 10L
1,342 Elo+
Party 1
Aphrodite
Aphrodite
UCBUltras67
Aphrodite
Level 125
God Stats
1W - 1L
1,474 SR
Queue Stats
7W - 12L
1,301 Elo+
Party 1
Chaac
Chaac
x Mr Nico x
Chaac
Level 106
God Stats
1W - 1L
1,500 SR
Queue Stats
3W - 3L
1,369 Elo+
Party 1
Team Averages
Level 117
1,542 SR
1,409 Elo+

VS

Team Averages
Level 122
1,509 SR
1,510 Elo+
Nike
Nike
 
Nike
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anubis
Anubis
KaIerghs
Anubis
Level 151
God Stats
25W - 22L
1,518 SR
Queue Stats
36W - 48L
1,426 Elo+
Solo
Cthulhu
Cthulhu
Rogue 179
Cthulhu
Level 105
God Stats
0W - 2L
1,319 SR
Queue Stats
153W - 132L
1,547 Elo+
Solo
Thor
Thor
SWDarthMidir
Thor
Level 120
God Stats
11W - 5L
1,762 SR
Queue Stats
136W - 111L
1,572 Elo+
Solo
Neith
Neith
lukxd9569
Neith
Level 85
God Stats
14W - 20L
1,445 SR
Queue Stats
272W - 239L
1,507 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Lukog98
Fenrir
10
3 / 1 / 2
5,717
572
3,779
6,581
2,537
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

9
1 / 1 / 4
5,836
584
5,098
9,411
7,898
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Danzaburou
Smithers406
Danzaburou
9
1 / 1 / 0
5,474
547
3,321
4,391
1,324
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Aphrodite
UCBUltras67
Aphrodite
10
2 / 3 / 0
5,608
561
4,716
7,926
2,347
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

11
0 / 0 / 0
5,554
555
4,464
8,207
3,817
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nike
 
Nike
10
0 / 0 / 0
6,098
610
4,059
7,686
6,742
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Anubis
KaIerghs
Anubis
10
3 / 3 / 0
6,184
618
5,894
6,312
3,083
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Cthulhu
Rogue 179
Cthulhu
7
0 / 3 / 2
5,104
510
3,035
9,195
4,788
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

10
0 / 1 / 3
5,746
575
4,835
8,784
3,129
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Neith
lukxd9569
Neith
10
3 / 0 / 0
6,151
615
2,733
4,723
1,563
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
11
7
Kills
6
6
Deaths
7
6
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Nike
 
Nike
0
0
0
0
L
Anubis
KaIerghs
Anubis
3
3
0
1
W
Fenrir
Lukog98
Fenrir
3
1
2
4
W
1
1
4
3
L
Cthulhu
Rogue 179
Cthulhu
0
3
2
0.33
L
0
1
3
1.5
W
Danzaburou
Smithers406
Danzaburou
1
1
0
1
W
Aphrodite
UCBUltras67
Aphrodite
2
3
0
0.67
L
Neith
lukxd9569
Neith
3
0
0
3
W
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,378
Damage
20,556
36,516
Taken
36,700
17,923
Mitigated
19,305
14,515
Healing
8,399
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nike
 
Nike
4,059
523
0
2,389
7,686
6,742
0
0
7,686
342
50,480
L
Anubis
KaIerghs
Anubis
5,894
315
0
0
6,312
3,083
88
3,646
2,666
45,452
0
W
Fenrir
Lukog98
Fenrir
3,779
929
0
1,439
6,581
2,537
0
171
6,410
0
40,709
W
5,098
1,027
0
2,644
9,411
7,898
0
2,540
6,871
17,791
0
L
Cthulhu
Rogue 179
Cthulhu
3,035
372
1,054
2,439
9,195
4,788
42
3,396
5,799
16,264
0
L
4,835
840
0
1,174
8,784
3,129
0
2,308
6,476
0
39,596
W
Danzaburou
Smithers406
Danzaburou
3,321
1,345
0
1,378
4,391
1,324
0
1,050
3,341
0
35,046
W
Aphrodite
UCBUltras67
Aphrodite
4,716
480
751
4,228
7,926
2,347
0
5,168
2,758
36,426
0
L
Neith
lukxd9569
Neith
2,733
912
0
1,343
4,723
1,563
207
464
4,259
0
44,308
W
4,464
1,185
0
4,075
8,207
3,817
0
90
8,117
0
43,707

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,189
Gold Earned
29,283
271
Minions Killed
320
0
Camps Cleared
0
1,038,719
Distance Traveled
931,129
11
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nike
6,098
610
82
8
0
181,081
1
L
Anubis
6,184
618
63
6
0
164,732
2
W
Fenrir
5,717
572
63
6
0
218,727
3
W
Bacchus
5,836
584
21
2
0
218,008
0
L
Cthulhu
5,104
510
17
2
0
163,581
3
L
Thor
5,746
575
70
7
0
220,544
0
W
Danzaburou
5,474
547
54
5
0
215,835
4
W
Aphrodite
5,608
561
72
7
0
190,321
4
L
Neith
6,151
615
88
9
0
201,191
3
W
Chaac
5,554
555
61
6
0
195,828
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role