Player Matchup

Ao Kuang
Ao Kuang
Fordens
Ao Kuang
Level 166
God Stats
10W - 3L
1,752 SR
Queue Stats
73W - 26L
1,733 Elo+
Party 3
Morgan Le Fay
Morgan Le Fay
Jimchi
Morgan Le Fay
Level 152
God Stats
17W - 18L
1,595 SR
Queue Stats
208W - 143L
1,614 Elo+
Party 3
Fenrir
Fenrir
SainsburyLad
Fenrir
Level 156
God Stats
4W - 4L
1,575 SR
Queue Stats
186W - 144L
1,569 Elo+
Party 3
Cu Chulainn
Cu Chulainn
SpookyDreams
Cu Chulainn
Level 183
God Stats
4W - 3L
1,546 SR
Queue Stats
71W - 78L
1,524 Elo+
Party 1
Ishtar
Ishtar
vzsnicho
Ishtar
Level 156
God Stats
3W - 1L
1,500 SR
Queue Stats
84W - 112L
1,504 Elo+
Party 1
Team Averages
Level 163
1,594 SR
1,589 Elo+

VS

Team Averages
Level 140
1,600 SR
1,628 Elo+
Athena
Athena
BigManJesus
Athena
Level 159
God Stats
2W - 5L
1,456 SR
Queue Stats
240W - 203L
1,651 Elo+
Party 2
Ra
Ra
Bloomkael
Ra
Level 128
God Stats
7W - 1L
1,698 SR
Queue Stats
113W - 87L
1,648 Elo+
Party 4
Anubis
Anubis
Carstone69
Anubis
Level 127
God Stats
0W - 1L
1,605 SR
Queue Stats
115W - 91L
1,651 Elo+
Party 4
Thor
Thor
Endag
Thor
Level 158
God Stats
13W - 12L
1,480 SR
Queue Stats
246W - 170L
1,583 Elo+
Solo
Danzaburou
Danzaburou
LФCHIE
Danzaburou
Level 128
God Stats
4W - 2L
1,762 SR
Queue Stats
301W - 300L
1,605 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
Fordens
Ao Kuang
19
7 / 3 / 7
11,652
647
13,538
13,405
5,267
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Morgan Le Fay
Jimchi
Morgan Le Fay
18
13 / 1 / 5
12,214
679
17,529
10,766
4,816
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 3s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Fenrir
14
2 / 2 / 8
9,312
517
4,562
14,580
12,163
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Cu Chulainn
SpookyDreams
Cu Chulainn
18
3 / 2 / 6
11,154
620
10,600
15,705
14,703
Warding Sigil

Warding Sigil

+15
Physical Power
+10
Physical Protection
+15
Magical Protection
+75
Health

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+100
Health
+250
Mana
+15
Mp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Ishtar
vzsnicho
Ishtar
18
2 / 3 / 2
10,591
588
13,794
15,164
7,050
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
16
5 / 5 / 3
9,748
542
9,195
18,630
9,103
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

16
0 / 6 / 5
9,156
509
5,397
13,636
6,534
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

Anubis
Carstone69
Anubis
16
2 / 4 / 1
9,617
534
6,101
10,795
5,993
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Thor
Endag
Thor
14
3 / 8 / 6
8,758
487
14,248
19,342
8,175
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 30% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Danzaburou
LФCHIE
Danzaburou
15
0 / 4 / 2
9,268
515
7,032
13,816
6,850
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 6s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
27
27
Kills
10
11
Deaths
27
28
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Athena
5
5
3
1.3
L
0
6
5
0.42
L
Anubis
Carstone69
Anubis
2
4
1
0.63
L
Thor
Endag
Thor
3
8
6
0.75
W
Ao Kuang
Fordens
Ao Kuang
7
3
7
3.5
W
Morgan Le Fay
Jimchi
Morgan Le Fay
13
1
5
15.5
L
Danzaburou
LФCHIE
Danzaburou
0
4
2
0.25
W
Fenrir
2
2
8
3
W
Cu Chulainn
SpookyDreams
Cu Chulainn
3
2
6
3
W
Ishtar
vzsnicho
Ishtar
2
3
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,023
Damage
41,973
69,620
Taken
76,219
43,999
Mitigated
36,655
20,603
Healing
16,414
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Athena
9,195
3,649
0
3,489
18,630
9,103
0
9,791
8,839
53,863
0
L
5,397
516
738
2,990
13,636
6,534
0
8,363
5,273
88,840
0
L
Anubis
Carstone69
Anubis
6,101
311
0
4,103
10,795
5,993
0
2,370
8,425
87,772
0
L
Thor
Endag
Thor
14,248
3,978
0
1,197
19,342
8,175
0
8,909
10,433
0
40,072
W
Ao Kuang
Fordens
Ao Kuang
13,538
2,457
0
3,255
13,405
5,267
734
5,305
8,051
123,449
0
W
Morgan Le Fay
Jimchi
Morgan Le Fay
17,529
1,894
0
2,936
10,766
4,816
1,158
3,873
6,810
100,996
193
L
Danzaburou
LФCHIE
Danzaburou
7,032
2,734
0
3,897
13,816
6,850
0
1,634
12,182
0
82,162
W
Fenrir
4,562
974
2,157
2,703
14,580
12,163
120
4,892
9,612
0
20,282
W
Cu Chulainn
SpookyDreams
Cu Chulainn
10,600
2,026
0
5,357
15,705
14,703
0
5,889
9,690
0
99,262
W
Ishtar
vzsnicho
Ishtar
13,794
8,738
0
4,195
15,164
7,050
1,709
736
14,428
0
102,023

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,923
Gold Earned
46,547
649
Minions Killed
599
0
Camps Cleared
0
1,918,360
Distance Traveled
1,794,437
6
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Athena
9,748
542
85
5
0
412,529
3
L
Ra
9,156
509
167
9
0
381,541
0
L
Anubis
9,617
534
147
8
0
354,034
5
L
Thor
8,758
487
48
3
0
326,537
0
W
Ao Kuang
11,652
647
144
8
0
444,363
0
W
Morgan Le Fay
12,214
679
156
9
0
394,840
6
L
Danzaburou
9,268
515
152
8
0
319,796
3
W
Fenrir
9,312
517
26
1
0
362,126
0
W
Cu Chulainn
11,154
620
162
9
0
367,275
0
W
Ishtar
10,591
588
161
9
0
349,756
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role