Player Matchup

Ne Zha
Ne Zha
 
Ne Zha
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Bacchus
Bacchus
ElectroFF
Bacchus
Level 144
God Stats
16W - 17L
1,607 SR
Queue Stats
166W - 160L
1,579 Elo+
Party 2
Mulan
Mulan
FaV Cpt Cabbage
Mulan
Level 95
God Stats
21W - 20L
1,614 SR
Queue Stats
220W - 222L
1,507 Elo+
Solo
Anubis
Anubis
Yumeo_Miru
Anubis
Level 101
God Stats
6W - 10L
1,418 SR
Queue Stats
15W - 13L
1,523 Elo+
Party 1
Rama
Rama
qtMain
Rama
Level 146
God Stats
5W - 7L
1,366 SR
Queue Stats
174W - 148L
1,602 Elo+
Party 2
Team Averages
Level 128
1,501 SR
1,542 Elo+

VS

Team Averages
Level 92
1,492 SR
1,545 Elo+
Ravana
Ravana
Elchupacabra731
Ravana
Level 158
God Stats
3W - 0L
1,500 SR
Queue Stats
258W - 256L
1,497 Elo+
Solo
Loki
Loki
RimuruakaKurumi
Loki
Level 113
God Stats
1W - 1L
1,500 SR
Queue Stats
205W - 196L
1,484 Elo+
Solo
Izanami
Izanami
Rubyrocket69
Izanami
Level 65
God Stats
5W - 3L
1,901 SR
Queue Stats
6W - 12L
1,603 Elo+
Party 3
Aphrodite
Aphrodite
Tepelstreeltjes
Aphrodite
Level 17
God Stats
1W - 0L
1,264 SR
Queue Stats
6W - 5L
1,603 Elo+
Party 3
Hera
Hera
Void_XxbubblesxX
Hera
Level 107
God Stats
2W - 0L
1,297 SR
Queue Stats
318W - 252L
1,539 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
 
Ne Zha
11
1 / 0 / 2
6,305
573
5,368
7,488
3,410
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bacchus
ElectroFF
Bacchus
10
1 / 0 / 0
5,712
519
1,176
4,724
3,969
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

6
0 / 2 / 0
4,660
424
1,334
4,243
1,869
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Anubis
Yumeo_Miru
Anubis
9
1 / 5 / 0
5,542
504
2,563
8,360
3,389
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Rama
qtMain
Rama
12
4 / 1 / 0
7,201
655
4,676
5,549
2,440
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 0 / 0
7,019
638
4,003
2,519
1,163
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

10
1 / 3 / 4
6,023
548
4,078
8,086
2,241
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Izanami
Rubyrocket69
Izanami
10
0 / 2 / 0
5,476
498
786
5,556
1,699
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Aphrodite
Tepelstreeltjes
Aphrodite
8
0 / 1 / 3
5,069
461
1,169
2,566
919
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

13
5 / 1 / 1
7,585
690
8,401
5,172
1,562
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
16
7
Kills
8
8
Deaths
7
2
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Ne Zha
 
Ne Zha
1
0
2
2
W
2
0
0
2
L
Bacchus
ElectroFF
Bacchus
1
0
0
1
L
0
2
0
0
W
1
3
4
1
W
Izanami
Rubyrocket69
Izanami
0
2
0
0
W
Aphrodite
Tepelstreeltjes
Aphrodite
0
1
3
1.5
W
5
1
1
5.5
L
Anubis
Yumeo_Miru
Anubis
1
5
0
0.2
L
Rama
qtMain
Rama
4
1
0
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,117
Damage
18,437
30,364
Taken
23,899
15,077
Mitigated
7,584
9,458
Healing
8,351
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ne Zha
 
Ne Zha
5,368
1,818
0
1,823
7,488
3,410
0
2,181
5,307
0
47,407
W
4,003
974
0
1,002
2,519
1,163
0
0
2,420
0
50,509
L
Bacchus
ElectroFF
Bacchus
1,176
108
0
1,710
4,724
3,969
0
0
4,724
21,925
0
L
1,334
307
0
1,719
4,243
1,869
0
0
4,243
0
18,714
W
4,078
1,332
0
3,621
8,086
2,241
0
962
7,096
0
40,537
W
Izanami
Rubyrocket69
Izanami
786
668
0
1,375
5,556
1,699
0
758
4,798
0
31,950
W
Aphrodite
Tepelstreeltjes
Aphrodite
1,169
87
860
868
2,566
919
0
96
2,470
7,569
0
W
8,401
1,974
0
625
5,172
1,562
328
1,923
3,249
66,213
0
L
Anubis
Yumeo_Miru
Anubis
2,563
349
0
2,105
8,360
3,389
0
5,607
2,753
36,446
0
L
Rama
qtMain
Rama
4,676
4,017
0
2,101
5,549
2,440
575
1,782
3,767
0
55,954

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,420
Gold Earned
31,172
323
Minions Killed
354
0
Camps Cleared
0
955,056
Distance Traveled
1,019,148
7
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ne Zha
6,305
573
81
7
0
249,680
0
W
Ravana
7,019
638
87
8
0
212,392
0
L
Bacchus
5,712
519
40
4
0
238,613
4
L
Mulan
4,660
424
32
3
0
90,648
0
W
Loki
6,023
548
71
6
0
267,324
2
W
Izanami
5,476
498
65
6
0
195,432
0
W
Aphrodite
5,069
461
10
1
0
122,394
0
W
Hera
7,585
690
121
11
0
221,606
2
L
Anubis
5,542
504
68
6
0
179,539
0
L
Rama
7,201
655
102
9
0
196,576
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role