Player Matchup

Olorun
Olorun
DEATHWATCH0007
Olorun
Level 129
God Stats
2W - 2L
1,500 SR
Queue Stats
313W - 308L
1,425 Elo+
Solo
Zhong Kui
Zhong Kui
LegendairyRoast
Zhong Kui
Level 129
God Stats
3W - 3L
1,262 SR
Queue Stats
307W - 308L
1,503 Elo+
Solo
Cernunnos
Cernunnos
Qlefi
Cernunnos
Level 124
God Stats
2W - 0L
1,500 SR
Queue Stats
194W - 164L
1,550 Elo+
Solo
Ganesha
Ganesha
ThePoofs
Ganesha
Level 158
God Stats
10W - 2L
1,540 SR
Queue Stats
335W - 346L
1,524 Elo+
Solo
Izanami
Izanami
XxXTheDanteexxX
Izanami
Level 157
God Stats
4W - 5L
1,302 SR
Queue Stats
520W - 550L
1,497 Elo+
Solo
Team Averages
Level 139
1,421 SR
1,500 Elo+

VS

Team Averages
Level 163
1,540 SR
1,511 Elo+
Ymir
Ymir
 
Ymir
Level 202
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Osiris
Osiris
 
Osiris
Level 210
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Skadi
Skadi
 
Skadi
Level 189
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
Fizans
Cthulhu
Level 146
God Stats
1W - 2L
1,702 SR
Queue Stats
276W - 240L
1,566 Elo+
Solo
Anhur
Anhur
SeemorBooty
Anhur
Level 66
God Stats
0W - 1L
1,500 SR
Queue Stats
52W - 62L
1,489 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
4 / 2 / 13
9,475
948
9,549
8,906
4,244
Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Zhong Kui
LegendairyRoast
Zhong Kui
16
7 / 3 / 9
9,875
988
12,113
11,102
8,617
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Cernunnos
Qlefi
Cernunnos
14
5 / 2 / 13
8,968
897
11,894
9,265
4,319
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ganesha
ThePoofs
Ganesha
15
0 / 1 / 21
8,544
854
4,779
11,640
9,336
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

15
5 / 3 / 13
9,181
918
9,944
9,678
4,876
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
15
2 / 4 / 3
8,296
830
3,959
11,610
13,976
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Winged Blade

Winged Blade

+25
Magical Protection
+200
Health
+20%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.

Osiris
 
Osiris
12
0 / 7 / 5
7,229
723
1,559
12,742
11,717
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Skadi
 
Skadi
10
1 / 4 / 2
6,898
690
4,689
6,376
2,318
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Cthulhu
Fizans
Cthulhu
17
7 / 4 / 3
9,285
929
17,493
12,063
8,054
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

15
1 / 3 / 7
8,802
880
3,546
10,131
5,247
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

90
Kill Participation
31
21
Kills
11
11
Deaths
22
69
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Ymir
 
Ymir
2
4
3
0.88
L
Osiris
 
Osiris
0
7
5
0.36
L
Skadi
 
Skadi
1
4
2
0.5
W
4
2
13
5.25
L
Cthulhu
Fizans
Cthulhu
7
4
3
2.13
W
Zhong Kui
LegendairyRoast
Zhong Kui
7
3
9
3.83
W
Cernunnos
Qlefi
Cernunnos
5
2
13
5.75
L
1
3
7
1.5
W
Ganesha
ThePoofs
Ganesha
0
1
21
10.5
W
5
3
13
3.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,279
Damage
31,246
50,591
Taken
52,922
31,392
Mitigated
41,312
17,342
Healing
7,864
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ymir
 
Ymir
3,959
13
0
504
11,610
13,976
0
5,797
5,722
9,595
0
L
Osiris
 
Osiris
1,559
626
127
360
12,742
11,717
221
6,330
6,295
0
6,084
L
Skadi
 
Skadi
4,689
974
403
360
6,376
2,318
0
2,937
3,335
0
11,370
W
9,549
3,378
2,392
2,487
8,906
4,244
2,887
3,871
5,035
17,914
460
L
Cthulhu
Fizans
Cthulhu
17,493
218
725
1,591
12,063
8,054
365
5,085
6,782
34,340
0
W
Zhong Kui
LegendairyRoast
Zhong Kui
12,113
1,230
0
1,702
11,102
8,617
2,908
4,756
6,346
17,726
0
W
Cernunnos
Qlefi
Cernunnos
11,894
7,315
0
1,245
9,265
4,319
2,246
3,196
6,069
0
25,508
L
3,546
404
1,003
2,791
10,131
5,247
1,237
5,556
4,524
0
13,480
W
Ganesha
ThePoofs
Ganesha
4,779
80
3,585
3,555
11,640
9,336
146
5,592
6,048
19,490
0
W
9,944
6,286
800
1,576
9,678
4,876
994
4,037
5,641
0
24,765

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,043
Gold Earned
40,510
121
Minions Killed
80
0
Camps Cleared
0
855,849
Distance Traveled
704,442
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
8,296
830
9
1
0
116,031
0
L
Osiris
7,229
723
14
1
0
132,748
0
L
Skadi
6,898
690
8
1
0
84,994
0
W
Olorun
9,475
948
22
2
0
162,307
0
L
Cthulhu
9,285
929
27
3
0
197,149
0
W
Zhong Kui
9,875
988
36
4
0
170,790
0
W
Cernunnos
8,968
897
23
2
0
170,589
0
L
Anhur
8,802
880
22
2
0
173,520
0
W
Ganesha
8,544
854
0
0
0
209,007
0
W
Izanami
9,181
918
40
4
0
143,156
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role