Player Matchup

Neith
Neith
Platinum III
 
Neith
Platinum III
Level 174
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
He Bo
He Bo
Platinum I
LilBlueReign
He Bo
Platinum I
Level 140
God Stats
0W - 2L
1,492 SR
Queue Stats
98W - 83L
1,920 MMR
Solo
Loki
Loki
Diamond V
Mgappe
Loki
Diamond V
Level 64
God Stats
2W - 6L
1,453 SR
Queue Stats
118W - 112L
1,911 MMR
Solo
Ares
Ares
Diamond V
Waiu
Ares
Diamond V
Level 159
God Stats
9W - 3L
1,743 SR
Queue Stats
482W - 465L
1,907 MMR
Solo
Hercules
Hercules
Platinum III
Wildshield
Hercules
Platinum III
Level 145
God Stats
3W - 2L
2,033 SR
Queue Stats
48W - 19L
2,008 MMR
Solo
Team Averages
Platinum I
Platinum I
Average Tier
Level 136
1,644 SR
1,849 MMR

VS

Team Averages
Platinum II
Platinum II
Average Tier
Level 141
1,693 SR
1,920 MMR
Fenrir
Fenrir
Platinum I
CrazyWaffle6533
Fenrir
Platinum I
Level 148
God Stats
15W - 11L
1,727 SR
Queue Stats
580W - 553L
1,920 MMR
Solo
Yu Huang
Yu Huang
Diamond V
Dåedalus
Yu Huang
Diamond V
Level 159
God Stats
2W - 3L
1,812 SR
Queue Stats
364W - 316L
1,886 MMR
Party 1
Athena
Athena
Platinum I
Moemmoth
Athena
Platinum I
Level 154
God Stats
4W - 3L
1,414 SR
Queue Stats
118W - 89L
1,950 MMR
Party 1
Rama
Rama
Gold I
PartTimeTrapper
Rama
Gold I
Level 87
God Stats
9W - 2L
1,854 SR
Queue Stats
61W - 48L
1,922 MMR
Solo
Vamana
Vamana
Platinum II
нυηтєя
Vamana
Platinum II
Level 158
God Stats
2W - 2L
1,658 SR
Queue Stats
245W - 239L
1,923 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
12
3 / 5 / 1
7,796
557
8,865
13,642
6,126
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

11
0 / 5 / 0
6,899
493
3,292
9,449
3,114
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Loki
Mgappe
Loki
12
3 / 4 / 1
7,471
534
3,515
11,735
4,296
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Ares
Waiu
Ares
9
0 / 5 / 3
6,212
444
3,612
13,501
12,925
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Hercules
Wildshield
Hercules
13
4 / 1 / 0
8,633
617
7,932
9,778
8,628
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Bans
AgniSurtrAphroditeMercury

VS

Bans
KaliAo KuangThorCliodhna
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
7 / 3 / 3
8,458
604
7,171
11,720
5,678
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Yu Huang
Dåedalus
Yu Huang
13
3 / 0 / 6
7,711
551
9,502
5,699
2,265
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Athena
Moemmoth
Athena
12
3 / 2 / 7
7,688
549
4,138
11,982
10,979
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

14
6 / 2 / 3
8,661
619
12,971
11,656
5,013
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Vamana
14
1 / 3 / 1
7,964
569
5,062
9,825
8,197
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
40
10
Kills
20
20
Deaths
10
5
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Neith
 
Neith
3
5
1
0.7
W
7
3
3
2.83
W
Yu Huang
Dåedalus
Yu Huang
3
0
6
6
L
0
5
0
0
L
Loki
Mgappe
Loki
3
4
1
0.88
W
Athena
Moemmoth
Athena
3
2
7
3.25
W
6
2
3
3.75
L
Ares
Waiu
Ares
0
5
3
0.3
L
Hercules
Wildshield
Hercules
4
1
0
4
W
Vamana
1
3
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,216
Damage
38,844
58,105
Taken
50,882
35,089
Mitigated
32,132
17,270
Healing
12,177
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
 
Neith
8,865
4,613
0
3,973
13,642
6,126
0
2,620
11,022
0
64,055
W
7,171
2,297
0
2,758
11,720
5,678
0
983
10,701
0
65,578
W
Yu Huang
Dåedalus
Yu Huang
9,502
455
0
1,000
5,699
2,265
0
2,412
3,287
67,402
0
L
3,292
0
0
1,125
9,449
3,114
0
4,767
4,682
54,830
0
L
Loki
Mgappe
Loki
3,515
1,055
0
4,261
11,735
4,296
0
1,640
10,095
0
55,699
W
Athena
Moemmoth
Athena
4,138
1,645
0
2,612
11,982
10,979
9
2,753
9,229
27,152
0
W
12,971
11,678
0
4,559
11,656
5,013
0
1,634
10,022
0
82,853
L
Ares
Waiu
Ares
3,612
409
0
2,147
13,501
12,925
0
4,476
9,025
23,283
0
L
Hercules
Wildshield
Hercules
7,932
3,119
0
5,764
9,778
8,628
0
137
9,641
0
67,478
W
Vamana
5,062
2,276
0
1,248
9,825
8,197
0
0
9,287
0
70,603

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,011
Gold Earned
40,482
454
Minions Killed
505
0
Camps Cleared
0
1,379,742
Distance Traveled
1,473,376
13
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
7,796
557
102
7
0
248,475
0
W
Fenrir
8,458
604
96
7
0
341,063
0
W
Yu Huang
7,711
551
111
8
0
294,680
5
L
He Bo
6,899
493
106
8
0
275,985
4
L
Loki
7,471
534
96
7
0
300,015
3
W
Athena
7,688
549
36
3
0
268,544
3
W
Rama
8,661
619
130
9
0
285,204
3
L
Ares
6,212
444
29
2
0
274,135
4
L
Hercules
8,633
617
121
9
0
281,132
2
W
Vamana
7,964
569
132
9
0
283,885
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role