Player Matchup

Cu Chulainn
Cu Chulainn
GodGockel
Cu Chulainn
Level 122
God Stats
1W - 0L
1,500 SR
Queue Stats
36W - 52L
1,383 Elo+
Party 2
Rama
Rama
JonasTheNomad
Rama
Level 89
God Stats
2W - 0L
1,677 SR
Queue Stats
41W - 51L
1,392 Elo+
Party 2
Merlin
Merlin
QurManC
Merlin
Level 87
God Stats
2W - 5L
1,334 SR
Queue Stats
315W - 330L
1,318 Elo+
Solo
Team Averages
Level 99
1,504 SR
1,364 Elo+

VS

Team Averages
Level 104
1,587 SR
1,502 Elo+
Tyr
Tyr
 
Tyr
Level 132
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Rama
Rama
DemonKote
Rama
Level 127
God Stats
1W - 1L
1,733 SR
Queue Stats
54W - 39L
1,559 Elo+
Party 1
Nu Wa
Nu Wa
VJØRN
Nu Wa
Level 53
God Stats
7W - 12L
1,528 SR
Queue Stats
255W - 276L
1,446 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
GodGockel
Cu Chulainn
16
3 / 3 / 8
10,755
717
12,576
18,499
21,404
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

18
7 / 1 / 4
11,924
795
13,978
8,974
3,962
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Merlin
QurManC
Merlin
16
3 / 3 / 7
10,716
714
7,464
11,311
4,909
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
 
Tyr
15
4 / 3 / 2
10,132
675
7,653
19,241
20,951
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Rama
14
2 / 4 / 3
9,601
640
10,520
10,984
5,497
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hidden Dagger

Hidden Dagger

+15
Physical Power

Nu Wa
VJØRN
Nu Wa
15
1 / 6 / 4
9,764
651
12,281
10,072
4,619
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
16
13
Kills
7
7
Deaths
13
19
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Tyr
 
Tyr
4
3
2
1.67
L
Rama
2
4
3
0.88
W
Cu Chulainn
GodGockel
Cu Chulainn
3
3
8
2.33
W
7
1
4
9
W
Merlin
QurManC
Merlin
3
3
7
2.17
L
Nu Wa
VJØRN
Nu Wa
1
6
4
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,018
Damage
30,454
38,784
Taken
40,297
30,275
Mitigated
31,067
9,044
Healing
4,039
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tyr
 
Tyr
7,653
289
0
2,682
19,241
20,951
162
4,051
15,190
0
29,413
L
Rama
10,520
8,279
0
1,357
10,984
5,497
1,063
2,212
8,772
0
36,739
W
Cu Chulainn
GodGockel
Cu Chulainn
12,576
1,400
0
2,622
18,499
21,404
416
5,975
12,524
1,103
44,228
W
13,978
12,249
0
4,942
8,974
3,962
2,403
2,994
5,980
0
71,304
W
Merlin
QurManC
Merlin
7,464
481
0
1,480
11,311
4,909
256
3,439
7,872
51,751
0
L
Nu Wa
VJØRN
Nu Wa
12,281
3,902
0
0
10,072
4,619
245
1,815
8,257
45,986
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,395
Gold Earned
29,497
246
Minions Killed
155
0
Camps Cleared
0
829,762
Distance Traveled
806,419
2
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tyr
10,132
675
39
3
0
312,869
0
L
Rama
9,601
640
64
4
0
268,988
4
W
Cu Chulainn
10,755
717
50
3
0
275,417
0
W
Rama
11,924
795
114
8
0
288,032
0
W
Merlin
10,716
714
82
5
0
266,313
2
L
Nu Wa
9,764
651
52
3
0
224,562
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role