Player Matchup

Chronos
Chronos
CrashPlayerPL
Chronos
Level 106
God Stats
4W - 1L
1,877 SR
Queue Stats
278W - 258L
1,476 Elo+
Solo
Anubis
Anubis
FuryofDarkan
Anubis
Level 126
God Stats
3W - 1L
1,534 SR
Queue Stats
31W - 26L
1,449 Elo+
Solo
Maui
Maui
RichardCxM
Maui
Level 40
God Stats
2W - 3L
1,155 SR
Queue Stats
23W - 35L
1,455 Elo+
Party 2
Awilix
Awilix
jerilloboomb111
Awilix
Level 41
God Stats
8W - 7L
1,636 SR
Queue Stats
45W - 75L
1,448 Elo+
Party 2
Bakasura
Bakasura
trthorson
Bakasura
Level 84
God Stats
4W - 3L
1,785 SR
Queue Stats
141W - 130L
1,470 Elo+
Solo
Team Averages
Level 79
1,597 SR
1,460 Elo+

VS

Team Averages
Level 106
1,623 SR
1,446 Elo+
Martichoras
Martichoras
Masamo
Martichoras
Level 159
God Stats
0W - 2L
1,742 SR
Queue Stats
6W - 11L
1,372 Elo+
Party 1
Da Ji
Da Ji
W0rthFaun
Da Ji
Level 129
God Stats
0W - 2L
1,405 SR
Queue Stats
31W - 21L
1,500 Elo+
Party 1
Hercules
Hercules
iBigwill
Hercules
Level 24
God Stats
2W - 9L
1,558 SR
Queue Stats
12W - 32L
1,319 Elo+
Party 3
Morgan Le Fay
Morgan Le Fay
olockabean
Morgan Le Fay
Level 95
God Stats
4W - 4L
1,682 SR
Queue Stats
124W - 140L
1,434 Elo+
Party 3
Aphrodite
Aphrodite
zzaJ
Aphrodite
Level 121
God Stats
14W - 12L
1,729 SR
Queue Stats
40W - 35L
1,605 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
16
3 / 2 / 1
9,777
489
12,139
13,800
5,370
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Anubis
18
6 / 6 / 1
12,139
607
14,034
16,062
8,197
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

14
0 / 1 / 14
10,101
505
5,348
16,878
17,763
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

19
8 / 3 / 6
11,896
595
19,951
18,712
10,725
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Bakasura
trthorson
Bakasura
18
2 / 1 / 7
11,428
571
10,632
16,544
14,094
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Breastplate

Breastplate

+20
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Martichoras
Masamo
Martichoras
18
6 / 2 / 1
11,834
592
18,380
16,613
7,676
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Da Ji
W0rthFaun
Da Ji
14
3 / 5 / 5
9,002
450
10,639
14,324
6,208
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Hercules
iBigwill
Hercules
17
2 / 3 / 2
10,358
518
7,306
17,272
21,004
Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Morgan Le Fay
olockabean
Morgan Le Fay
16
2 / 5 / 6
10,169
508
16,749
15,660
6,726
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Aphrodite
zzaJ
Aphrodite
15
0 / 4 / 8
9,776
489
6,310
18,163
19,539
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
35
19
Kills
13
13
Deaths
19
29
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Chronos
3
2
1
1.75
W
Anubis
6
6
1
1.08
L
Martichoras
Masamo
Martichoras
6
2
1
3.25
W
0
1
14
7
L
Da Ji
W0rthFaun
Da Ji
3
5
5
1.1
L
Hercules
iBigwill
Hercules
2
3
2
1
W
8
3
6
3.67
L
Morgan Le Fay
olockabean
Morgan Le Fay
2
5
6
1
W
Bakasura
trthorson
Bakasura
2
1
7
5.5
L
Aphrodite
zzaJ
Aphrodite
0
4
8
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

62,104
Damage
59,384
81,996
Taken
82,032
56,149
Mitigated
61,153
24,430
Healing
29,166
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chronos
12,139
3,582
0
2,735
13,800
5,370
330
2,353
11,447
74,878
0
W
Anubis
14,034
354
0
5,652
16,062
8,197
152
8,276
7,786
112,826
0
L
Martichoras
Masamo
Martichoras
18,380
7,363
0
6,008
16,613
7,676
2,269
10,429
5,876
0
105,928
W
5,348
996
2,797
4,042
16,878
17,763
0
5,948
10,825
22,468
0
L
Da Ji
W0rthFaun
Da Ji
10,639
2,754
0
3,153
14,324
6,208
0
4,336
9,988
0
41,503
L
Hercules
iBigwill
Hercules
7,306
2,455
0
7,380
17,272
21,004
745
3,484
12,539
0
60,425
W
19,951
8,490
0
1,306
18,712
10,725
0
5,600
13,011
0
123,926
L
Morgan Le Fay
olockabean
Morgan Le Fay
16,749
547
0
1,186
15,660
6,726
492
5,554
9,846
85,440
0
W
Bakasura
trthorson
Bakasura
10,632
6,722
0
7,898
16,544
14,094
1,160
1,706
14,005
0
74,928
L
Aphrodite
zzaJ
Aphrodite
6,310
1,073
4,085
7,354
18,163
19,539
565
7,718
9,917
41,862
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,341
Gold Earned
51,139
632
Minions Killed
544
0
Camps Cleared
0
2,042,068
Distance Traveled
1,889,293
9
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chronos
9,777
489
126
6
0
393,370
0
W
Anubis
12,139
607
176
9
0
340,258
1
L
Martichoras
11,834
592
164
8
0
382,844
0
W
Maui
10,101
505
14
1
0
427,896
6
L
Da Ji
9,002
450
54
3
0
353,902
1
L
Hercules
10,358
518
111
6
0
395,668
0
W
Awilix
11,896
595
160
8
0
480,627
0
L
Morgan Le Fay
10,169
508
139
7
0
378,507
2
W
Bakasura
11,428
571
156
8
0
399,917
2
L
Aphrodite
9,776
489
76
4
0
378,372
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role