Player Matchup

Morgan Le Fay
Morgan Le Fay
Gold V
Navelles
Morgan Le Fay
Gold V
Level 167
God Stats
5W - 6L
1,834 SR
Queue Stats
15W - 13L
1,607 MMR
Party 2
Danzaburou
Danzaburou
Gold V
Papryczek1996
Danzaburou
Gold V
Level 126
God Stats
2W - 0L
1,662 SR
Queue Stats
15W - 13L
1,607 MMR
Party 2
Sylvanus
Sylvanus
Gold V
Vivisnia
Sylvanus
Gold V
Level 109
God Stats
7W - 3L
1,793 SR
Queue Stats
15W - 13L
1,607 MMR
Party 2
Team Averages
Gold V
Gold V
Average Tier
Level 134
1,763 SR
1,607 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 112
1,575 SR
1,531 MMR
Terra
Terra
Gold IV
 
Terra
Gold IV
Level 140
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Baron Samedi
Baron Samedi
Silver III
MadGamerProd
Baron Samedi
Silver III
Level 127
God Stats
8W - 11L
1,726 SR
Queue Stats
57W - 62L
1,271 MMR
Party 1
Chaac
Chaac
Gold IV
MangerDesOreo
Chaac
Gold IV
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 6L
1,822 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
Navelles
Morgan Le Fay
15
8 / 0 / 2
9,433
858
17,862
11,462
7,590
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Danzaburou
Papryczek1996
Danzaburou
13
1 / 2 / 6
8,346
759
7,387
8,492
3,940
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Short Bow

Short Bow

+15%
Attack Speed

Sylvanus
Vivisnia
Sylvanus
13
1 / 0 / 9
8,820
802
5,890
9,781
7,620
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Bans
He BoFenrirBacchusAphroditeAres

VS

Bans
AchillesAh Muzen CabAtlasHou YiArtio
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Terra
 
Terra
11
0 / 1 / 2
7,584
689
4,356
11,314
8,156
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Baron Samedi
MadGamerProd
Baron Samedi
12
0 / 5 / 2
7,338
667
5,569
11,272
4,806
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

12
2 / 4 / 0
7,923
720
12,592
13,547
9,774
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
6
10
Kills
2
2
Deaths
10
17
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Terra
 
Terra
0
1
2
1
L
Baron Samedi
MadGamerProd
Baron Samedi
0
5
2
0.2
L
2
4
0
0.5
W
Morgan Le Fay
Navelles
Morgan Le Fay
8
0
2
9
W
Danzaburou
Papryczek1996
Danzaburou
1
2
6
2
W
Sylvanus
Vivisnia
Sylvanus
1
0
9
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,139
Damage
22,517
29,735
Taken
36,133
19,150
Mitigated
22,736
13,074
Healing
10,568
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Terra
 
Terra
4,356
276
1,636
2,838
11,314
8,156
0
7,214
4,100
12,390
0
L
Baron Samedi
MadGamerProd
Baron Samedi
5,569
233
614
2,317
11,272
4,806
0
8,873
2,399
32,794
0
L
12,592
1,910
0
3,163
13,547
9,774
0
7,730
5,817
0
38,153
W
Morgan Le Fay
Navelles
Morgan Le Fay
17,862
4,286
0
3,110
11,462
7,590
944
3,286
8,176
48,633
0
W
Danzaburou
Papryczek1996
Danzaburou
7,387
3,293
0
440
8,492
3,940
1,705
2,571
5,921
0
35,836
W
Sylvanus
Vivisnia
Sylvanus
5,890
856
5,479
4,045
9,781
7,620
487
4,083
5,698
11,232
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,599
Gold Earned
22,845
127
Minions Killed
146
0
Camps Cleared
0
618,047
Distance Traveled
636,272
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Terra
7,584
689
20
2
0
235,179
2
L
Baron Samedi
7,338
667
59
5
0
188,485
0
L
Chaac
7,923
720
67
6
0
212,608
0
W
Morgan Le Fay
9,433
858
58
5
0
222,885
0
W
Danzaburou
8,346
759
56
5
0
198,765
0
W
Sylvanus
8,820
802
13
1
0
196,397
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role