Player Matchup

Agni
Agni
Platinum IV
 
Agni
Platinum IV
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Kumbhakarna
Kumbhakarna
Platinum V
 
Kumbhakarna
Platinum V
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Mercury
Mercury
Gold II
ByXaviarty22
Mercury
Gold II
Level 108
God Stats
6W - 3L
1,769 SR
Queue Stats
31W - 29L
1,743 MMR
Solo
Tsukuyomi
Tsukuyomi
Gold IV
Mittchell
Tsukuyomi
Gold IV
Level 153
God Stats
4W - 4L
1,790 SR
Queue Stats
43W - 28L
1,731 MMR
Solo
Izanami
Izanami
Gold V
Player7774447
Izanami
Gold V
Level 33
God Stats
1W - 1L
1,803 SR
Queue Stats
12W - 10L
1,716 MMR
Solo
Team Averages
Gold II
Gold II
Average Tier
Level 109
1,673 SR
1,638 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 117
1,545 SR
1,702 MMR
Hercules
Hercules
Gold V
 
Hercules
Gold V
Level 97
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Morgan Le Fay
Morgan Le Fay
Platinum III
Etrhja
Morgan Le Fay
Platinum III
Level 157
God Stats
27W - 25L
1,557 SR
Queue Stats
176W - 168L
1,772 MMR
Party 1
Baron Samedi
Baron Samedi
Gold I
Olek2001PL
Baron Samedi
Gold I
Level 124
God Stats
2W - 1L
1,665 SR
Queue Stats
266W - 266L
1,720 MMR
Party 1
Ishtar
Ishtar
Gold III
Waarner
Ishtar
Gold III
Level 123
God Stats
4W - 2L
1,502 SR
Queue Stats
76W - 51L
1,735 MMR
Solo
Kali
Kali
Gold I
XxThe_ExpertoxX
Kali
Gold I
Level 86
God Stats
1W - 0L
1,500 SR
Queue Stats
51W - 42L
1,784 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
 
Agni
13
4 / 3 / 4
7,959
497
16,533
13,120
5,807
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Kumbhakarna
 
Kumbhakarna
12
1 / 3 / 3
7,553
472
3,367
17,861
15,377
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Mercury
ByXaviarty22
Mercury
15
3 / 2 / 5
8,716
545
6,321
14,567
6,285
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Tsukuyomi
Mittchell
Tsukuyomi
14
2 / 5 / 2
8,127
508
13,389
17,413
15,746
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Izanami
13
0 / 7 / 1
7,648
478
6,178
14,509
5,827
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bans
SusanoBakasuraGebAphrodite

VS

Bans
Ao KuangHe BoHelChang'e
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
15
5 / 2 / 0
9,887
618
10,756
20,582
20,250
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Morgan Le Fay
Etrhja
Morgan Le Fay
15
4 / 2 / 6
9,362
585
15,199
13,142
6,797
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Baron Samedi
Olek2001PL
Baron Samedi
14
2 / 3 / 8
8,642
540
7,601
17,985
16,490
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Ishtar
Waarner
Ishtar
16
7 / 0 / 5
10,158
635
17,461
11,022
4,846
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

15
2 / 3 / 9
9,501
594
5,033
17,688
8,186
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
48
10
Kills
20
20
Deaths
10
15
Assists
28
Player
Kills
Deaths
Assists
KDA
L
Agni
 
Agni
4
3
4
2
L
Kumbhakarna
 
Kumbhakarna
1
3
3
0.83
W
Hercules
 
Hercules
5
2
0
2.5
L
Mercury
ByXaviarty22
Mercury
3
2
5
2.75
W
Morgan Le Fay
Etrhja
Morgan Le Fay
4
2
6
3.5
L
Tsukuyomi
Mittchell
Tsukuyomi
2
5
2
0.6
W
Baron Samedi
Olek2001PL
Baron Samedi
2
3
8
2
L
Izanami
0
7
1
0.07
W
Ishtar
Waarner
Ishtar
7
0
5
9.5
W
2
3
9
2.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,788
Damage
56,050
77,470
Taken
80,419
49,042
Mitigated
56,569
15,908
Healing
34,885
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Agni
 
Agni
16,533
883
0
1,865
13,120
5,807
36
7,238
4,922
65,832
0
L
Kumbhakarna
 
Kumbhakarna
3,367
362
2,026
3,392
17,861
15,377
0
6,779
10,436
12,457
0
W
Hercules
 
Hercules
10,756
4,134
0
9,068
20,582
20,250
168
1,825
17,250
0
70,311
L
Mercury
ByXaviarty22
Mercury
6,321
3,257
0
1,703
14,567
6,285
0
1,492
12,846
0
76,546
W
Morgan Le Fay
Etrhja
Morgan Le Fay
15,199
841
0
4,193
13,142
6,797
346
6,539
6,203
65,457
0
L
Tsukuyomi
Mittchell
Tsukuyomi
13,389
3,025
0
5,023
17,413
15,746
0
937
15,412
971
61,016
W
Baron Samedi
Olek2001PL
Baron Samedi
7,601
353
1,014
6,732
17,985
16,490
1,234
6,661
10,850
30,534
0
L
Izanami
6,178
3,661
0
1,899
14,509
5,827
1,080
4,315
9,742
0
68,253
W
Ishtar
Waarner
Ishtar
17,461
14,020
0
5,640
11,022
4,846
3,712
2,546
8,414
0
106,798
W
5,033
3,235
0
8,238
17,688
8,186
0
5,019
12,357
0
77,152

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,003
Gold Earned
47,550
454
Minions Killed
493
0
Camps Cleared
0
1,613,656
Distance Traveled
1,621,888
6
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Agni
7,959
497
110
7
0
321,587
0
L
Kumbhakarna
7,553
472
19
1
0
295,428
4
W
Hercules
9,887
618
119
7
0
339,382
0
L
Mercury
8,716
545
120
8
0
411,358
0
W
Morgan Le Fay
9,362
585
92
6
0
318,298
2
L
Tsukuyomi
8,127
508
83
5
0
293,817
0
W
Baron Samedi
8,642
540
38
2
0
285,550
4
L
Izanami
7,648
478
122
8
0
291,466
2
W
Ishtar
10,158
635
141
9
0
332,137
4
W
Kali
9,501
594
103
6
0
346,521
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role