Player Matchup

Cthulhu
Cthulhu
 
Cthulhu
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Sobek
Sobek
J0zzi
Sobek
Level 104
God Stats
11W - 5L
1,658 SR
Queue Stats
473W - 472L
1,495 Elo+
Solo
Izanami
Izanami
KrivieRuki
Izanami
Level 28
God Stats
1W - 2L
1,285 SR
Queue Stats
108W - 127L
1,337 Elo+
Party 2
Bastet
Bastet
dehivitcano88
Bastet
Level 121
God Stats
1W - 0L
1,500 SR
Queue Stats
41W - 40L
1,483 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
monokam567
Morgan Le Fay
Level 19
God Stats
2W - 2L
1,500 SR
Queue Stats
140W - 161L
1,362 Elo+
Solo
Team Averages
Level 83
1,489 SR
1,435 Elo+

VS

Team Averages
Level 98
1,487 SR
1,470 Elo+
Surtr
Surtr
FOX_KSA_155
Surtr
Level 63
God Stats
3W - 1L
1,682 SR
Queue Stats
66W - 59L
1,530 Elo+
Party 3
Fenrir
Fenrir
GoTrunkssj4
Fenrir
Level 123
God Stats
0W - 1L
1,500 SR
Queue Stats
57W - 55L
1,544 Elo+
Solo
Cupid
Cupid
Mortuque
Cupid
Level 128
God Stats
0W - 2L
1,255 SR
Queue Stats
36W - 42L
1,405 Elo+
Party 1
Nox
Nox
fahd20143
Nox
Level 146
God Stats
1W - 2L
1,500 SR
Queue Stats
227W - 233L
1,462 Elo+
Party 3
Susano
Susano
trashgametbh
Susano
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
22W - 26L
1,409 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
17
9 / 2 / 16
11,305
808
16,238
17,463
25,142
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Sobek
J0zzi
Sobek
17
3 / 1 / 28
11,384
813
8,063
14,846
22,687
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Izanami
KrivieRuki
Izanami
18
8 / 4 / 16
11,230
802
19,196
13,417
7,191
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

17
8 / 1 / 19
11,043
789
15,739
16,283
15,465
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Morgan Le Fay
monokam567
Morgan Le Fay
18
5 / 1 / 21
11,169
798
11,364
9,712
6,157
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 7 / 5
7,864
562
6,551
20,087
25,762
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Fenrir
12
2 / 8 / 1
7,826
559
6,395
14,004
7,496
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Cupid
Mortuque
Cupid
16
4 / 4 / 1
8,871
634
14,658
12,977
7,459
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

14
0 / 6 / 4
8,465
605
7,326
11,924
6,445
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Susano
15
1 / 8 / 5
8,820
630
9,842
15,673
8,718
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

133
Kill Participation
23
33
Kills
7
9
Deaths
33
100
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
 
Cthulhu
9
2
16
8.5
L
0
7
5
0.36
L
Fenrir
2
8
1
0.31
W
Sobek
J0zzi
Sobek
3
1
28
17
W
Izanami
KrivieRuki
Izanami
8
4
16
4
L
Cupid
Mortuque
Cupid
4
4
1
1.13
W
8
1
19
17.5
L
0
6
4
0.33
W
Morgan Le Fay
monokam567
Morgan Le Fay
5
1
21
15.5
L
Susano
1
8
5
0.44

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

70,600
Damage
44,772
71,721
Taken
74,665
76,642
Mitigated
55,880
24,699
Healing
8,019
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
 
Cthulhu
16,238
748
4,109
4,174
17,463
25,142
985
1,015
16,448
34,085
962
L
6,551
1,517
94
1,148
20,087
25,762
0
8,636
11,451
924
13,834
L
Fenrir
6,395
708
316
218
14,004
7,496
0
7,533
6,471
0
9,843
W
Sobek
J0zzi
Sobek
8,063
641
1,909
3,697
14,846
22,687
764
3,074
11,772
15,073
0
W
Izanami
KrivieRuki
Izanami
19,196
13,018
631
2,564
13,417
7,191
3,548
1,466
10,783
0
40,516
L
Cupid
Mortuque
Cupid
14,658
6,966
1,092
3,158
12,977
7,459
0
6,575
6,402
0
27,528
W
15,739
4,420
2,416
2,638
16,283
15,465
1,429
1,690
14,593
0
26,153
L
7,326
264
669
1,068
11,924
6,445
0
4,670
7,254
23,518
0
W
Morgan Le Fay
monokam567
Morgan Le Fay
11,364
1,048
584
1,977
9,712
6,157
2,013
891
8,821
28,895
0
L
Susano
9,842
2,581
81
175
15,673
8,718
0
7,289
8,384
0
18,561

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,131
Gold Earned
41,846
180
Minions Killed
125
0
Camps Cleared
0
1,421,641
Distance Traveled
997,624
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
11,305
808
43
3
0
273,027
0
L
Surtr
7,864
562
22
2
0
201,428
0
L
Fenrir
7,826
559
6
0
0
194,081
0
W
Sobek
11,384
813
12
1
0
297,393
0
W
Izanami
11,230
802
68
5
0
242,991
0
L
Cupid
8,871
634
34
2
0
206,165
0
W
Bastet
11,043
789
20
1
0
321,510
0
L
Nox
8,465
605
48
3
0
206,315
0
W
Morgan Le Fay
11,169
798
37
3
0
286,720
0
L
Susano
8,820
630
15
1
0
189,635
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role