Player Matchup

Artio
Artio
IjodesuMad4e
Artio
Level 109
God Stats
2W - 2L
1,371 SR
Queue Stats
139W - 161L
1,427 Elo+
Solo
Arachne
Arachne
LdyRoach
Arachne
Level 25
God Stats
9W - 3L
1,575 SR
Queue Stats
70W - 85L
1,392 Elo+
Party 2
Chernobog
Chernobog
MasherSC
Chernobog
Level 52
God Stats
24W - 13L
1,658 SR
Queue Stats
190W - 196L
1,432 Elo+
Party 2
Sol
Sol
Ranaman321
Sol
Level 36
God Stats
7W - 1L
1,500 SR
Queue Stats
60W - 64L
1,475 Elo+
Solo
Nox
Nox
dridrii38
Nox
Level 108
God Stats
22W - 23L
1,402 SR
Queue Stats
242W - 227L
1,435 Elo+
Party 2
Team Averages
Level 66
1,501 SR
1,432 Elo+

VS

Team Averages
Level 52
1,682 SR
1,384 Elo+
Arachne
Arachne
Bulletshot-NSL
Arachne
Level 59
God Stats
11W - 6L
1,708 SR
Queue Stats
103W - 102L
1,422 Elo+
Solo
Eset
Eset
Rickard1989
Eset
Level 65
God Stats
0W - 1L
1,840 SR
Queue Stats
26W - 36L
1,360 Elo+
Solo
Hades
Hades
TiTh-JAY-TiTh
Hades
Level 46
God Stats
6W - 5L
1,571 SR
Queue Stats
27W - 55L
1,357 Elo+
Party 1
Ishtar
Ishtar
bry_lfc_1892
Ishtar
Level 44
God Stats
2W - 3L
1,543 SR
Queue Stats
35W - 64L
1,371 Elo+
Party 1
Anubis
Anubis
leepalmer95
Anubis
Level 45
God Stats
7W - 3L
1,748 SR
Queue Stats
30W - 49L
1,410 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 2 / 13
9,180
510
9,500
15,631
14,844
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Arachne
LdyRoach
Arachne
15
1 / 5 / 7
8,743
486
8,147
15,820
5,773
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Chernobog
MasherSC
Chernobog
15
12 / 2 / 2
10,361
576
21,188
12,830
5,687
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

17
4 / 2 / 2
10,513
584
13,378
16,839
6,538
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

15
5 / 3 / 7
9,237
513
14,045
10,302
4,516
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
5 / 3 / 2
9,070
504
11,122
15,557
6,689
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

11
0 / 6 / 3
7,301
406
4,394
15,036
11,085
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

15
2 / 4 / 2
9,280
516
13,280
19,152
10,142
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ishtar
12
1 / 7 / 1
7,656
425
5,663
16,812
7,344
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Anubis
16
6 / 5 / 3
10,051
558
17,520
17,731
11,768
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
25
25
Kills
14
14
Deaths
25
31
Assists
11
Player
Kills
Deaths
Assists
KDA
L
5
3
2
2
W
3
2
13
4.75
W
Arachne
LdyRoach
Arachne
1
5
7
0.9
W
Chernobog
MasherSC
Chernobog
12
2
2
6.5
W
4
2
2
2.5
L
0
6
3
0.25
L
2
4
2
0.75
L
Ishtar
1
7
1
0.21
W
5
3
7
2.83
L
Anubis
6
5
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

66,258
Damage
51,979
71,422
Taken
84,288
37,358
Mitigated
47,028
24,493
Healing
26,523
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
11,122
6,825
0
4,470
15,557
6,689
0
4,711
10,505
0
77,814
W
9,500
734
1,305
3,450
15,631
14,844
216
7,724
7,907
29,490
0
W
Arachne
LdyRoach
Arachne
8,147
5,477
0
3,673
15,820
5,773
0
6,706
9,114
0
52,980
W
Chernobog
MasherSC
Chernobog
21,188
13,595
0
5,704
12,830
5,687
480
2,781
10,049
0
80,645
W
13,378
5,190
0
10,361
16,839
6,538
1,977
12,317
4,522
87,490
0
L
4,394
594
674
2,888
15,036
11,085
0
5,454
9,036
23,886
0
L
13,280
1,432
48
8,661
19,152
10,142
0
12,198
6,900
72,344
0
L
Ishtar
5,663
3,553
0
2,092
16,812
7,344
0
2,201
14,309
0
51,436
W
14,045
248
0
0
10,302
4,516
362
5,666
4,636
63,594
0
L
Anubis
17,520
945
0
7,690
17,731
11,768
0
10,730
6,615
83,420
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,034
Gold Earned
43,358
481
Minions Killed
469
0
Camps Cleared
0
1,699,062
Distance Traveled
1,580,892
11
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Arachne
9,070
504
109
6
0
384,005
0
W
Artio
9,180
510
41
2
0
337,015
0
W
Arachne
8,743
486
82
5
0
338,469
0
W
Chernobog
10,361
576
119
7
0
361,452
3
W
Sol
10,513
584
143
8
0
321,149
3
L
Eset
7,301
406
29
2
0
286,668
3
L
Hades
9,280
516
124
7
0
288,761
0
L
Ishtar
7,656
425
76
4
0
327,479
0
W
Nox
9,237
513
96
5
0
340,977
5
L
Anubis
10,051
558
131
7
0
293,979
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role