Player Matchup

Mercury
Mercury
AceScorpion93
Mercury
Level 82
God Stats
10W - 5L
1,640 SR
Queue Stats
121W - 113L
1,423 Elo+
Solo
Persephone
Persephone
CroppaFeel
Persephone
Level 144
God Stats
3W - 3L
1,381 SR
Queue Stats
975W - 925L
1,478 Elo+
Solo
Rama
Rama
GOlNGPLACES
Rama
Level 127
God Stats
5W - 4L
1,697 SR
Queue Stats
199W - 187L
1,567 Elo+
Solo
Arachne
Arachne
Knight_Brisk
Arachne
Level 146
God Stats
15W - 18L
1,624 SR
Queue Stats
419W - 434L
1,529 Elo+
Party 1
Ymir
Ymir
clownpr1nce420
Ymir
Level 173
God Stats
79W - 69L
1,544 SR
Queue Stats
293W - 312L
1,475 Elo+
Party 1
Team Averages
Level 134
1,577 SR
1,494 Elo+

VS

Team Averages
Level 138
1,543 SR
1,494 Elo+
Kumbhakarna
Kumbhakarna
 
Kumbhakarna
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Rama
Rama
Gunnar_0507
Rama
Level 136
God Stats
12W - 12L
1,575 SR
Queue Stats
269W - 278L
1,495 Elo+
Solo
Thor
Thor
MrAvacadoManKB
Thor
Level 137
God Stats
5W - 3L
1,815 SR
Queue Stats
219W - 216L
1,481 Elo+
Solo
Ravana
Ravana
meepablo
Ravana
Level 127
God Stats
2W - 4L
1,347 SR
Queue Stats
243W - 227L
1,509 Elo+
Solo
Anubis
Anubis
t1m3 w0rn b3ar
Anubis
Level 140
God Stats
85W - 114L
1,481 SR
Queue Stats
268W - 278L
1,486 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
12
5 / 3 / 6
7,719
551
7,127
11,424
3,577
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Persephone
CroppaFeel
Persephone
13
2 / 4 / 5
8,442
603
8,536
8,354
2,480
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

13
2 / 1 / 1
7,888
563
6,575
6,505
2,441
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Arachne
Knight_Brisk
Arachne
15
12 / 2 / 1
9,846
703
12,457
11,215
5,081
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

12
3 / 1 / 2
7,947
568
3,929
9,278
8,867
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kumbhakarna
 
Kumbhakarna
9
0 / 1 / 5
6,639
474
4,242
10,609
9,486
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

12
3 / 2 / 1
7,379
527
4,859
7,413
3,056
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

13
4 / 4 / 2
8,605
615
7,464
11,666
4,217
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Ravana
meepablo
Ravana
8
0 / 12 / 1
5,587
399
2,604
14,009
6,773
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

13
4 / 6 / 3
7,660
547
10,663
11,166
5,020
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
23
24
Kills
11
11
Deaths
25
15
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Kumbhakarna
 
Kumbhakarna
0
1
5
2.5
W
Mercury
5
3
6
2.67
W
Persephone
CroppaFeel
Persephone
2
4
5
1.13
W
2
1
1
2.5
L
3
2
1
1.75
W
Arachne
Knight_Brisk
Arachne
12
2
1
6.25
L
4
4
2
1.25
W
3
1
2
4
L
Ravana
meepablo
Ravana
0
12
1
0.04
L
4
6
3
0.92

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,624
Damage
29,832
46,776
Taken
54,863
22,446
Mitigated
28,552
14,157
Healing
9,477
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kumbhakarna
 
Kumbhakarna
4,242
264
0
2,258
10,609
9,486
0
2,947
7,662
20,228
0
W
Mercury
7,127
2,589
0
1,500
11,424
3,577
478
4,140
7,284
0
46,426
W
Persephone
CroppaFeel
Persephone
8,536
639
0
1,595
8,354
2,480
0
4,738
3,588
66,278
0
W
6,575
5,501
0
2,789
6,505
2,441
871
1,107
5,398
0
58,055
L
4,859
3,996
0
2,303
7,413
3,056
0
1,213
6,200
0
41,703
W
Arachne
Knight_Brisk
Arachne
12,457
8,100
0
6,033
11,215
5,081
223
1,215
10,000
0
68,769
L
7,464
1,659
0
500
11,666
4,217
0
2,421
9,245
0
42,765
W
3,929
1,113
0
2,240
9,278
8,867
0
3,692
5,586
24,583
0
L
Ravana
meepablo
Ravana
2,604
762
0
784
14,009
6,773
0
0
14,009
0
19,307
L
10,663
194
106
3,526
11,166
5,020
582
5,884
5,282
53,744
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,842
Gold Earned
35,870
389
Minions Killed
262
0
Camps Cleared
0
1,457,129
Distance Traveled
1,313,715
3
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kumbhakarna
6,639
474
25
2
0
314,694
2
W
Mercury
7,719
551
54
4
0
344,221
0
W
Persephone
8,442
603
97
7
0
291,499
0
W
Rama
7,888
563
109
8
0
261,919
2
L
Rama
7,379
527
66
5
0
265,284
0
W
Arachne
9,846
703
100
7
0
285,548
0
L
Thor
8,605
615
71
5
0
275,072
2
W
Ymir
7,947
568
29
2
0
273,942
1
L
Ravana
5,587
399
30
2
0
219,560
0
L
Anubis
7,660
547
70
5
0
239,105
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role