Player Matchup

Surtr
Surtr
Callumm_21
Surtr
Level 44
God Stats
5W - 5L
1,413 SR
Queue Stats
47W - 53L
1,294 Elo+
Party 1
Artemis
Artemis
Mister-Toxicity
Artemis
Level 65
God Stats
1W - 0L
1,500 SR
Queue Stats
57W - 51L
1,386 Elo+
Party 1
Anubis
Anubis
l2l_Bandito
Anubis
Level 86
God Stats
1W - 5L
1,064 SR
Queue Stats
88W - 93L
1,439 Elo+
Solo
Yemoja
Yemoja
luffy-luffyk
Yemoja
Level 80
God Stats
1W - 1L
1,500 SR
Queue Stats
107W - 108L
1,498 Elo+
Solo
Hun Batz
Hun Batz
miniwarrior0604
Hun Batz
Level 40
God Stats
3W - 1L
1,694 SR
Queue Stats
12W - 14L
1,340 Elo+
Party 1
Team Averages
Level 63
1,434 SR
1,392 Elo+

VS

Team Averages
Level 73
1,502 SR
1,502 Elo+
Ra
Ra
 
Ra
Level 66
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Artio
Artio
Saber9824
Artio
Level 67
God Stats
20W - 21L
1,459 SR
Queue Stats
151W - 141L
1,457 Elo+
Solo
Sol
Sol
ben3jamin123
Sol
Level 62
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 1L
1,729 Elo+
Solo
Hercules
Hercules
dangerkiller140
Hercules
Level 69
God Stats
3W - 6L
1,750 SR
Queue Stats
116W - 88L
1,466 Elo+
Solo
Thor
Thor
shaggy_weggy
Thor
Level 99
God Stats
3W - 8L
1,300 SR
Queue Stats
255W - 258L
1,359 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Surtr
12
1 / 0 / 1
6,863
528
7,215
11,065
7,320
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

11
3 / 0 / 1
6,423
494
9,613
4,864
2,250
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Anubis
13
4 / 1 / 1
7,777
598
7,573
7,753
3,524
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Magic Focus

Magic Focus

+20
Magical Power

Yemoja
11
0 / 0 / 4
6,379
491
1,981
5,986
4,226
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Breastplate

Breastplate

+20
Physical Protection

Hun Batz
11
2 / 0 / 4
6,595
507
2,829
8,011
2,867
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
11
0 / 4 / 0
6,645
511
3,320
8,975
2,774
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Artio
Saber9824
Artio
9
0 / 2 / 0
5,572
429
2,340
11,667
8,588
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

10
0 / 2 / 0
5,542
426
4,113
5,720
1,735
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Hercules
11
0 / 2 / 0
6,368
490
8,296
10,204
6,718
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 5s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 12s

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5

12
1 / 0 / 0
6,630
510
2,627
7,559
2,911
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
1
10
Kills
1
1
Deaths
10
11
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Ra
 
Ra
0
4
0
0
W
Surtr
1
0
1
1.5
W
3
0
1
3.5
L
Artio
Saber9824
Artio
0
2
0
0
L
0
2
0
0
L
Hercules
0
2
0
0
W
Anubis
4
1
1
4.5
W
Yemoja
0
0
4
2
W
Hun Batz
2
0
4
4
L
1
0
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,211
Damage
20,696
37,679
Taken
44,125
20,187
Mitigated
22,726
17,364
Healing
10,061
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ra
 
Ra
3,320
748
180
1,927
8,975
2,774
0
6,594
2,381
49,168
0
W
Surtr
7,215
2,807
0
3,558
11,065
7,320
0
0
10,336
385
49,331
W
9,613
4,643
0
904
4,864
2,250
461
3,042
1,822
0
51,710
L
Artio
Saber9824
Artio
2,340
721
165
2,671
11,667
8,588
0
2,126
9,541
13,562
0
L
4,113
1,104
0
1,523
5,720
1,735
0
589
5,131
45,219
0
L
Hercules
8,296
1,949
0
3,345
10,204
6,718
0
236
9,968
0
52,237
W
Anubis
7,573
1,235
0
4,685
7,753
3,524
0
2,622
5,131
64,452
0
W
Yemoja
1,981
761
3,050
1,863
5,986
4,226
75
3,090
2,896
16,491
0
W
Hun Batz
2,829
557
0
3,304
8,011
2,867
209
1,019
6,866
0
39,939
L
2,627
235
0
250
7,559
2,911
0
245
7,314
0
52,804

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,037
Gold Earned
30,757
367
Minions Killed
372
0
Camps Cleared
0
1,196,309
Distance Traveled
1,258,708
2
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
6,645
511
93
7
0
233,054
3
W
Surtr
6,863
528
82
6
0
258,318
0
W
Artemis
6,423
494
78
6
0
220,949
0
L
Artio
5,572
429
25
2
0
233,691
1
L
Sol
5,542
426
66
5
0
236,328
2
L
Hercules
6,368
490
101
8
0
267,299
6
W
Anubis
7,777
598
120
9
0
213,841
2
W
Yemoja
6,379
491
20
2
0
234,472
0
W
Hun Batz
6,595
507
67
5
0
268,729
0
L
Thor
6,630
510
87
7
0
288,336
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role