Player Matchup

Merlin
Merlin
Platinum III
 
Merlin
Platinum III
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Izanami
Izanami
Gold III
 
Izanami
Gold III
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Mercury
Mercury
Gold III
Inxrtz
Mercury
Gold III
Level 154
God Stats
4W - 4L
1,500 SR
Queue Stats
385W - 383L
1,632 MMR
Party 2
Jormungandr
Jormungandr
Gold IV
oAyuna
Jormungandr
Gold IV
Level 148
God Stats
1W - 0L
1,500 SR
Queue Stats
318W - 312L
1,568 MMR
Party 2
Anubis
Anubis
Gold II
xuanhuaren
Anubis
Gold II
Level 80
God Stats
33W - 27L
1,505 SR
Queue Stats
691W - 698L
1,605 MMR
Solo
Team Averages
Gold II
Gold II
Average Tier
Level 132
1,501 SR
1,561 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 100
1,523 SR
1,585 MMR
Sylvanus
Sylvanus
Gold II
 
Sylvanus
Gold II
Level 167
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Cerberus
Cerberus
Gold II
Bartoℓomeos
Cerberus
Gold II
Level 56
God Stats
4W - 8L
1,447 SR
Queue Stats
273W - 311L
1,589 MMR
Solo
Danzaburou
Danzaburou
Bronze III
Player7774447
Danzaburou
Bronze III
Level 31
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 10L
1,600 MMR
Solo
Tiamat
Tiamat
Gold IV
Spleeeen
Tiamat
Gold IV
Level 128
God Stats
9W - 7L
1,666 SR
Queue Stats
43W - 43L
1,637 MMR
Solo
Awilix
Awilix
Gold V
The Chief NT
Awilix
Gold V
Level 120
God Stats
3W - 1L
1,500 SR
Queue Stats
175W - 189L
1,600 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
11
4 / 0 / 0
6,531
653
4,381
4,461
1,417
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Izanami
 
Izanami
10
1 / 0 / 1
6,202
620
5,491
4,279
1,639
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Mercury
Inxrtz
Mercury
11
3 / 0 / 2
6,338
634
6,026
7,661
2,820
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Jormungandr
oAyuna
Jormungandr
9
1 / 1 / 4
6,005
601
4,690
4,974
2,760
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Anubis
xuanhuaren
Anubis
11
3 / 0 / 3
6,646
665
5,836
4,219
1,868
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Bans
HerculesHadesAo Kuang

VS

Bans
He BoBakasuraHel
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
 
Sylvanus
8
0 / 2 / 0
4,722
472
1,523
7,915
5,855
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Cerberus
Bartoℓomeos
Cerberus
9
0 / 2 / 0
5,059
506
1,615
8,120
3,810
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Danzaburou
Player7774447
Danzaburou
9
0 / 2 / 0
5,006
501
3,118
7,500
2,841
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Tiamat
Spleeeen
Tiamat
9
0 / 4 / 1
5,138
514
2,343
7,335
3,759
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Awilix
9
1 / 2 / 0
5,058
506
4,426
7,760
2,413
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
2
12
Kills
1
1
Deaths
12
10
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Merlin
 
Merlin
4
0
0
4
W
Izanami
 
Izanami
1
0
1
1.5
L
Sylvanus
 
Sylvanus
0
2
0
0
L
Cerberus
Bartoℓomeos
Cerberus
0
2
0
0
W
Mercury
Inxrtz
Mercury
3
0
2
4
L
Danzaburou
Player7774447
Danzaburou
0
2
0
0
L
Tiamat
Spleeeen
Tiamat
0
4
1
0.13
L
Awilix
1
2
0
0.5
W
Jormungandr
oAyuna
Jormungandr
1
1
4
3
W
Anubis
xuanhuaren
Anubis
3
0
3
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,424
Damage
13,025
25,594
Taken
38,630
10,504
Mitigated
18,678
8,674
Healing
10,328
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
 
Merlin
4,381
200
0
1,989
4,461
1,417
0
1,521
2,940
52,859
0
W
Izanami
 
Izanami
5,491
3,410
0
1,930
4,279
1,639
248
56
4,223
0
52,043
L
Sylvanus
 
Sylvanus
1,523
313
558
2,805
7,915
5,855
0
2,859
5,056
15,808
0
L
Cerberus
Bartoℓomeos
Cerberus
1,615
0
0
3,583
8,120
3,810
0
4,257
3,863
30,763
0
W
Mercury
Inxrtz
Mercury
6,026
3,947
0
671
7,661
2,820
0
1,335
6,326
0
50,413
L
Danzaburou
Player7774447
Danzaburou
3,118
1,157
0
1,960
7,500
2,841
0
1,338
6,162
0
32,814
L
Tiamat
Spleeeen
Tiamat
2,343
177
0
963
7,335
3,759
0
4,434
2,901
33,601
0
L
Awilix
4,426
1,657
0
459
7,760
2,413
0
2,019
5,741
0
36,246
W
Jormungandr
oAyuna
Jormungandr
4,690
1,543
0
1,450
4,974
2,760
0
1,101
3,873
20,223
0
W
Anubis
xuanhuaren
Anubis
5,836
478
0
2,634
4,219
1,868
0
1,458
2,751
48,647
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,722
Gold Earned
24,983
385
Minions Killed
342
0
Camps Cleared
0
1,031,680
Distance Traveled
949,374
9
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
6,531
653
91
9
0
196,002
0
W
Izanami
6,202
620
103
10
0
196,931
3
L
Sylvanus
4,722
472
27
3
0
173,448
3
L
Cerberus
5,059
506
112
11
0
159,940
0
W
Mercury
6,338
634
88
9
0
254,749
2
L
Danzaburou
5,006
501
63
6
0
201,856
1
L
Tiamat
5,138
514
84
8
0
187,112
0
L
Awilix
5,058
506
56
6
0
227,018
0
W
Jormungandr
6,005
601
29
3
0
208,985
4
W
Anubis
6,646
665
74
7
0
175,013
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role