Player Matchup

Hachiman
Hachiman
EXC3LSI0R
Hachiman
Level 42
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 13L
1,353 Elo+
Solo
Nu Wa
Nu Wa
Giraldus117
Nu Wa
Level 147
God Stats
199W - 173L
1,556 SR
Queue Stats
221W - 211L
1,523 Elo+
Solo
Scylla
Scylla
NemesisIRL
Scylla
Level 109
God Stats
10W - 10L
1,449 SR
Queue Stats
253W - 262L
1,531 Elo+
Solo
Team Averages
Level 99
1,502 SR
1,469 Elo+

VS

Team Averages
Level 141
1,487 SR
1,489 Elo+
Jormungandr
Jormungandr
 
Jormungandr
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Loki
Loki
 
Loki
Level 150
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ah Puch
Ah Puch
StoNeyJoey209
Ah Puch
Level 124
God Stats
208W - 224L
1,462 SR
Queue Stats
703W - 738L
1,466 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
EXC3LSI0R
Hachiman
10
0 / 4 / 2
5,891
589
4,275
8,343
3,351
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

12
0 / 0 / 2
6,421
642
7,342
3,558
1,291
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Scylla
NemesisIRL
Scylla
13
2 / 0 / 0
6,599
660
3,970
6,691
4,737
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
 
Jormungandr
11
2 / 0 / 2
7,525
753
6,773
9,575
11,063
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Loki
 
Loki
11
0 / 2 / 4
6,543
654
4,810
8,127
3,040
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Ah Puch
13
2 / 0 / 1
7,495
750
3,278
2,843
1,113
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
11
2
Kills
4
4
Deaths
2
4
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Jormungandr
 
Jormungandr
2
0
2
3
W
Loki
 
Loki
0
2
4
1
L
Hachiman
EXC3LSI0R
Hachiman
0
4
2
0.25
L
0
0
2
1
L
Scylla
NemesisIRL
Scylla
2
0
0
2
W
Ah Puch
2
0
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,587
Damage
14,861
18,592
Taken
20,545
9,379
Mitigated
15,216
1,402
Healing
5,022
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jormungandr
 
Jormungandr
6,773
1,525
42
2,529
9,575
11,063
0
4,672
4,903
31,049
0
W
Loki
 
Loki
4,810
639
0
1,769
8,127
3,040
0
5,098
3,029
0
19,512
L
Hachiman
EXC3LSI0R
Hachiman
4,275
3,338
0
692
8,343
3,351
0
4,480
3,740
0
10,450
L
7,342
2,725
0
0
3,558
1,291
52
1,660
1,762
32,142
0
L
Scylla
NemesisIRL
Scylla
3,970
1,361
0
710
6,691
4,737
0
3,510
2,998
22,179
0
W
Ah Puch
3,278
43
243
439
2,843
1,113
0
1,582
1,261
32,426
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,911
Gold Earned
21,563
108
Minions Killed
152
0
Camps Cleared
0
500,355
Distance Traveled
554,484
3
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jormungandr
7,525
753
34
3
0
190,581
0
W
Loki
6,543
654
34
3
0
187,262
4
L
Hachiman
5,891
589
18
2
0
134,994
0
L
Nu Wa
6,421
642
38
4
0
216,136
0
L
Scylla
6,599
660
52
5
0
149,225
3
W
Ah Puch
7,495
750
84
8
0
176,641
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role