Player Matchup

Eset
Eset
 
Eset
Level 135
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Zeus
Zeus
JQE7
Zeus
Level 125
God Stats
1W - 0L
1,278 SR
Queue Stats
15W - 9L
1,470 Elo+
Party 1
Hades
Hades
LittleWolf807
Hades
Level 147
God Stats
6W - 3L
1,500 SR
Queue Stats
373W - 372L
1,505 Elo+
Party 1
Xbalanque
Xbalanque
UG BeasTT
Xbalanque
Level 91
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 12L
1,360 Elo+
Party 1
Fenrir
Fenrir
tyty4820
Fenrir
Level 126
God Stats
2W - 5L
1,282 SR
Queue Stats
309W - 317L
1,535 Elo+
Party 1
Team Averages
Level 125
1,412 SR
1,474 Elo+

VS

Team Averages
Level 100
1,478 SR
1,435 Elo+
Merlin
Merlin
Baby Pink Yoshi
Merlin
Level 184
God Stats
1W - 2L
1,500 SR
Queue Stats
166W - 152L
1,439 Elo+
Solo
Mercury
Mercury
DragonDrew916
Mercury
Level 145
God Stats
0W - 9L
1,155 SR
Queue Stats
523W - 540L
1,390 Elo+
Solo
Artio
Artio
Proshotv2
Artio
Level 87
God Stats
0W - 1L
1,500 SR
Queue Stats
43W - 43L
1,492 Elo+
Solo
Sol
Sol
R0R005
Sol
Level 33
God Stats
1W - 1L
1,733 SR
Queue Stats
16W - 16L
1,453 Elo+
Party 2
Kukulkan
Kukulkan
S H F 808
Kukulkan
Level 49
God Stats
0W - 1L
1,500 SR
Queue Stats
58W - 53L
1,404 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Eset
 
Eset
15
3 / 1 / 12
8,726
793
7,689
8,586
4,334
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Zeus
JQE7
Zeus
19
5 / 0 / 10
10,483
953
15,606
6,549
2,968
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

15
4 / 3 / 10
8,763
797
7,624
11,028
7,165
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Xbalanque
UG BeasTT
Xbalanque
15
6 / 4 / 11
9,230
839
8,365
9,629
4,436
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Fenrir
tyty4820
Fenrir
15
3 / 1 / 16
8,748
795
6,233
13,569
13,800
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 2 / 3
7,963
724
7,478
5,227
2,578
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Mercury
14
4 / 4 / 2
8,333
758
6,054
7,459
3,750
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Artio
Proshotv2
Artio
15
1 / 5 / 4
8,396
763
6,271
15,481
17,588
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sol
R0R005
Sol
13
0 / 6 / 7
7,545
686
8,790
11,487
5,072
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Kukulkan
S H F 808
Kukulkan
14
2 / 4 / 4
8,122
738
9,043
8,543
4,129
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

80
Kill Participation
29
21
Kills
9
9
Deaths
21
59
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Eset
 
Eset
3
1
12
9
L
2
2
3
1.75
L
Mercury
4
4
2
1.25
W
Zeus
JQE7
Zeus
5
0
10
10
W
4
3
10
3
L
Artio
Proshotv2
Artio
1
5
4
0.6
L
Sol
R0R005
Sol
0
6
7
0.58
L
Kukulkan
S H F 808
Kukulkan
2
4
4
1
W
Xbalanque
UG BeasTT
Xbalanque
6
4
11
2.88
W
Fenrir
tyty4820
Fenrir
3
1
16
11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,517
Damage
37,636
49,361
Taken
48,197
32,703
Mitigated
33,117
17,908
Healing
11,482
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Eset
 
Eset
7,689
519
1,445
1,332
8,586
4,334
149
5,121
3,444
13,528
0
L
7,478
148
1,148
1,655
5,227
2,578
0
2,992
2,235
17,176
0
L
Mercury
6,054
1,707
566
404
7,459
3,750
0
5,134
2,325
0
12,017
W
Zeus
JQE7
Zeus
15,606
924
0
796
6,549
2,968
231
4,506
2,003
44,544
0
W
7,624
464
374
2,703
11,028
7,165
200
8,293
2,698
11,001
0
L
Artio
Proshotv2
Artio
6,271
382
402
2,573
15,481
17,588
0
9,914
5,567
7,887
1,024
L
Sol
R0R005
Sol
8,790
293
627
2,763
11,487
5,072
0
7,369
4,118
17,974
0
L
Kukulkan
S H F 808
Kukulkan
9,043
282
645
699
8,543
4,129
0
5,510
3,033
24,451
0
W
Xbalanque
UG BeasTT
Xbalanque
8,365
4,412
1,086
1,382
9,629
4,436
1,458
5,821
3,767
0
16,124
W
Fenrir
tyty4820
Fenrir
6,233
1,373
3,126
5,664
13,569
13,800
268
6,605
6,891
0
10,848

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,950
Gold Earned
40,359
129
Minions Killed
105
0
Camps Cleared
0
1,133,526
Distance Traveled
1,009,840
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Eset
8,726
793
16
1
0
228,556
0
L
Merlin
7,963
724
26
2
0
194,507
4
L
Mercury
8,333
758
17
2
0
224,521
0
W
Zeus
10,483
953
71
6
0
216,503
0
W
Hades
8,763
797
15
1
0
207,928
0
L
Artio
8,396
763
3
0
0
192,534
0
L
Sol
7,545
686
20
2
0
195,102
0
L
Kukulkan
8,122
738
39
4
0
203,176
0
W
Xbalanque
9,230
839
22
2
0
216,106
0
W
Fenrir
8,748
795
5
0
0
264,433
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role