Player Matchup

Medusa
Medusa
CelesDawn
Medusa
Level 165
God Stats
30W - 7L
1,830 SR
Queue Stats
271W - 105L
1,716 Elo+
Solo
Susano
Susano
LionBlazePrime
Susano
Level 149
God Stats
3W - 2L
1,500 SR
Queue Stats
134W - 133L
1,494 Elo+
Solo
Freya
Freya
NecromancerX
Freya
Level 68
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 5L
1,818 Elo+
Solo
Baron Samedi
Baron Samedi
brainsnare
Baron Samedi
Level 99
God Stats
1W - 2L
1,500 SR
Queue Stats
38W - 39L
1,460 Elo+
Solo
Jormungandr
Jormungandr
かぐやの世界蛇
Jormungandr
Level 120
God Stats
303W - 247L
1,673 SR
Queue Stats
608W - 590L
1,648 Elo+
Solo
Team Averages
Level 120
1,601 SR
1,627 Elo+

VS

Team Averages
Level 111
1,487 SR
1,501 Elo+
Cthulhu
Cthulhu
 
Cthulhu
Level 161
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thanatos
Thanatos
JANKAlml
Thanatos
Level 143
God Stats
14W - 16L
1,556 SR
Queue Stats
79W - 77L
1,564 Elo+
Solo
Ullr
Ullr
Smudg
Ullr
Level 46
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Discordia
Discordia
Starleg2
Discordia
Level 104
God Stats
2W - 2L
1,610 SR
Queue Stats
5W - 2L
1,500 Elo+
Solo
Bastet
Bastet
xrtsilli
Bastet
Level 103
God Stats
0W - 2L
1,269 SR
Queue Stats
82W - 97L
1,441 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
CelesDawn
Medusa
12
1 / 0 / 4
6,926
1,154
4,030
3,045
1,092
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

12
3 / 0 / 5
7,500
1,250
5,113
5,086
1,674
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Mace

Mace

+10
Physical Power

12
0 / 1 / 7
6,922
1,154
1,956
4,678
1,746
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Baron Samedi
brainsnare
Baron Samedi
13
2 / 3 / 5
7,583
1,264
5,141
5,701
2,165
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

13
5 / 0 / 5
8,098
1,350
9,735
4,917
2,296
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Team 1 Tickets

350

VS

Team 2 Tickets

301

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
13
1 / 2 / 3
7,221
1,204
9,711
12,213
11,892
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Winged Blade

Winged Blade

+25
Magical Protection
+200
Health
+20%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Thanatos
JANKAlml
Thanatos
12
2 / 6 / 1
7,365
1,228
2,682
9,202
4,284
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Ullr
Smudg
Ullr
11
0 / 2 / 1
6,065
1,011
439
3,057
1,128
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Discordia
Starleg2
Discordia
12
1 / 0 / 2
7,179
1,197
6,776
3,831
1,383
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bastet
xrtsilli
Bastet
11
0 / 1 / 1
6,058
1,010
649
1,868
663
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
12
11
Kills
4
4
Deaths
11
26
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
 
Cthulhu
1
2
3
1.25
W
Medusa
CelesDawn
Medusa
1
0
4
3
L
Thanatos
JANKAlml
Thanatos
2
6
1
0.42
W
3
0
5
5.5
W
0
1
7
3.5
L
Ullr
Smudg
Ullr
0
2
1
0.25
L
Discordia
Starleg2
Discordia
1
0
2
2
W
Baron Samedi
brainsnare
Baron Samedi
2
3
5
1.5
L
Bastet
xrtsilli
Bastet
0
1
1
0.5
W
5
0
5
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,975
Damage
20,257
23,427
Taken
30,171
8,973
Mitigated
19,350
1,979
Healing
2,598
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
 
Cthulhu
9,711
951
0
475
12,213
11,892
0
6,265
5,851
17,259
0
W
Medusa
CelesDawn
Medusa
4,030
2,004
0
354
3,045
1,092
0
2,695
312
0
21,719
L
Thanatos
JANKAlml
Thanatos
2,682
97
0
2,063
9,202
4,284
0
5,694
3,405
0
15,395
W
5,113
1,470
0
260
5,086
1,674
0
2,845
2,031
0
11,462
W
1,956
912
0
454
4,678
1,746
0
3,260
1,213
9,419
0
L
Ullr
Smudg
Ullr
439
313
0
0
3,057
1,128
0
1,534
1,523
0
1,190
L
Discordia
Starleg2
Discordia
6,776
0
0
0
3,831
1,383
0
2,166
1,623
32,526
0
W
Baron Samedi
brainsnare
Baron Samedi
5,141
678
284
627
5,701
2,165
0
4,696
763
14,415
0
L
Bastet
xrtsilli
Bastet
649
238
0
60
1,868
663
0
931
937
0
2,034
W
9,735
1,948
0
0
4,917
2,296
0
2,167
2,621
19,024
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,029
Gold Earned
33,888
117
Minions Killed
121
6
Camps Cleared
5
666,857
Distance Traveled
456,996
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
7,221
1,204
22
4
1
133,719
0
W
Medusa
6,926
1,154
37
6
2
140,504
0
L
Thanatos
7,365
1,228
26
4
2
127,446
0
W
Susano
7,500
1,250
14
2
2
136,896
0
W
Freya
6,922
1,154
15
3
1
120,748
0
L
Ullr
6,065
1,011
2
0
1
30,891
0
L
Discordia
7,179
1,197
62
10
1
124,121
0
W
Baron Samedi
7,583
1,264
32
5
1
129,834
0
L
Bastet
6,058
1,010
9
2
0
40,819
0
W
Jormungandr
8,098
1,350
19
3
0
138,875
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role