Player Matchup

Surtr
Surtr
Agent00Alfie
Surtr
Level 81
God Stats
1W - 5L
1,527 SR
Queue Stats
46W - 33L
1,580 Elo+
Party 2
Ymir
Ymir
ClownerZs
Ymir
Level 36
God Stats
31W - 28L
1,553 SR
Queue Stats
69W - 69L
1,487 Elo+
Party 2
Danzaburou
Danzaburou
Fappenstein
Danzaburou
Level 38
God Stats
2W - 1L
1,891 SR
Queue Stats
5W - 9L
1,390 Elo+
Party 2
Ah Puch
Ah Puch
FatBuddah10
Ah Puch
Level 26
God Stats
3W - 2L
1,876 SR
Queue Stats
31W - 28L
1,461 Elo+
Party 2
Thanatos
Thanatos
WOBOT17x
Thanatos
Level 26
God Stats
3W - 3L
1,652 SR
Queue Stats
10W - 23L
1,357 Elo+
Party 2
Team Averages
Level 41
1,700 SR
1,455 Elo+

VS

Team Averages
Level 118
1,595 SR
1,525 Elo+
Danzaburou
Danzaburou
DivineEntity25
Danzaburou
Level 159
God Stats
15W - 9L
1,609 SR
Queue Stats
406W - 383L
1,503 Elo+
Party 3
Anubis
Anubis
Excrta
Anubis
Level 123
God Stats
11W - 9L
1,587 SR
Queue Stats
302W - 277L
1,586 Elo+
Solo
Thanatos
Thanatos
FallenHunt3r
Thanatos
Level 127
God Stats
14W - 4L
1,739 SR
Queue Stats
232W - 214L
1,540 Elo+
Party 1
Shiva
Shiva
Umbral_Alchemyst
Shiva
Level 156
God Stats
18W - 14L
1,370 SR
Queue Stats
341W - 333L
1,463 Elo+
Party 3
Atlas
Atlas
ZukHelm
Atlas
Level 27
God Stats
22W - 12L
1,670 SR
Queue Stats
173W - 146L
1,535 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 3 / 0
6,774
484
10,421
13,771
14,551
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Ymir
9
0 / 6 / 1
5,317
380
3,603
14,180
8,363
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Danzaburou
Fappenstein
Danzaburou
10
0 / 3 / 0
6,308
451
4,070
9,559
2,901
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ah Puch
FatBuddah10
Ah Puch
12
1 / 4 / 0
6,854
490
6,605
10,325
2,701
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Thanatos
WOBOT17x
Thanatos
11
1 / 6 / 1
6,529
466
3,502
11,899
3,964
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
DivineEntity25
Danzaburou
14
2 / 1 / 7
8,157
583
8,854
7,169
3,432
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Anubis
Excrta
Anubis
13
3 / 1 / 5
8,200
586
9,699
7,283
4,052
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Thanatos
FallenHunt3r
Thanatos
14
11 / 0 / 2
9,132
652
10,275
8,729
4,530
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

13
2 / 1 / 1
8,074
577
6,899
15,211
15,567
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Atlas
ZukHelm
Atlas
12
4 / 0 / 8
8,128
581
5,332
9,150
7,802
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
45
3
Kills
22
22
Deaths
3
2
Assists
23
Player
Kills
Deaths
Assists
KDA
L
1
3
0
0.33
L
Ymir
0
6
1
0.08
W
Danzaburou
DivineEntity25
Danzaburou
2
1
7
5.5
W
Anubis
Excrta
Anubis
3
1
5
5.5
W
Thanatos
FallenHunt3r
Thanatos
11
0
2
12
L
Danzaburou
Fappenstein
Danzaburou
0
3
0
0
L
Ah Puch
FatBuddah10
Ah Puch
1
4
0
0.25
W
2
1
1
2.5
L
Thanatos
WOBOT17x
Thanatos
1
6
1
0.25
W
Atlas
ZukHelm
Atlas
4
0
8
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,201
Damage
41,059
59,734
Taken
47,542
32,480
Mitigated
35,383
15,796
Healing
22,383
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
10,421
3,747
0
2,813
13,771
14,551
0
339
13,432
766
63,775
L
Ymir
3,603
746
0
1,938
14,180
8,363
0
4,111
10,069
17,495
0
W
Danzaburou
DivineEntity25
Danzaburou
8,854
4,318
0
3,420
7,169
3,432
1,045
1,778
5,383
0
71,684
W
Anubis
Excrta
Anubis
9,699
332
99
3,318
7,283
4,052
983
4,879
2,170
56,835
0
W
Thanatos
FallenHunt3r
Thanatos
10,275
3,086
0
9,925
8,729
4,530
1,178
1,313
7,358
0
62,397
L
Danzaburou
Fappenstein
Danzaburou
4,070
1,015
0
2,718
9,559
2,901
1,009
2,833
6,726
0
43,529
L
Ah Puch
FatBuddah10
Ah Puch
6,605
580
0
1,018
10,325
2,701
0
4,871
5,454
45,320
0
W
6,899
930
0
3,214
15,211
15,567
303
387
14,824
1,168
64,384
L
Thanatos
WOBOT17x
Thanatos
3,502
871
0
7,309
11,899
3,964
0
3,216
8,683
0
40,112
W
Atlas
ZukHelm
Atlas
5,332
2,030
0
2,407
9,150
7,802
605
2,338
6,762
19,240
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,782
Gold Earned
41,691
326
Minions Killed
456
0
Camps Cleared
0
1,328,601
Distance Traveled
1,288,549
4
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Surtr
6,774
484
76
5
0
269,667
0
L
Ymir
5,317
380
24
2
0
253,001
4
W
Danzaburou
8,157
583
112
8
0
249,737
2
W
Anubis
8,200
586
105
8
0
257,355
2
W
Thanatos
9,132
652
102
7
0
293,378
0
L
Danzaburou
6,308
451
67
5
0
259,601
0
L
Ah Puch
6,854
490
94
7
0
261,885
0
W
Shiva
8,074
577
111
8
0
244,400
0
L
Thanatos
6,529
466
65
5
0
284,447
0
W
Atlas
8,128
581
26
2
0
243,679
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role