Player Matchup

Jing Wei
Jing Wei
CordedEnd1
Jing Wei
Level 107
God Stats
65W - 73L
1,474 SR
Queue Stats
155W - 176L
1,333 Elo+
Solo
Surtr
Surtr
Guyzoh
Surtr
Level 45
God Stats
0W - 1L
1,878 SR
Queue Stats
1W - 2L
1,248 Elo+
Party 2
Merlin
Merlin
Twelve CDs
Merlin
Level 3
God Stats
1W - 1L
1,151 SR
Queue Stats
1W - 2L
1,248 Elo+
Party 2
Team Averages
Level 52
1,501 SR
1,276 Elo+

VS

Team Averages
Level 79
1,508 SR
1,326 Elo+
Nu Wa
Nu Wa
Boy-D-Tail
Nu Wa
Level 126
God Stats
98W - 76L
1,524 SR
Queue Stats
427W - 477L
1,395 Elo+
Party 1
Olorun
Olorun
ablaze-drum04
Olorun
Level 25
God Stats
3W - 3L
1,500 SR
Queue Stats
41W - 53L
1,205 Elo+
Party 1
Arachne
Arachne
the_Ssoldier
Arachne
Level 86
God Stats
1W - 1L
1,500 SR
Queue Stats
24W - 27L
1,378 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
CordedEnd1
Jing Wei
11
1 / 4 / 1
6,575
731
5,332
9,385
2,782
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Surtr
Guyzoh
Surtr
10
2 / 3 / 0
6,450
717
3,997
11,745
10,616
Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Abyssal Stone

Abyssal Stone

+35
Physical Protection
+40
Magical Protection
+250
Health

PASSIVE - Successful ability damage to an enemy god applies a debuff that afflicts them with 20% Negative CDR for 5s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Merlin
Twelve CDs
Merlin
7
0 / 3 / 0
5,346
594
1,078
4,193
943
Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
13
4 / 0 / 6
7,785
865
10,209
4,361
1,526
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

11
1 / 3 / 5
6,771
752
4,190
5,830
2,257
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Arachne
the_Ssoldier
Arachne
13
5 / 0 / 4
7,912
879
6,024
7,771
3,915
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
25
3
Kills
10
10
Deaths
3
1
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Nu Wa
4
0
6
7
L
Jing Wei
CordedEnd1
Jing Wei
1
4
1
0.38
L
Surtr
Guyzoh
Surtr
2
3
0
0.67
L
Merlin
Twelve CDs
Merlin
0
3
0
0
W
1
3
5
1.17
W
Arachne
the_Ssoldier
Arachne
5
0
4
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,407
Damage
20,423
25,323
Taken
17,962
14,341
Mitigated
7,698
2,712
Healing
7,084
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nu Wa
10,209
4,843
198
887
4,361
1,526
664
573
3,788
29,902
0
L
Jing Wei
CordedEnd1
Jing Wei
5,332
3,771
0
1,389
9,385
2,782
0
5,053
4,332
0
31,688
L
Surtr
Guyzoh
Surtr
3,997
904
223
1,100
11,745
10,616
0
6,985
4,760
803
13,789
L
Merlin
Twelve CDs
Merlin
1,078
90
0
0
4,193
943
0
2,385
1,808
12,733
0
W
4,190
2,193
94
807
5,830
2,257
786
525
5,305
23,064
0
W
Arachne
the_Ssoldier
Arachne
6,024
4,364
0
5,098
7,771
3,915
1,270
824
6,947
0
27,828

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,371
Gold Earned
22,468
108
Minions Killed
117
0
Camps Cleared
0
357,379
Distance Traveled
500,776
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nu Wa
7,785
865
43
5
0
154,646
1
L
Jing Wei
6,575
731
64
7
0
135,925
1
L
Surtr
6,450
717
23
3
0
145,522
0
L
Merlin
5,346
594
21
2
0
75,932
0
W
Olorun
6,771
752
32
4
0
156,172
0
W
Arachne
7,912
879
42
5
0
189,958
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role