Player Matchup

Jing Wei
Jing Wei
Gerrit_7_B
Jing Wei
Level 38
God Stats
6W - 13L
1,194 SR
Queue Stats
462W - 456L
1,441 Elo+
Party 1
Cabrakan
Cabrakan
Styder
Cabrakan
Level 124
God Stats
2W - 1L
1,521 SR
Queue Stats
76W - 97L
1,411 Elo+
Solo
Hel
Hel
Terraheart543
Hel
Level 108
God Stats
2W - 1L
1,339 SR
Queue Stats
49W - 60L
1,469 Elo+
Party 1
Fenrir
Fenrir
WildinWar
Fenrir
Level 18
God Stats
2W - 2L
1,258 SR
Queue Stats
43W - 67L
1,308 Elo+
Party 1
Danzaburou
Danzaburou
xProfitBirdx
Danzaburou
Level 68
God Stats
9W - 4L
1,745 SR
Queue Stats
343W - 295L
1,491 Elo+
Party 1
Team Averages
Level 71
1,412 SR
1,424 Elo+

VS

Team Averages
Level 97
1,444 SR
1,466 Elo+
Sun Wukong
Sun Wukong
BooMzaTH
Sun Wukong
Level 159
God Stats
4W - 5L
1,483 SR
Queue Stats
342W - 318L
1,428 Elo+
Solo
Chiron
Chiron
NanoSyko
Chiron
Level 44
God Stats
8W - 6L
1,357 SR
Queue Stats
139W - 154L
1,470 Elo+
Party 2
Sol
Sol
Toxic_Tina_ttv
Sol
Level 68
God Stats
1W - 1L
1,768 SR
Queue Stats
30W - 45L
1,440 Elo+
Solo
Yemoja
Yemoja
ruben101010
Yemoja
Level 140
God Stats
4W - 9L
1,111 SR
Queue Stats
247W - 263L
1,480 Elo+
Solo
Ao Kuang
Ao Kuang
xAureon
Ao Kuang
Level 74
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 6L
1,511 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
Gerrit_7_B
Jing Wei
14
1 / 5 / 12
8,841
804
5,982
11,436
5,341
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cabrakan
Styder
Cabrakan
15
1 / 6 / 12
9,445
859
7,006
18,720
25,658
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

18
8 / 3 / 12
10,647
968
23,954
15,867
8,838
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Fenrir
WildinWar
Fenrir
14
1 / 5 / 13
8,633
785
3,735
13,756
13,556
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Danzaburou
xProfitBirdx
Danzaburou
18
9 / 1 / 8
11,263
1,024
23,771
11,633
5,908
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
BooMzaTH
Sun Wukong
15
4 / 3 / 10
9,166
833
9,033
16,541
15,359
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Breastplate

Breastplate

+20
Physical Protection

Chiron
NanoSyko
Chiron
14
4 / 4 / 9
8,934
812
15,413
13,831
5,912
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

14
2 / 4 / 9
8,293
754
18,180
15,500
7,099
Last Gasp

Last Gasp

+70
Magical Power
+150
Health
+200
Mana
+15
Magical Penetration

PASSIVE - After healing an allied god with an ability you gain 10 Magical Power per 10% of their missing Health for 8s. This effect can only occur once every 8s.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Yemoja
17
3 / 5 / 10
9,686
881
6,725
16,947
18,610
Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Ao Kuang
xAureon
Ao Kuang
14
7 / 6 / 9
9,537
867
9,623
17,601
19,273
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

77
Kill Participation
67
20
Kills
20
20
Deaths
22
57
Assists
47
Player
Kills
Deaths
Assists
KDA
L
Sun Wukong
BooMzaTH
Sun Wukong
4
3
10
3
W
Jing Wei
Gerrit_7_B
Jing Wei
1
5
12
1.4
L
Chiron
NanoSyko
Chiron
4
4
9
2.13
W
Cabrakan
Styder
Cabrakan
1
6
12
1.17
W
8
3
12
4.67
L
2
4
9
1.63
W
Fenrir
WildinWar
Fenrir
1
5
13
1.5
L
Yemoja
3
5
10
1.6
L
Ao Kuang
xAureon
Ao Kuang
7
6
9
1.92
W
Danzaburou
xProfitBirdx
Danzaburou
9
1
8
13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

64,448
Damage
58,974
71,412
Taken
80,420
59,301
Mitigated
66,253
31,930
Healing
25,376
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sun Wukong
BooMzaTH
Sun Wukong
9,033
605
1,619
2,719
16,541
15,359
0
7,544
8,997
0
23,342
W
Jing Wei
Gerrit_7_B
Jing Wei
5,982
4,601
313
1,624
11,436
5,341
2,550
6,574
4,687
0
17,436
L
Chiron
NanoSyko
Chiron
15,413
3,973
2,506
2,981
13,831
5,912
580
5,918
7,913
0
24,325
W
Cabrakan
Styder
Cabrakan
7,006
933
457
1,406
18,720
25,658
542
9,206
9,477
7,523
916
W
23,954
1,445
12,160
9,747
15,867
8,838
1,555
6,905
8,740
47,283
0
L
18,180
6,090
1,971
4,242
15,500
7,099
3,053
6,191
9,309
29,651
0
W
Fenrir
WildinWar
Fenrir
3,735
707
0
886
13,756
13,556
284
6,006
7,569
0
6,723
L
Yemoja
6,725
815
4,536
1,026
16,947
18,610
554
3,642
13,305
16,518
0
L
Ao Kuang
xAureon
Ao Kuang
9,623
3,052
847
2,929
17,601
19,273
72
6,749
10,852
10,462
0
W
Danzaburou
xProfitBirdx
Danzaburou
23,771
10,778
1,586
3,751
11,633
5,908
2,894
5,137
6,263
0
48,478

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,829
Gold Earned
45,616
122
Minions Killed
112
0
Camps Cleared
0
1,133,477
Distance Traveled
979,191
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sun Wukong
9,166
833
34
3
0
226,283
0
W
Jing Wei
8,841
804
17
2
0
186,231
0
L
Chiron
8,934
812
26
2
0
200,902
0
W
Cabrakan
9,445
859
1
0
0
184,452
0
W
Hel
10,647
968
63
6
0
256,774
0
L
Sol
8,293
754
29
3
0
185,393
0
W
Fenrir
8,633
785
4
0
0
241,254
0
L
Yemoja
9,686
881
16
1
0
194,450
0
L
Ao Kuang
9,537
867
7
1
0
172,163
0
W
Danzaburou
11,263
1,024
37
3
0
264,766
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role