Player Matchup

Chernobog
Chernobog
BattleAngel17
Chernobog
Level 111
God Stats
5W - 3L
1,992 SR
Queue Stats
147W - 133L
1,532 Elo+
Party 3
Cthulhu
Cthulhu
Gazwillder
Cthulhu
Level 5
God Stats
2W - 1L
1,828 SR
Queue Stats
3W - 13L
1,473 Elo+
Party 1
Aphrodite
Aphrodite
Volunti
Aphrodite
Level 86
God Stats
6W - 6L
1,584 SR
Queue Stats
635W - 594L
1,560 Elo+
Solo
Mercury
Mercury
gohst526
Mercury
Level 46
God Stats
3W - 6L
1,687 SR
Queue Stats
3W - 14L
1,473 Elo+
Party 1
Hel
Hel
lLuisDte21
Hel
Level 109
God Stats
3W - 3L
1,500 SR
Queue Stats
116W - 116L
1,554 Elo+
Party 3
Team Averages
Level 71
1,718 SR
1,518 Elo+

VS

Team Averages
Level 125
1,482 SR
1,484 Elo+
Morgan Le Fay
Morgan Le Fay
 
Morgan Le Fay
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 4
Jing Wei
Jing Wei
 
Jing Wei
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Hercules
Hercules
OmegaMex98
Hercules
Level 141
God Stats
4W - 5L
1,283 SR
Queue Stats
197W - 190L
1,483 Elo+
Party 2
Ymir
Ymir
Zzethlay
Ymir
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 8L
1,454 Elo+
Party 4
Fenrir
Fenrir
cazadorlex
Fenrir
Level 156
God Stats
58W - 53L
1,628 SR
Queue Stats
409W - 394L
1,485 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chernobog
BattleAngel17
Chernobog
13
1 / 1 / 0
6,999
500
6,381
7,996
3,733
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Cthulhu
Gazwillder
Cthulhu
10
0 / 5 / 0
6,167
441
1,662
10,748
7,467
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Aphrodite
Volunti
Aphrodite
12
0 / 2 / 0
7,102
507
7,842
10,164
3,962
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Mercury
gohst526
Mercury
11
0 / 3 / 0
6,464
462
1,051
8,723
2,715
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

13
3 / 3 / 0
7,911
565
7,219
10,607
3,950
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
 
Morgan Le Fay
13
1 / 3 / 4
7,775
555
4,497
8,576
3,508
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Jing Wei
 
Jing Wei
13
3 / 1 / 1
7,611
544
9,302
6,512
3,024
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Hercules
OmegaMex98
Hercules
13
3 / 0 / 0
8,115
580
5,561
9,001
5,448
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Ymir
11
0 / 0 / 6
7,199
514
2,698
8,098
7,713
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Abyssal Stone

Abyssal Stone

+35
Physical Protection
+40
Magical Protection
+250
Health

PASSIVE - Successful ability damage to an enemy god applies a debuff that afflicts them with 20% Negative CDR for 5s.

Fenrir
cazadorlex
Fenrir
14
6 / 0 / 2
8,309
594
5,191
10,316
4,839
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
26
4
Kills
13
14
Deaths
4
0
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Morgan Le Fay
 
Morgan Le Fay
1
3
4
1
W
Jing Wei
 
Jing Wei
3
1
1
3.5
L
Chernobog
BattleAngel17
Chernobog
1
1
0
1
L
Cthulhu
Gazwillder
Cthulhu
0
5
0
0
W
Hercules
OmegaMex98
Hercules
3
0
0
3
L
Aphrodite
Volunti
Aphrodite
0
2
0
0
W
Ymir
0
0
6
3
W
Fenrir
cazadorlex
Fenrir
6
0
2
7
L
Mercury
gohst526
Mercury
0
3
0
0
L
3
3
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,155
Damage
27,249
48,238
Taken
42,503
21,827
Mitigated
24,532
14,828
Healing
16,264
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Morgan Le Fay
 
Morgan Le Fay
4,497
639
0
2,334
8,576
3,508
0
6,005
2,571
65,003
0
W
Jing Wei
 
Jing Wei
9,302
8,055
0
2,659
6,512
3,024
481
735
5,777
0
68,239
L
Chernobog
BattleAngel17
Chernobog
6,381
4,066
0
1,822
7,996
3,733
0
398
7,598
0
71,455
L
Cthulhu
Gazwillder
Cthulhu
1,662
0
949
1,132
10,748
7,467
14
1,480
9,268
17,500
0
W
Hercules
OmegaMex98
Hercules
5,561
681
0
3,423
9,001
5,448
0
6,762
2,239
2,050
50,619
L
Aphrodite
Volunti
Aphrodite
7,842
927
86
6,932
10,164
3,962
0
1,502
8,662
58,894
0
W
Ymir
2,698
784
0
2,921
8,098
7,713
338
2,655
5,443
24,825
0
W
Fenrir
cazadorlex
Fenrir
5,191
1,030
65
4,862
10,316
4,839
0
566
9,750
0
67,164
L
Mercury
gohst526
Mercury
1,051
500
0
540
8,723
2,715
0
1,261
7,462
0
50,784
L
7,219
571
0
3,367
10,607
3,950
0
3,858
6,749
63,925
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,643
Gold Earned
39,009
458
Minions Killed
459
0
Camps Cleared
0
1,439,034
Distance Traveled
1,358,697
0
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Morgan Le Fay
7,775
555
109
8
0
283,701
1
W
Jing Wei
7,611
544
128
9
0
265,631
2
L
Chernobog
6,999
500
100
7
0
307,658
0
L
Cthulhu
6,167
441
42
3
0
267,975
0
W
Hercules
8,115
580
99
7
0
256,590
3
L
Aphrodite
7,102
507
110
8
0
253,334
0
W
Ymir
7,199
514
28
2
0
255,974
3
W
Fenrir
8,309
594
95
7
0
296,801
0
L
Mercury
6,464
462
96
7
0
317,903
0
L
Hel
7,911
565
110
8
0
292,164
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role