Player Matchup

Ishtar
Ishtar
 
Ishtar
Level 116
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Merlin
Merlin
CaptainOrbit
Merlin
Level 106
God Stats
1W - 2L
1,214 SR
Queue Stats
294W - 287L
1,382 Elo+
Party 3
Da Ji
Da Ji
Catmmander
Da Ji
Level 103
God Stats
13W - 14L
1,532 SR
Queue Stats
339W - 305L
1,389 Elo+
Party 3
Aphrodite
Aphrodite
Sedriex
Aphrodite
Level 94
God Stats
44W - 17L
1,777 SR
Queue Stats
170W - 136L
1,550 Elo+
Party 2
Danzaburou
Danzaburou
Typical box8860
Danzaburou
Level 68
God Stats
9W - 4L
1,843 SR
Queue Stats
289W - 239L
1,512 Elo+
Party 2
Team Averages
Level 97
1,573 SR
1,467 Elo+

VS

Team Averages
Level 109
1,478 SR
1,497 Elo+
Horus
Horus
 
Horus
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Lancelot
Lancelot
Luftpal
Lancelot
Level 82
God Stats
3W - 6L
1,406 SR
Queue Stats
357W - 348L
1,529 Elo+
Solo
Chang'e
Chang'e
Quality Gamer38
Chang'e
Level 103
God Stats
9W - 9L
1,793 SR
Queue Stats
153W - 123L
1,480 Elo+
Party 1
Poseidon
Poseidon
SpiritBear35
Poseidon
Level 139
God Stats
2W - 11L
1,193 SR
Queue Stats
315W - 279L
1,492 Elo+
Party 1
Heimdallr
Heimdallr
brksbones_
Heimdallr
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 12L
1,483 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
 
Ishtar
11
0 / 1 / 1
6,157
616
5,116
6,737
2,499
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Merlin
10
1 / 0 / 4
6,128
613
7,181
5,880
2,489
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Da Ji
11
4 / 1 / 1
6,441
644
2,845
6,174
2,322
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Aphrodite
Sedriex
Aphrodite
9
2 / 1 / 9
6,355
636
5,038
7,029
5,638
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Danzaburou
Typical box8860
Danzaburou
10
8 / 0 / 1
6,988
699
8,310
4,647
2,077
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
7
1 / 3 / 0
4,766
477
2,510
8,537
6,819
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Blessed Scepter

Blessed Scepter

+10
Physical Power
+50
Health
+5
Mp 5

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Lancelot
Luftpal
Lancelot
8
0 / 4 / 1
4,722
472
3,078
8,660
2,908
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

11
1 / 1 / 0
5,768
577
4,834
8,468
4,335
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Poseidon
SpiritBear35
Poseidon
10
1 / 2 / 0
5,750
575
4,492
5,687
1,652
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Heimdallr
brksbones_
Heimdallr
6
0 / 5 / 1
4,216
422
2,133
8,627
2,979
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
5
15
Kills
3
3
Deaths
15
16
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Ishtar
 
Ishtar
0
1
1
0.5
L
Horus
 
Horus
1
3
0
0.33
W
Merlin
1
0
4
3
W
Da Ji
4
1
1
4.5
L
Lancelot
Luftpal
Lancelot
0
4
1
0.13
L
1
1
0
1
W
Aphrodite
Sedriex
Aphrodite
2
1
9
6.5
L
Poseidon
SpiritBear35
Poseidon
1
2
0
0.5
W
Danzaburou
Typical box8860
Danzaburou
8
0
1
8.5
L
Heimdallr
brksbones_
Heimdallr
0
5
1
0.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,490
Damage
17,047
30,467
Taken
39,979
15,025
Mitigated
18,693
12,872
Healing
11,168
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ishtar
 
Ishtar
5,116
3,350
0
3,276
6,737
2,499
309
4,126
2,054
0
50,399
L
Horus
 
Horus
2,510
1,175
914
3,339
8,537
6,819
0
2,927
5,610
1,689
9,708
W
Merlin
7,181
536
0
485
5,880
2,489
0
3,109
2,771
46,666
0
W
Da Ji
2,845
242
0
167
6,174
2,322
774
954
5,184
0
35,196
L
Lancelot
Luftpal
Lancelot
3,078
860
0
780
8,660
2,908
0
2,424
6,236
0
29,399
L
4,834
471
0
4,028
8,468
4,335
0
0
8,468
42,643
0
W
Aphrodite
Sedriex
Aphrodite
5,038
862
2,394
4,056
7,029
5,638
275
1,087
5,942
15,494
0
L
Poseidon
SpiritBear35
Poseidon
4,492
595
0
730
5,687
1,652
0
3,721
1,966
47,343
0
W
Danzaburou
Typical box8860
Danzaburou
8,310
4,893
0
2,494
4,647
2,077
854
223
4,424
0
44,457
L
Heimdallr
brksbones_
Heimdallr
2,133
1,507
0
1,377
8,627
2,979
0
3,147
5,480
0
14,736

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,069
Gold Earned
25,222
318
Minions Killed
235
0
Camps Cleared
0
931,457
Distance Traveled
1,020,346
8
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ishtar
6,157
616
76
8
0
157,798
0
L
Horus
4,766
477
8
1
0
191,743
0
W
Merlin
6,128
613
90
9
0
196,285
4
W
Da Ji
6,441
644
63
6
0
187,072
3
L
Lancelot
4,722
472
45
5
0
239,799
0
L
Chang'e
5,768
577
71
7
0
191,987
0
W
Aphrodite
6,355
636
14
1
0
195,063
1
L
Poseidon
5,750
575
90
9
0
207,506
3
W
Danzaburou
6,988
699
75
8
0
195,239
0
L
Heimdallr
4,216
422
21
2
0
189,311
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role