Player Matchup

Geb
Geb
JediJoshy
Geb
Level 68
God Stats
14W - 12L
1,506 SR
Queue Stats
55W - 60L
1,406 Elo+
Party 1
Artemis
Artemis
Kangunruh
Artemis
Level 148
God Stats
1W - 3L
1,500 SR
Queue Stats
202W - 168L
1,554 Elo+
Party 1
Thor
Thor
TheIrishNinja99
Thor
Level 122
God Stats
6W - 7L
1,307 SR
Queue Stats
108W - 92L
1,559 Elo+
Party 1
He Bo
He Bo
Tiddlybongs
He Bo
Level 138
God Stats
12W - 17L
1,539 SR
Queue Stats
338W - 318L
1,475 Elo+
Solo
Anubis
Anubis
mikepeachchris
Anubis
Level 123
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 12L
1,418 Elo+
Party 1
Team Averages
Level 120
1,470 SR
1,482 Elo+

VS

Team Averages
Level 117
1,459 SR
1,596 Elo+
Nike
Nike
JoOsToN1499
Nike
Level 142
God Stats
2W - 1L
1,152 SR
Queue Stats
70W - 64L
1,625 Elo+
Solo
Artio
Artio
NoxxieTheFoxxie
Artio
Level 62
God Stats
0W - 1L
1,510 SR
Queue Stats
9W - 11L
1,500 Elo+
Party 3
Loki
Loki
ScarlettsDom
Loki
Level 109
God Stats
1W - 1L
1,824 SR
Queue Stats
12W - 16L
1,721 Elo+
Party 3
Zeus
Zeus
Scebo
Zeus
Level 122
God Stats
8W - 8L
1,579 SR
Queue Stats
550W - 520L
1,528 Elo+
Party 2
Charybdis
Charybdis
zalcanan
Charybdis
Level 152
God Stats
11W - 10L
1,230 SR
Queue Stats
502W - 471L
1,606 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 2 / 3
7,485
499
4,043
9,814
8,501
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Artemis
Kangunruh
Artemis
15
4 / 4 / 7
9,520
635
11,214
12,703
6,116
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

13
4 / 2 / 3
8,826
588
5,921
9,110
3,759
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

16
4 / 3 / 5
9,328
622
10,839
10,295
3,637
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

15
7 / 2 / 6
9,046
603
8,105
8,604
4,256
Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
5 / 3 / 2
9,237
616
4,278
11,970
9,862
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

11
2 / 4 / 2
7,470
498
2,818
15,169
12,538
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

13
2 / 4 / 3
7,694
513
4,272
10,748
3,787
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Zeus
Scebo
Zeus
14
1 / 4 / 3
7,754
517
5,410
8,763
3,017
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Charybdis
zalcanan
Charybdis
13
2 / 7 / 6
7,888
526
9,303
13,811
5,047
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
28
20
Kills
12
13
Deaths
22
24
Assists
16
Player
Kills
Deaths
Assists
KDA
W
1
2
3
1.25
L
5
3
2
2
W
Artemis
Kangunruh
Artemis
4
4
7
1.88
L
2
4
2
0.75
L
2
4
3
0.88
L
Zeus
Scebo
Zeus
1
4
3
0.63
W
4
2
3
2.75
W
4
3
5
2.17
W
7
2
6
5
L
Charybdis
zalcanan
Charybdis
2
7
6
0.71

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,122
Damage
26,081
50,526
Taken
60,461
26,269
Mitigated
34,251
11,947
Healing
6,838
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,043
81
0
1,644
9,814
8,501
220
1,741
8,073
32,353
0
L
4,278
318
0
500
11,970
9,862
176
5,896
5,462
200
57,549
W
Artemis
Kangunruh
Artemis
11,214
6,784
0
3,457
12,703
6,116
923
1,448
11,255
0
76,543
L
2,818
364
340
2,661
15,169
12,538
0
6,073
9,096
20,108
0
L
4,272
379
263
976
10,748
3,787
175
2,919
7,829
0
40,053
L
Zeus
Scebo
Zeus
5,410
597
0
250
8,763
3,017
0
3,211
5,548
53,212
0
W
5,921
1,250
0
924
9,110
3,759
0
3,465
5,645
0
59,933
W
10,839
222
0
3,467
10,295
3,637
318
2,321
7,974
79,070
0
W
8,105
151
0
2,455
8,604
4,256
400
2,237
6,367
53,502
0
L
Charybdis
zalcanan
Charybdis
9,303
5,206
0
1,848
13,811
5,047
711
4,272
9,539
0
53,978

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,205
Gold Earned
40,043
446
Minions Killed
367
0
Camps Cleared
0
1,433,065
Distance Traveled
1,421,203
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Geb
7,485
499
45
3
0
297,485
0
L
Nike
9,237
616
101
7
0
267,282
0
W
Artemis
9,520
635
107
7
0
261,937
0
L
Artio
7,470
498
25
2
0
290,931
0
L
Loki
7,694
513
64
4
0
303,784
0
L
Zeus
7,754
517
100
7
0
307,344
0
W
Thor
8,826
588
104
7
0
284,746
4
W
He Bo
9,328
622
115
8
0
326,758
0
W
Anubis
9,046
603
75
5
0
262,139
0
L
Charybdis
7,888
526
77
5
0
251,862
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role