Player Matchup

Arachne
Arachne
Gatr
Arachne
Level 148
God Stats
0W - 2L
1,500 SR
Queue Stats
102W - 73L
1,605 Elo+
Solo
Sol
Sol
Juvals
Sol
Level 177
God Stats
0W - 1L
1,320 SR
Queue Stats
42W - 14L
1,800 Elo+
Party 2
Danzaburou
Danzaburou
Swizly
Danzaburou
Level 171
God Stats
0W - 1L
1,500 SR
Queue Stats
33W - 10L
1,784 Elo+
Party 2
Maui
Maui
pandabearexe
Maui
Level 188
God Stats
2W - 4L
1,639 SR
Queue Stats
91W - 63L
1,755 Elo+
Party 2
Set
Set
Ċlown
Set
Level 175
God Stats
0W - 1L
1,500 SR
Queue Stats
43W - 12L
1,831 Elo+
Party 2
Team Averages
Level 172
1,492 SR
1,755 Elo+

VS

Team Averages
Level 128
1,539 SR
1,545 Elo+
Bellona
Bellona
 
Bellona
Level 100
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
AwakenedGarou25
Fenrir
Level 114
God Stats
14W - 9L
1,772 SR
Queue Stats
102W - 95L
1,552 Elo+
Party 1
Poseidon
Poseidon
Electroshadic
Poseidon
Level 217
God Stats
4W - 4L
1,679 SR
Queue Stats
249W - 237L
1,542 Elo+
Party 1
Hachiman
Hachiman
PartyTimeCorgi
Hachiman
Level 127
God Stats
1W - 0L
1,266 SR
Queue Stats
44W - 38L
1,532 Elo+
Solo
Aphrodite
Aphrodite
ZionZenX
Aphrodite
Level 82
God Stats
6W - 2L
1,480 SR
Queue Stats
88W - 82L
1,598 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
Gatr
Arachne
11
0 / 1 / 1
5,435
544
2,432
7,868
4,162
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Sol
Juvals
Sol
9
0 / 3 / 1
5,208
521
6,302
8,288
2,444
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Magic Focus

Magic Focus

+20
Magical Power

Danzaburou
Swizly
Danzaburou
8
0 / 2 / 1
5,047
505
5,490
8,286
3,190
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

7
0 / 1 / 0
4,942
494
1,680
9,043
6,908
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Set
Ċlown
Set
10
3 / 3 / 0
5,905
591
6,057
9,744
4,826
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
 
Bellona
11
2 / 1 / 1
6,476
648
6,197
8,488
6,066
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

10
4 / 0 / 4
6,016
602
7,429
8,425
3,897
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Poseidon
Electroshadic
Poseidon
11
3 / 1 / 2
6,197
620
6,609
5,174
1,678
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Hachiman
10
1 / 0 / 4
5,755
576
6,723
5,326
2,185
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Aphrodite
ZionZenX
Aphrodite
8
0 / 1 / 5
5,265
527
3,052
8,215
5,323
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
26
3
Kills
10
10
Deaths
3
3
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Bellona
 
Bellona
2
1
1
2.5
W
4
0
4
6
W
Poseidon
Electroshadic
Poseidon
3
1
2
4
L
Arachne
Gatr
Arachne
0
1
1
0.5
L
Sol
Juvals
Sol
0
3
1
0.17
W
Hachiman
1
0
4
3
L
Danzaburou
Swizly
Danzaburou
0
2
1
0.25
W
Aphrodite
ZionZenX
Aphrodite
0
1
5
2.5
L
0
1
0
0
L
Set
Ċlown
Set
3
3
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,961
Damage
30,010
43,229
Taken
35,628
21,530
Mitigated
19,149
16,512
Healing
13,631
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bellona
 
Bellona
6,197
2,979
0
3,322
8,488
6,066
0
0
8,488
0
50,394
W
7,429
1,708
0
1,522
8,425
3,897
0
3,445
4,980
0
25,506
W
Poseidon
Electroshadic
Poseidon
6,609
1,025
0
560
5,174
1,678
0
2,880
2,294
47,202
0
L
Arachne
Gatr
Arachne
2,432
1,227
0
4,018
7,868
4,162
0
0
7,868
0
33,177
L
Sol
Juvals
Sol
6,302
2,057
0
4,082
8,288
2,444
0
2,703
5,585
41,244
0
W
Hachiman
6,723
3,455
0
1,805
5,326
2,185
756
117
5,209
0
44,327
L
Danzaburou
Swizly
Danzaburou
5,490
2,650
0
2,843
8,286
3,190
0
2,111
6,175
0
35,312
W
Aphrodite
ZionZenX
Aphrodite
3,052
496
1,921
4,501
8,215
5,323
135
1,640
6,575
18,563
0
L
1,680
351
1,277
2,679
9,043
6,908
0
2,278
6,765
10,231
0
L
Set
Ċlown
Set
6,057
3,115
0
1,613
9,744
4,826
58
2,569
7,175
0
43,531

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,537
Gold Earned
29,709
279
Minions Killed
309
0
Camps Cleared
0
1,023,104
Distance Traveled
1,017,387
11
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bellona
6,476
648
99
10
0
170,244
0
W
Fenrir
6,016
602
38
4
0
237,166
6
W
Poseidon
6,197
620
74
7
0
220,840
4
L
Arachne
5,435
544
62
6
0
216,650
0
L
Sol
5,208
521
63
6
0
187,225
4
W
Hachiman
5,755
576
67
7
0
189,168
0
L
Danzaburou
5,047
505
61
6
0
197,114
5
W
Aphrodite
5,265
527
31
3
0
199,969
4
L
Maui
4,942
494
19
2
0
197,054
2
L
Set
5,905
591
74
7
0
225,061
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role