Player Matchup

Artemis
Artemis
ArrogantOtter
Artemis
Level 60
God Stats
79W - 82L
1,399 SR
Queue Stats
163W - 178L
1,297 Elo+
Party 1
Cthulhu
Cthulhu
BroTwiggEarth
Cthulhu
Level 155
God Stats
2W - 3L
990 SR
Queue Stats
64W - 64L
1,370 Elo+
Party 1
Kukulkan
Kukulkan
Glisard
Kukulkan
Level 112
God Stats
4W - 12L
1,260 SR
Queue Stats
200W - 209L
1,345 Elo+
Party 1
Team Averages
Level 109
1,216 SR
1,337 Elo+

VS

Team Averages
Level 101
1,398 SR
1,325 Elo+
Atlas
Atlas
Coolgaymer69195
Atlas
Level 120
God Stats
15W - 17L
1,132 SR
Queue Stats
321W - 350L
1,271 Elo+
Solo
Ao Kuang
Ao Kuang
Dettol Glen 20
Ao Kuang
Level 45
God Stats
1W - 3L
1,500 SR
Queue Stats
21W - 39L
1,320 Elo+
Solo
Sun Wukong
Sun Wukong
THAUMATURGE3022
Sun Wukong
Level 138
God Stats
115W - 115L
1,563 SR
Queue Stats
909W - 954L
1,385 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
13
4 / 0 / 2
7,511
751
8,197
4,016
1,697
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Cthulhu
11
4 / 2 / 4
7,456
746
6,999
7,344
6,579
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Kukulkan
Glisard
Kukulkan
12
0 / 0 / 7
7,213
721
6,583
5,885
2,347
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 1 / 1
6,717
672
3,391
9,070
5,460
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Ao Kuang
11
2 / 3 / 0
6,752
675
4,218
11,175
6,370
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Sun Wukong
THAUMATURGE3022
Sun Wukong
10
0 / 4 / 0
6,168
617
3,921
10,089
5,192
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
3
8
Kills
2
2
Deaths
8
13
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Artemis
4
0
2
5
W
Cthulhu
4
2
4
3
L
0
1
1
0.5
L
Ao Kuang
2
3
0
0.67
W
Kukulkan
Glisard
Kukulkan
0
0
7
3.5
L
Sun Wukong
THAUMATURGE3022
Sun Wukong
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,779
Damage
11,530
17,245
Taken
30,334
10,623
Mitigated
17,022
3,459
Healing
3,796
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artemis
8,197
4,962
511
270
4,016
1,697
2,328
2,248
1,596
0
16,477
W
Cthulhu
6,999
788
487
378
7,344
6,579
0
3,078
3,963
16,340
0
L
3,391
990
1,091
755
9,070
5,460
0
4,209
4,611
13,725
0
L
Ao Kuang
4,218
661
0
1,087
11,175
6,370
0
5,534
5,411
7,563
0
W
Kukulkan
Glisard
Kukulkan
6,583
261
400
1,413
5,885
2,347
783
1,712
4,051
36,786
0
L
Sun Wukong
THAUMATURGE3022
Sun Wukong
3,921
544
0
863
10,089
5,192
0
3,188
6,655
0
28,647

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,180
Gold Earned
19,637
109
Minions Killed
80
0
Camps Cleared
0
523,966
Distance Traveled
491,580
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artemis
7,511
751
19
2
0
173,165
0
W
Cthulhu
7,456
746
19
2
0
165,613
0
L
Atlas
6,717
672
28
3
0
135,120
0
L
Ao Kuang
6,752
675
9
1
0
184,368
0
W
Kukulkan
7,213
721
71
7
0
185,188
0
L
Sun Wukong
6,168
617
43
4
0
172,092
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role