Player Matchup

Chang'e
Chang'e
 
Chang'e
Level 61
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nox
Nox
CocoDaddy87
Nox
Level 110
God Stats
8W - 9L
1,120 SR
Queue Stats
232W - 209L
1,454 Elo+
Party 2
Kumbhakarna
Kumbhakarna
PsychotropicVex
Kumbhakarna
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
19W - 29L
1,267 Elo+
Party 2
Bellona
Bellona
TheWikedJoker
Bellona
Level 24
God Stats
3W - 3L
1,516 SR
Queue Stats
207W - 206L
1,387 Elo+
Party 2
Hera
Hera
ferric_spark
Hera
Level 126
God Stats
16W - 6L
1,924 SR
Queue Stats
805W - 813L
1,398 Elo+
Solo
Team Averages
Level 68
1,512 SR
1,401 Elo+

VS

Team Averages
Level 86
1,363 SR
1,428 Elo+
Jormungandr
Jormungandr
MzzMurder
Jormungandr
Level 101
God Stats
0W - 2L
1,500 SR
Queue Stats
136W - 235L
1,244 Elo+
Solo
Arachne
Arachne
Slingin0073496
Arachne
Level 49
God Stats
2W - 2L
1,319 SR
Queue Stats
191W - 179L
1,493 Elo+
Party 1
Terra
Terra
Stan759
Terra
Level 106
God Stats
2W - 3L
1,247 SR
Queue Stats
356W - 301L
1,490 Elo+
Party 1
He Bo
He Bo
Tegernako
He Bo
Level 88
God Stats
1W - 4L
1,251 SR
Queue Stats
158W - 149L
1,474 Elo+
Solo
Pele
Pele
crazymonkeyjp23
Pele
Level 87
God Stats
0W - 1L
1,500 SR
Queue Stats
501W - 464L
1,440 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
 
Chang'e
18
3 / 1 / 9
10,601
757
14,745
12,080
7,432
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

15
6 / 4 / 8
10,190
728
9,610
10,895
6,545
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Kumbhakarna
PsychotropicVex
Kumbhakarna
18
2 / 2 / 17
11,503
822
6,642
23,818
28,366
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Bellona
16
5 / 3 / 8
10,305
736
8,815
15,938
21,998
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

19
6 / 2 / 12
11,596
828
18,619
12,291
7,527
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
MzzMurder
Jormungandr
15
1 / 6 / 4
8,675
620
4,303
17,458
19,184
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 20 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Talisman

Talisman

+75
Health
+15
Magical Protection

16
0 / 4 / 4
8,523
609
9,999
14,245
15,862
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Terra
Stan759
Terra
17
1 / 3 / 3
9,519
680
8,579
17,006
21,118
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

He Bo
Tegernako
He Bo
18
8 / 6 / 0
10,299
736
20,504
14,756
7,215
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

4
0 / 3 / 1
4,142
296
0
2,425
680

Match Insights

Player Kills, Deaths, and Assists

76
Kill Participation
22
22
Kills
10
12
Deaths
22
54
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Chang'e
 
Chang'e
3
1
9
7.5
W
6
4
8
2.5
L
Jormungandr
MzzMurder
Jormungandr
1
6
4
0.5
W
Kumbhakarna
PsychotropicVex
Kumbhakarna
2
2
17
5.25
L
0
4
4
0.5
L
Terra
Stan759
Terra
1
3
3
0.83
L
He Bo
Tegernako
He Bo
8
6
0
1.33
W
Bellona
5
3
8
3
L
0
3
1
0.17
W
6
2
12
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,431
Damage
43,385
75,022
Taken
65,890
71,868
Mitigated
64,059
39,939
Healing
19,383
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chang'e
 
Chang'e
14,745
1,786
15,596
6,832
12,080
7,432
2,192
5,707
6,319
45,893
0
W
9,610
840
690
1,139
10,895
6,545
820
4,012
6,883
20,267
0
L
Jormungandr
MzzMurder
Jormungandr
4,303
1,524
0
0
17,458
19,184
280
11,850
5,115
20,050
0
W
Kumbhakarna
PsychotropicVex
Kumbhakarna
6,642
1,232
3,758
3,577
23,818
28,366
1,444
11,999
11,638
11,847
0
L
9,999
7,495
1,720
3,216
14,245
15,862
685
11,112
2,996
16
16,487
L
Terra
Stan759
Terra
8,579
387
4,200
5,428
17,006
21,118
149
13,039
3,640
19,860
0
L
He Bo
Tegernako
He Bo
20,504
594
1,153
3,666
14,756
7,215
742
11,190
3,350
46,674
0
W
Bellona
8,815
2,357
321
1,474
15,938
21,998
328
6,006
9,844
0
21,227
L
0
0
0
0
2,425
680
0
2,425
0
0
0
W
18,619
4,751
3,544
3,008
12,291
7,527
2,849
5,678
6,529
51,119
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,195
Gold Earned
41,158
213
Minions Killed
100
0
Camps Cleared
0
1,272,772
Distance Traveled
974,900
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chang'e
10,601
757
65
5
0
284,126
0
W
Nox
10,190
728
28
2
0
217,594
0
L
Jormungandr
8,675
620
13
1
0
206,262
0
W
Kumbhakarna
11,503
822
9
1
0
263,001
0
L
Arachne
8,523
609
17
1
0
240,943
0
L
Terra
9,519
680
13
1
0
274,623
0
L
He Bo
10,299
736
57
4
0
253,072
0
W
Bellona
10,305
736
18
1
0
243,701
0
L
Pele
4,142
296
0
0
0
0
0
W
Hera
11,596
828
93
7
0
264,350
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role