Player Matchup

Arachne
Arachne
GwynSylphi
Arachne
Level 14
God Stats
1W - 2L
1,501 SR
Queue Stats
1W - 5L
1,413 Elo+
Party 3
Atlas
Atlas
MiaGoodLizzy
Atlas
Level 26
God Stats
3W - 6L
1,474 SR
Queue Stats
3W - 10L
1,356 Elo+
Party 3
Cthulhu
Cthulhu
Qithelyn
Cthulhu
Level 42
God Stats
0W - 6L
1,172 SR
Queue Stats
14W - 31L
1,366 Elo+
Party 3
Nox
Nox
ShiningIdol
Nox
Level 26
God Stats
0W - 1L
1,699 SR
Queue Stats
3W - 9L
1,383 Elo+
Party 3
Martichoras
Martichoras
nekosareneko
Martichoras
Level 25
God Stats
2W - 5L
1,365 SR
Queue Stats
14W - 27L
1,408 Elo+
Party 3
Team Averages
Level 27
1,442 SR
1,385 Elo+

VS

Team Averages
Level 39
1,589 SR
1,624 Elo+
Izanami
Izanami
AlcoholicDad200
Izanami
Level 37
God Stats
2W - 0L
1,500 SR
Queue Stats
24W - 16L
1,613 Elo+
Party 2
Horus
Horus
CryptTheDemon
Horus
Level 4
God Stats
5W - 4L
1,285 SR
Queue Stats
18W - 17L
1,725 Elo+
Party 1
Hercules
Hercules
Drowsy4k_
Hercules
Level 29
God Stats
1W - 1L
1,757 SR
Queue Stats
41W - 43L
1,532 Elo+
Party 1
Thor
Thor
T33NvsBBC
Thor
Level 18
God Stats
4W - 1L
1,847 SR
Queue Stats
48W - 51L
1,643 Elo+
Party 2
Chang'e
Chang'e
TheMildBurrito
Chang'e
Level 105
God Stats
9W - 8L
1,557 SR
Queue Stats
134W - 104L
1,607 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
GwynSylphi
Arachne
12
1 / 3 / 2
7,531
502
4,125
12,305
4,547
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

10
2 / 2 / 0
7,043
470
3,304
11,840
9,085
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cthulhu
Qithelyn
Cthulhu
13
2 / 2 / 1
7,865
524
7,451
11,528
12,229
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

12
0 / 6 / 0
7,037
469
3,390
14,020
4,868
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Martichoras
nekosareneko
Martichoras
13
0 / 4 / 0
7,099
473
6,194
14,761
6,433
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 1 / 3
8,839
589
8,361
8,898
3,707
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

12
3 / 2 / 8
7,699
513
13,307
13,698
8,694
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Hercules
Drowsy4k_
Hercules
14
3 / 1 / 0
8,918
595
7,066
13,827
9,551
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Thor
16
3 / 1 / 0
9,199
613
1,908
9,921
4,200
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

15
6 / 0 / 2
9,411
627
14,978
9,187
3,820
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
30
5
Kills
17
17
Deaths
5
3
Assists
13
Player
Kills
Deaths
Assists
KDA
W
2
1
3
3.5
W
3
2
8
3.5
W
Hercules
Drowsy4k_
Hercules
3
1
0
3
L
Arachne
GwynSylphi
Arachne
1
3
2
0.67
L
2
2
0
1
L
Cthulhu
Qithelyn
Cthulhu
2
2
1
1.25
L
0
6
0
0
W
Thor
3
1
0
3
W
6
0
2
7
L
Martichoras
nekosareneko
Martichoras
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,464
Damage
45,620
64,454
Taken
55,531
37,162
Mitigated
29,972
12,977
Healing
22,920
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,361
5,875
0
3,046
8,898
3,707
1,127
603
8,295
0
80,674
W
13,307
5,573
668
2,065
13,698
8,694
73
2,688
11,010
0
34,727
W
Hercules
Drowsy4k_
Hercules
7,066
4,227
0
6,613
13,827
9,551
0
6,328
7,499
0
71,728
L
Arachne
GwynSylphi
Arachne
4,125
3,562
0
1,173
12,305
4,547
0
2,208
10,097
0
46,317
L
3,304
1,226
0
2,844
11,840
9,085
0
3,800
8,040
21,799
0
L
Cthulhu
Qithelyn
Cthulhu
7,451
1,388
0
3,781
11,528
12,229
0
0
11,528
54,831
0
L
3,390
702
0
661
14,020
4,868
0
7,827
6,193
46,324
0
W
Thor
1,908
378
0
5,385
9,921
4,200
153
116
9,805
0
81,819
W
14,978
1,778
800
4,343
9,187
3,820
484
4,410
4,777
77,763
0
L
Martichoras
nekosareneko
Martichoras
6,194
1,905
0
4,518
14,761
6,433
0
1,143
13,618
0
63,815

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,575
Gold Earned
44,066
411
Minions Killed
561
0
Camps Cleared
0
1,454,306
Distance Traveled
1,481,904
9
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
8,839
589
130
9
0
274,685
0
W
Horus
7,699
513
36
2
0
316,509
0
W
Hercules
8,918
595
133
9
0
267,574
0
L
Arachne
7,531
502
73
5
0
318,817
0
L
Atlas
7,043
470
22
1
0
285,334
4
L
Cthulhu
7,865
524
99
7
0
282,081
4
L
Nox
7,037
469
101
7
0
284,179
0
W
Thor
9,199
613
135
9
0
302,115
4
W
Chang'e
9,411
627
127
8
0
321,021
0
L
Martichoras
7,099
473
116
8
0
283,895
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role