Player Matchup

Bacchus
Bacchus
Gold IV
ChaboTheWolfBaby
Bacchus
Gold IV
Level 61
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 9L
1,641 MMR
Party 1
Skadi
Skadi
Platinum V
Erickorozcox
Skadi
Platinum V
Level 127
God Stats
5W - 9L
1,386 SR
Queue Stats
292W - 279L
1,659 MMR
Party 3
Yu Huang
Yu Huang
Platinum V
Eriksnc
Yu Huang
Platinum V
Level 128
God Stats
2W - 2L
1,889 SR
Queue Stats
262W - 253L
1,659 MMR
Party 3
Mulan
Mulan
Gold II
LocknessT2G
Mulan
Gold II
Level 157
God Stats
39W - 27L
1,537 SR
Queue Stats
424W - 427L
1,649 MMR
Solo
Mercury
Mercury
Gold III
ZimUXlll
Mercury
Gold III
Level 149
God Stats
3W - 6L
1,563 SR
Queue Stats
284W - 285L
1,663 MMR
Party 1
Team Averages
Gold II
Gold II
Average Tier
Level 124
1,575 SR
1,654 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 151
1,444 SR
1,654 MMR
Fenrir
Fenrir
Gold II
Azellf
Fenrir
Gold II
Level 147
God Stats
1W - 11L
1,256 SR
Queue Stats
398W - 401L
1,486 MMR
Party 4
Thoth
Thoth
Platinum V
DisJawn69
Thoth
Platinum V
Level 157
God Stats
0W - 1L
1,497 SR
Queue Stats
87W - 66L
1,732 MMR
Party 2
Horus
Horus
Gold II
Gelter4
Horus
Gold II
Level 135
God Stats
12W - 10L
1,611 SR
Queue Stats
40W - 39L
1,594 MMR
Party 2
Hercules
Hercules
Platinum IV
NeedAntidote
Hercules
Platinum IV
Level 157
God Stats
8W - 14L
1,533 SR
Queue Stats
214W - 195L
1,809 MMR
Party 4
Ishtar
Ishtar
Gold II
cuchulagamer019
Ishtar
Gold II
Level 161
God Stats
0W - 2L
1,323 SR
Queue Stats
50W - 52L
1,651 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
5
2 / 1 / 3
3,748
750
1,647
2,104
1,279
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

6
0 / 0 / 2
3,465
693
2,310
2,318
579
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Yu Huang
Eriksnc
Yu Huang
6
0 / 1 / 1
3,536
707
564
2,895
836
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

6
2 / 0 / 0
3,968
794
1,280
2,745
1,740
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate

Breastplate

+20
Physical Protection

Mercury
ZimUXlll
Mercury
6
3 / 0 / 1
3,812
762
1,092
2,965
790
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Bans
AresHadesHe Bo

VS

Bans
AphroditeAo KuangBakasura
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Azellf
Fenrir
5
0 / 2 / 0
3,019
604
985
4,167
1,172
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Thoth
DisJawn69
Thoth
7
1 / 2 / 0
3,698
740
1,949
2,610
741
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Horus
Gelter4
Horus
5
1 / 0 / 1
3,695
739
1,255
3,081
1,442
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Hercules
NeedAntidote
Hercules
1
0 / 0 / 0
2,406
481
0
0
0
5
0 / 3 / 1
3,194
639
795
3,931
1,438
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
4
7
Kills
2
2
Deaths
7
7
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Fenrir
Azellf
Fenrir
0
2
0
0
W
2
1
3
3.5
L
Thoth
DisJawn69
Thoth
1
2
0
0.5
W
0
0
2
1
W
Yu Huang
Eriksnc
Yu Huang
0
1
1
0.5
L
Horus
Gelter4
Horus
1
0
1
1.5
W
2
0
0
2
L
Hercules
NeedAntidote
Hercules
0
0
0
0
W
Mercury
ZimUXlll
Mercury
3
0
1
3.5
L
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

6,893
Damage
4,984
13,027
Taken
13,789
5,224
Mitigated
4,793
5,173
Healing
3,447
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
Azellf
Fenrir
985
478
0
500
4,167
1,172
0
0
3,982
0
8,521
W
1,647
202
0
528
2,104
1,279
0
0
2,104
8,211
0
L
Thoth
DisJawn69
Thoth
1,949
323
0
500
2,610
741
0
934
1,676
19,816
0
W
2,310
1,106
0
1,416
2,318
579
0
0
2,318
0
16,162
W
Yu Huang
Eriksnc
Yu Huang
564
70
0
875
2,895
836
60
1,816
1,079
20,833
0
L
Horus
Gelter4
Horus
1,255
872
628
1,602
3,081
1,442
0
280
2,801
0
7,842
W
1,280
49
0
1,606
2,745
1,740
0
0
2,745
0
14,955
L
Hercules
NeedAntidote
Hercules
0
0
0
0
0
0
0
0
0
0
0
W
Mercury
ZimUXlll
Mercury
1,092
848
0
748
2,965
790
0
133
2,832
0
16,105
L
795
406
0
217
3,931
1,438
0
997
2,934
0
14,509

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,529
Gold Earned
16,012
142
Minions Killed
94
0
Camps Cleared
0
518,086
Distance Traveled
373,258
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
3,019
604
17
3
0
87,353
0
W
Bacchus
3,748
750
16
3
0
111,243
0
L
Thoth
3,698
740
40
8
0
99,637
0
W
Skadi
3,465
693
27
5
0
98,954
0
W
Yu Huang
3,536
707
37
7
0
97,584
0
L
Horus
3,695
739
5
1
0
101,478
2
W
Mulan
3,968
794
29
6
0
73,517
0
L
Hercules
2,406
481
0
0
0
0
0
W
Mercury
3,812
762
33
7
0
136,788
0
L
Ishtar
3,194
639
32
6
0
84,790
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role