Player Matchup

Artemis
Artemis
Beckster_420
Artemis
Level 58
God Stats
17W - 15L
1,503 SR
Queue Stats
27W - 25L
1,369 Elo+
Party 1
Bacchus
Bacchus
OrangeFirebug
Bacchus
Level 17
God Stats
6W - 5L
1,579 SR
Queue Stats
7W - 10L
1,287 Elo+
Party 1
Anubis
Anubis
xCrucifyM3
Anubis
Level 32
God Stats
5W - 9L
1,487 SR
Queue Stats
9W - 11L
1,323 Elo+
Party 1
Team Averages
Level 36
1,523 SR
1,326 Elo+

VS

Team Averages
Level 70
1,439 SR
1,391 Elo+
Charybdis
Charybdis
AkaLatios
Charybdis
Level 125
God Stats
1W - 0L
1,500 SR
Queue Stats
43W - 40L
1,379 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
FadedWork
Morgan Le Fay
Level 19
God Stats
1W - 0L
1,500 SR
Queue Stats
33W - 28L
1,449 Elo+
Party 2
Sobek
Sobek
Josh much
Sobek
Level 66
God Stats
2W - 2L
1,317 SR
Queue Stats
92W - 89L
1,346 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
Beckster_420
Artemis
16
4 / 3 / 3
9,981
713
13,087
12,015
6,008
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bacchus
13
1 / 3 / 4
8,626
616
3,518
10,776
14,920
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Anubis
xCrucifyM3
Anubis
13
2 / 9 / 4
9,108
651
8,943
13,899
7,722
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
AkaLatios
Charybdis
19
11 / 1 / 1
12,743
910
16,127
8,104
3,138
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Morgan Le Fay
FadedWork
Morgan Le Fay
14
2 / 3 / 8
9,855
704
8,562
10,688
3,979
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sobek
Josh much
Sobek
15
1 / 3 / 10
10,780
770
5,098
17,741
16,573
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
33
7
Kills
14
15
Deaths
7
11
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Charybdis
AkaLatios
Charybdis
11
1
1
11.5
L
Artemis
Beckster_420
Artemis
4
3
3
1.83
W
Morgan Le Fay
FadedWork
Morgan Le Fay
2
3
8
2
W
Sobek
Josh much
Sobek
1
3
10
2
L
Bacchus
1
3
4
1
L
Anubis
xCrucifyM3
Anubis
2
9
4
0.44

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,548
Damage
29,787
36,690
Taken
36,533
28,650
Mitigated
23,690
5,365
Healing
10,858
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Charybdis
AkaLatios
Charybdis
16,127
7,678
0
4,321
8,104
3,138
2,069
2,879
5,225
0
92,416
L
Artemis
Beckster_420
Artemis
13,087
7,073
332
3,247
12,015
6,008
1,181
4,127
7,888
0
42,556
W
Morgan Le Fay
FadedWork
Morgan Le Fay
8,562
956
0
889
10,688
3,979
1,414
5,223
5,465
28,006
0
W
Sobek
Josh much
Sobek
5,098
214
2,062
3,586
17,741
16,573
110
4,811
12,930
17,677
0
L
Bacchus
3,518
166
309
1,020
10,776
14,920
189
4,697
6,079
11,090
0
L
Anubis
xCrucifyM3
Anubis
8,943
94
155
302
13,899
7,722
428
5,124
8,775
32,925
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,715
Gold Earned
33,378
123
Minions Killed
193
0
Camps Cleared
0
642,837
Distance Traveled
747,765
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Charybdis
12,743
910
145
10
0
269,397
0
L
Artemis
9,981
713
64
5
0
241,356
0
W
Morgan Le Fay
9,855
704
33
2
0
234,133
0
W
Sobek
10,780
770
15
1
0
244,235
2
L
Bacchus
8,626
616
5
0
0
199,871
0
L
Anubis
9,108
651
54
4
0
201,610
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role