Player Matchup

King Arthur
King Arthur
 
King Arthur
Level 87
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Baron Samedi
Baron Samedi
Absolito
Baron Samedi
Level 129
God Stats
2W - 3L
1,378 SR
Queue Stats
270W - 225L
1,570 Elo+
Solo
Danzaburou
Danzaburou
Forskarn
Danzaburou
Level 98
God Stats
1W - 3L
1,500 SR
Queue Stats
161W - 152L
1,406 Elo+
Solo
Pele
Pele
Semtäx
Pele
Level 120
God Stats
10W - 8L
1,468 SR
Queue Stats
479W - 477L
1,469 Elo+
Solo
Nu Wa
Nu Wa
itsmemario96
Nu Wa
Level 80
God Stats
1W - 0L
1,528 SR
Queue Stats
1W - 2L
1,261 Elo+
Solo
Team Averages
Level 103
1,475 SR
1,441 Elo+

VS

Team Averages
Level 124
1,504 SR
1,484 Elo+
Thoth
Thoth
Ceela
Thoth
Level 112
God Stats
103W - 121L
1,464 SR
Queue Stats
445W - 476L
1,507 Elo+
Solo
Awilix
Awilix
LHART94
Awilix
Level 146
God Stats
14W - 14L
1,522 SR
Queue Stats
164W - 162L
1,564 Elo+
Solo
Ah Puch
Ah Puch
Loonalicht
Ah Puch
Level 144
God Stats
4W - 6L
1,592 SR
Queue Stats
302W - 304L
1,410 Elo+
Solo
Horus
Horus
Metakiller41
Horus
Level 101
God Stats
2W - 2L
1,500 SR
Queue Stats
202W - 157L
1,482 Elo+
Solo
Sol
Sol
MightyActionX丶
Sol
Level 117
God Stats
25W - 20L
1,441 SR
Queue Stats
402W - 399L
1,457 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
10
1 / 3 / 1
6,116
510
4,923
12,640
9,717
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Baron Samedi
Absolito
Baron Samedi
9
1 / 1 / 4
6,150
513
5,290
9,063
7,481
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Danzaburou
Forskarn
Danzaburou
12
2 / 0 / 2
6,859
572
5,908
6,968
2,899
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Pele
Semtäx
Pele
12
2 / 3 / 2
6,959
580
5,390
10,488
3,658
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

11
1 / 3 / 2
6,829
569
4,408
4,588
1,314
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
Ceela
Thoth
2
0 / 0 / 0
3,943
329
245
697
212
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Awilix
LHART94
Awilix
12
6 / 1 / 2
7,036
586
10,461
10,782
3,982
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Ah Puch
Loonalicht
Ah Puch
11
2 / 2 / 2
6,539
545
9,257
9,243
3,723
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

10
1 / 2 / 3
6,265
522
3,633
10,206
8,402
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

11
1 / 2 / 1
6,108
509
6,608
7,553
2,652
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
18
7
Kills
10
10
Deaths
7
11
Assists
8
Player
Kills
Deaths
Assists
KDA
W
King Arthur
 
King Arthur
1
3
1
0.5
W
Baron Samedi
Absolito
Baron Samedi
1
1
4
3
L
Thoth
Ceela
Thoth
0
0
0
0
W
Danzaburou
Forskarn
Danzaburou
2
0
2
3
L
Awilix
LHART94
Awilix
6
1
2
7
L
Ah Puch
Loonalicht
Ah Puch
2
2
2
1.5
L
1
2
3
1.25
L
1
2
1
0.75
W
Pele
Semtäx
Pele
2
3
2
1
W
1
3
2
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,919
Damage
30,204
43,747
Taken
38,481
25,069
Mitigated
18,971
12,700
Healing
13,911
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
 
King Arthur
4,923
183
0
2,380
12,640
9,717
90
7,225
5,415
0
32,255
W
Baron Samedi
Absolito
Baron Samedi
5,290
555
650
3,628
9,063
7,481
200
3,098
5,965
22,412
0
L
Thoth
Ceela
Thoth
245
0
0
0
697
212
0
629
68
3,399
0
W
Danzaburou
Forskarn
Danzaburou
5,908
3,135
0
3,703
6,968
2,899
818
3,284
3,684
0
41,365
L
Awilix
LHART94
Awilix
10,461
4,233
0
330
10,782
3,982
0
2,378
8,404
0
51,319
L
Ah Puch
Loonalicht
Ah Puch
9,257
1,190
0
4,851
9,243
3,723
17
1,634
7,609
46,811
0
L
3,633
1,712
2,096
3,917
10,206
8,402
0
2,955
7,251
0
16,769
L
6,608
2,587
0
2,717
7,553
2,652
0
2,102
5,451
48,809
0
W
Pele
Semtäx
Pele
5,390
1,295
0
2,339
10,488
3,658
0
2,054
8,434
0
51,436
W
4,408
1,082
0
0
4,588
1,314
982
415
4,139
42,769
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,913
Gold Earned
29,891
299
Minions Killed
255
0
Camps Cleared
0
1,162,517
Distance Traveled
998,733
2
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
6,116
510
52
4
0
241,538
0
W
Baron Samedi
6,150
513
20
2
0
232,904
2
L
Thoth
3,943
329
8
1
0
36,215
0
W
Danzaburou
6,859
572
65
5
0
229,101
0
L
Awilix
7,036
586
75
6
0
291,849
0
L
Ah Puch
6,539
545
70
6
0
219,594
4
L
Horus
6,265
522
13
1
0
234,875
1
L
Sol
6,108
509
89
7
0
216,200
0
W
Pele
6,959
580
87
7
0
255,798
0
W
Nu Wa
6,829
569
75
6
0
203,176
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role