Player Matchup

Izanami
Izanami
Brozarak
Izanami
Level 25
God Stats
0W - 2L
1,418 SR
Queue Stats
1W - 3L
1,307 Elo+
Party 1
Kukulkan
Kukulkan
Galixyyy
Kukulkan
Level 92
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 8L
1,482 Elo+
Party 1
Sylvanus
Sylvanus
denirowarren
Sylvanus
Level 136
God Stats
0W - 2L
1,623 SR
Queue Stats
26W - 18L
1,577 Elo+
Party 1
Team Averages
Level 84
1,514 SR
1,455 Elo+

VS

Team Averages
Level 126
1,473 SR
1,510 Elo+
Janus
Janus
 
Janus
Level 61
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fafnir
Fafnir
RICK JAMES FISH
Fafnir
Level 188
God Stats
3W - 2L
1,369 SR
Queue Stats
117W - 133L
1,462 Elo+
Party 2
Neith
Neith
RockNRoldy
Neith
Level 129
God Stats
12W - 12L
1,550 SR
Queue Stats
292W - 292L
1,568 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Brozarak
Izanami
14
0 / 2 / 2
8,694
669
6,353
11,566
5,649
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Kukulkan
Galixyyy
Kukulkan
14
1 / 3 / 1
8,710
670
11,730
10,588
5,467
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Sylvanus
denirowarren
Sylvanus
14
1 / 2 / 1
8,893
684
6,592
14,426
16,279
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Last Gasp

Last Gasp

+70
Magical Power
+150
Health
+200
Mana
+15
Magical Penetration

PASSIVE - After healing an allied god with an ability you gain 10 Magical Power per 10% of their missing Health for 8s. This effect can only occur once every 8s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
16
4 / 1 / 3
9,812
755
13,892
8,500
3,439
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

13
1 / 0 / 3
9,484
730
5,767
13,147
19,249
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Neith
15
2 / 1 / 5
9,378
721
8,767
8,767
3,388
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
18
2
Kills
7
7
Deaths
2
4
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Janus
 
Janus
4
1
3
5.5
L
Izanami
Brozarak
Izanami
0
2
2
0.5
L
Kukulkan
Galixyyy
Kukulkan
1
3
1
0.5
W
1
0
3
2.5
W
Neith
2
1
5
4.5
L
Sylvanus
denirowarren
Sylvanus
1
2
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,675
Damage
28,426
36,580
Taken
30,414
27,395
Mitigated
26,076
14,464
Healing
8,210
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
 
Janus
13,892
970
51
1,325
8,500
3,439
505
6,436
2,064
46,728
0
L
Izanami
Brozarak
Izanami
6,353
3,992
0
3,959
11,566
5,649
850
6,874
4,292
0
39,883
L
Kukulkan
Galixyyy
Kukulkan
11,730
672
0
2,094
10,588
5,467
80
6,339
4,051
41,739
0
W
5,767
1,001
0
3,894
13,147
19,249
395
5,486
7,661
14,468
0
W
Neith
8,767
4,177
0
2,940
8,767
3,388
2,024
6,101
2,666
0
42,531
L
Sylvanus
denirowarren
Sylvanus
6,592
2,061
3,831
4,580
14,426
16,279
416
5,799
8,359
23,467
8,390

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,297
Gold Earned
28,674
166
Minions Killed
157
0
Camps Cleared
0
677,559
Distance Traveled
756,122
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
9,812
755
86
7
0
275,346
0
L
Izanami
8,694
669
74
6
0
216,958
0
L
Kukulkan
8,710
670
53
4
0
234,544
0
W
Fafnir
9,484
730
11
1
0
224,940
1
W
Neith
9,378
721
60
5
0
255,836
0
L
Sylvanus
8,893
684
39
3
0
226,057
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role