Player Matchup

Nemesis
Nemesis
Darth1Revan
Nemesis
Level 90
God Stats
2W - 2L
1,766 SR
Queue Stats
134W - 127L
1,400 Elo+
Party 1
Sun Wukong
Sun Wukong
GodsLion TVC
Sun Wukong
Level 69
God Stats
5W - 10L
1,184 SR
Queue Stats
225W - 228L
1,386 Elo+
Party 1
Charybdis
Charybdis
NeuroticLeek
Charybdis
Level 105
God Stats
4W - 6L
1,372 SR
Queue Stats
11W - 16L
1,354 Elo+
Solo
Cerberus
Cerberus
silent-gold6
Cerberus
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
67W - 63L
1,523 Elo+
Solo
Thoth
Thoth
sus_Yermingt0n
Thoth
Level 122
God Stats
2W - 1L
1,500 SR
Queue Stats
466W - 408L
1,518 Elo+
Solo
Team Averages
Level 99
1,464 SR
1,436 Elo+

VS

Team Averages
Level 113
1,588 SR
1,520 Elo+
Bakasura
Bakasura
 
Bakasura
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hera
Hera
Demarmenos
Hera
Level 141
God Stats
3W - 1L
1,798 SR
Queue Stats
163W - 126L
1,634 Elo+
Solo
Surtr
Surtr
Grimey Tank
Surtr
Level 88
God Stats
11W - 9L
1,629 SR
Queue Stats
92W - 95L
1,488 Elo+
Solo
Aphrodite
Aphrodite
Hex Anxiety2459
Aphrodite
Level 95
God Stats
4W - 2L
1,605 SR
Queue Stats
28W - 20L
1,548 Elo+
Solo
Neith
Neith
VampireOfMercy
Neith
Level 94
God Stats
56W - 61L
1,410 SR
Queue Stats
96W - 111L
1,430 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Darth1Revan
Nemesis
14
2 / 6 / 3
8,551
503
4,801
15,790
7,270
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Sun Wukong
GodsLion TVC
Sun Wukong
13
0 / 3 / 3
7,943
467
5,213
12,049
10,401
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Charybdis
NeuroticLeek
Charybdis
12
0 / 4 / 2
7,227
425
7,021
13,798
5,014
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Cerberus
silent-gold6
Cerberus
11
1 / 4 / 2
7,026
413
5,106
17,694
15,499
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

14
3 / 3 / 2
8,921
525
11,358
9,993
3,947
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
 
Bakasura
16
7 / 3 / 0
9,884
581
10,801
13,332
6,042
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

15
7 / 2 / 1
9,366
551
17,954
12,774
6,399
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

1
0 / 0 / 0
4,897
288
0
0
0
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Aphrodite
Hex Anxiety2459
Aphrodite
14
4 / 0 / 7
9,131
537
6,753
11,546
10,288
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

14
2 / 2 / 7
8,540
502
10,000
11,843
5,414
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
35
6
Kills
20
20
Deaths
7
12
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Bakasura
 
Bakasura
7
3
0
2.33
L
Nemesis
Darth1Revan
Nemesis
2
6
3
0.58
W
7
2
1
3.75
L
Sun Wukong
GodsLion TVC
Sun Wukong
0
3
3
0.5
W
0
0
0
0
W
Aphrodite
Hex Anxiety2459
Aphrodite
4
0
7
7.5
L
Charybdis
NeuroticLeek
Charybdis
0
4
2
0.25
W
2
2
7
2.75
L
Cerberus
silent-gold6
Cerberus
1
4
2
0.5
L
3
3
2
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,499
Damage
45,508
69,324
Taken
49,495
42,131
Mitigated
28,143
13,823
Healing
21,195
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bakasura
 
Bakasura
10,801
7,907
0
3,219
13,332
6,042
1,026
2,245
11,087
0
72,430
L
Nemesis
Darth1Revan
Nemesis
4,801
1,517
0
3,056
15,790
7,270
807
4,907
10,073
0
55,986
W
17,954
4,761
0
949
12,774
6,399
120
5,836
6,938
91,690
0
L
Sun Wukong
GodsLion TVC
Sun Wukong
5,213
534
0
446
12,049
10,401
388
1,339
10,010
0
53,504
W
0
0
0
0
0
0
0
0
0
0
0
W
Aphrodite
Hex Anxiety2459
Aphrodite
6,753
538
6,233
6,782
11,546
10,288
203
4,384
7,162
35,000
0
L
Charybdis
NeuroticLeek
Charybdis
7,021
4,171
515
3,232
13,798
5,014
1,378
7,257
6,541
0
52,671
W
10,000
4,797
312
3,700
11,843
5,414
1,717
3,999
7,844
0
64,162
L
Cerberus
silent-gold6
Cerberus
5,106
347
404
5,670
17,694
15,499
0
5,600
12,094
33,455
0
L
11,358
500
0
500
9,993
3,947
343
5,604
4,194
79,572
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,668
Gold Earned
41,818
447
Minions Killed
422
0
Camps Cleared
0
1,563,671
Distance Traveled
1,232,834
4
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bakasura
9,884
581
124
7
0
294,093
0
L
Nemesis
8,551
503
78
5
0
300,063
0
W
Hera
9,366
551
152
9
0
326,061
0
L
Sun Wukong
7,943
467
77
5
0
358,091
0
W
Surtr
4,897
288
0
0
0
0
0
W
Aphrodite
9,131
537
46
3
0
316,263
1
L
Charybdis
7,227
425
84
5
0
283,983
0
W
Neith
8,540
502
100
6
0
296,417
0
L
Cerberus
7,026
413
77
5
0
300,087
4
L
Thoth
8,921
525
131
8
0
321,447
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role