Player Matchup

Horus
Horus
AngelsWave82788
Horus
Level 101
God Stats
2W - 3L
1,274 SR
Queue Stats
213W - 208L
1,418 Elo+
Party 1
Cthulhu
Cthulhu
daniel110818
Cthulhu
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 1
Chang'e
Chang'e
kitsune1055
Chang'e
Level 7
God Stats
0W - 1L
1,736 SR
Queue Stats
0W - 3L
1,500 Elo+
Party 1
Team Averages
Level 38
1,503 SR
1,473 Elo+

VS

Team Averages
Level 49
1,622 SR
1,628 Elo+
Neith
Neith
 
Neith
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ganesha
Ganesha
BBlackmagiC6570
Ganesha
Level 5
God Stats
2W - 0L
1,500 SR
Queue Stats
60W - 12L
1,795 Elo+
Party 2
Sobek
Sobek
DaddyTofuu
Sobek
Level 17
God Stats
3W - 0L
1,867 SR
Queue Stats
58W - 14L
1,589 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 4 / 1
5,673
810
2,834
10,053
6,112
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Cthulhu
daniel110818
Cthulhu
7
0 / 6 / 1
4,899
700
2,035
7,587
3,781
Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Chang'e
kitsune1055
Chang'e
9
1 / 6 / 1
5,334
762
2,541
9,156
3,110
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
12
12 / 0 / 4
8,227
1,175
10,909
4,196
1,541
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

11
0 / 1 / 15
6,227
890
5,212
4,949
2,284
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Sobek
11
4 / 1 / 10
6,719
960
6,072
7,345
6,244
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
45
1
Kills
16
16
Deaths
2
3
Assists
29
Player
Kills
Deaths
Assists
KDA
W
Neith
 
Neith
12
0
4
14
L
0
4
1
0.13
W
0
1
15
7.5
W
Sobek
4
1
10
9
L
Cthulhu
daniel110818
Cthulhu
0
6
1
0.08
L
Chang'e
kitsune1055
Chang'e
1
6
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,410
Damage
22,193
26,796
Taken
16,490
13,003
Mitigated
10,069
3,159
Healing
8,028
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
 
Neith
10,909
5,855
0
2,306
4,196
1,541
1,938
1,571
2,625
0
33,943
L
2,834
1,157
275
1,575
10,053
6,112
0
5,085
4,968
0
18,009
W
5,212
988
0
1,622
4,949
2,284
129
1,584
3,365
20,040
0
W
Sobek
6,072
660
0
4,100
7,345
6,244
30
1,453
5,600
19,309
0
L
Cthulhu
daniel110818
Cthulhu
2,035
578
0
65
7,587
3,781
0
2,666
4,921
6,284
0
L
Chang'e
kitsune1055
Chang'e
2,541
1,100
467
777
9,156
3,110
0
3,593
5,563
7,676
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

15,906
Gold Earned
21,173
54
Minions Killed
88
0
Camps Cleared
0
302,702
Distance Traveled
420,217
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
8,227
1,175
48
7
0
128,190
0
L
Horus
5,673
810
26
4
0
129,425
0
W
Ganesha
6,227
890
2
0
0
145,766
0
W
Sobek
6,719
960
38
5
0
146,261
0
L
Cthulhu
4,899
700
9
1
0
80,563
0
L
Chang'e
5,334
762
19
3
0
92,714
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role