Player Matchup

Loki
Loki
JustButters00
Loki
Level 108
God Stats
6W - 2L
1,713 SR
Queue Stats
173W - 146L
1,565 Elo+
Party 1
Janus
Janus
SavageSwag04
Janus
Level 82
God Stats
0W - 1L
1,500 SR
Queue Stats
60W - 51L
1,501 Elo+
Party 1
Anubis
Anubis
SleezyPeazy
Anubis
Level 103
God Stats
0W - 1L
1,500 SR
Queue Stats
48W - 47L
1,470 Elo+
Party 1
Rama
Rama
Tyroneous
Rama
Level 86
God Stats
18W - 9L
1,820 SR
Queue Stats
79W - 67L
1,571 Elo+
Party 1
Horus
Horus
luckytshirts
Horus
Level 89
God Stats
10W - 3L
1,726 SR
Queue Stats
220W - 189L
1,524 Elo+
Solo
Team Averages
Level 94
1,652 SR
1,526 Elo+

VS

Team Averages
Level 102
1,581 SR
1,588 Elo+
Horus
Horus
BILLS300
Horus
Level 136
God Stats
2W - 3L
1,500 SR
Queue Stats
224W - 189L
1,574 Elo+
Party 2
Thoth
Thoth
HoldMyHandXO
Thoth
Level 54
God Stats
3W - 2L
1,515 SR
Queue Stats
86W - 62L
1,615 Elo+
Party 3
Danzaburou
Danzaburou
RazielRX
Danzaburou
Level 204
God Stats
24W - 18L
1,531 SR
Queue Stats
473W - 454L
1,523 Elo+
Solo
The Morrigan
The Morrigan
WilliamAdolphe
The Morrigan
Level 49
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 7L
1,728 Elo+
Party 2
Cthulhu
Cthulhu
heyitsskittlez
Cthulhu
Level 69
God Stats
1W - 0L
1,858 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 7 / 4
7,782
458
8,073
16,156
5,953
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

13
2 / 10 / 4
8,380
493
7,637
14,337
5,912
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Anubis
13
2 / 8 / 2
8,527
502
12,241
18,064
8,143
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Rama
15
6 / 5 / 2
9,732
572
13,058
16,688
6,164
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

13
4 / 1 / 5
8,734
514
9,277
20,009
20,333
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
BILLS300
Horus
15
7 / 1 / 8
9,996
588
15,493
17,522
15,761
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

15
10 / 2 / 8
10,370
610
19,641
9,336
3,280
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Danzaburou
RazielRX
Danzaburou
14
2 / 7 / 0
8,519
501
9,429
17,026
7,330
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

The Morrigan
WilliamAdolphe
The Morrigan
18
12 / 3 / 7
11,413
671
15,429
13,873
5,896
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

12
0 / 4 / 9
8,378
493
7,580
14,288
12,379
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
63
17
Kills
31
31
Deaths
17
17
Assists
32
Player
Kills
Deaths
Assists
KDA
W
Horus
BILLS300
Horus
7
1
8
11
W
10
2
8
7
L
3
7
4
0.71
W
Danzaburou
RazielRX
Danzaburou
2
7
0
0.29
L
2
10
4
0.4
L
Anubis
2
8
2
0.38
L
Rama
6
5
2
1.4
W
The Morrigan
WilliamAdolphe
The Morrigan
12
3
7
5.17
W
0
4
9
1.13
L
4
1
5
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,286
Damage
67,572
85,254
Taken
72,045
46,505
Mitigated
44,646
19,119
Healing
29,116
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Horus
BILLS300
Horus
15,493
6,608
1,840
9,104
17,522
15,761
235
10,001
7,521
0
66,474
W
19,641
525
0
625
9,336
3,280
374
2,349
6,987
63,706
0
L
8,073
2,145
0
519
16,156
5,953
0
7,197
8,862
0
58,509
W
Danzaburou
RazielRX
Danzaburou
9,429
3,632
0
5,544
17,026
7,330
847
540
16,486
0
68,140
L
7,637
633
0
0
14,337
5,912
0
10,100
4,096
66,777
0
L
Anubis
12,241
687
0
5,403
18,064
8,143
0
3,158
13,977
60,366
0
L
Rama
13,058
11,129
0
3,410
16,688
6,164
416
7,071
9,566
0
75,567
W
The Morrigan
WilliamAdolphe
The Morrigan
15,429
3,232
0
6,338
13,873
5,896
292
3,162
10,674
90,546
5,711
W
7,580
674
1,527
4,138
14,288
12,379
0
3,789
10,499
32,980
0
L
9,277
3,643
1,732
8,055
20,009
20,333
0
12,055
7,751
0
23,747

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,155
Gold Earned
48,676
421
Minions Killed
450
0
Camps Cleared
0
1,609,270
Distance Traveled
1,700,267
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
9,996
588
95
6
0
375,907
0
W
Thoth
10,370
610
91
5
0
363,026
3
L
Loki
7,782
458
86
5
0
360,543
0
W
Danzaburou
8,519
501
83
5
0
303,723
0
L
Janus
8,380
493
120
7
0
321,729
0
L
Anubis
8,527
502
83
5
0
252,254
0
L
Rama
9,732
572
117
7
0
297,361
0
W
The Morrigan
11,413
671
134
8
0
344,270
0
W
Cthulhu
8,378
493
47
3
0
313,341
0
L
Horus
8,734
514
15
1
0
377,383
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role