Player Matchup

Merlin
Merlin
ComePeek
Merlin
Level 64
God Stats
9W - 10L
1,501 SR
Queue Stats
224W - 172L
1,515 Elo+
Party 2
Cerberus
Cerberus
GMOATA
Cerberus
Level 125
God Stats
2W - 2L
1,840 SR
Queue Stats
108W - 86L
1,479 Elo+
Party 2
Baron Samedi
Baron Samedi
NoxGotCake
Baron Samedi
Level 122
God Stats
2W - 1L
1,835 SR
Queue Stats
118W - 98L
1,558 Elo+
Party 2
Chiron
Chiron
RunescapeIdiot
Chiron
Level 60
God Stats
2W - 5L
1,411 SR
Queue Stats
93W - 60L
1,581 Elo+
Party 2
Heimdallr
Heimdallr
SmejmaSalesman
Heimdallr
Level 119
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 11L
1,538 Elo+
Solo
Team Averages
Level 98
1,617 SR
1,534 Elo+

VS

Team Averages
Level 99
1,365 SR
1,501 Elo+
Zhong Kui
Zhong Kui
Properbloke
Zhong Kui
Level 85
God Stats
3W - 4L
1,284 SR
Queue Stats
309W - 296L
1,522 Elo+
Solo
Hera
Hera
emoryss1
Hera
Level 118
God Stats
2W - 1L
1,301 SR
Queue Stats
65W - 57L
1,518 Elo+
Party 1
Yu Huang
Yu Huang
philP5
Yu Huang
Level 67
God Stats
3W - 5L
1,238 SR
Queue Stats
100W - 88L
1,492 Elo+
Party 1
Hachiman
Hachiman
scottygmoney
Hachiman
Level 99
God Stats
1W - 0L
1,500 SR
Queue Stats
31W - 18L
1,585 Elo+
Party 1
Cthulhu
Cthulhu
shadowsnare69
Cthulhu
Level 128
God Stats
1W - 0L
1,500 SR
Queue Stats
90W - 95L
1,389 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
ComePeek
Merlin
19
7 / 5 / 3
11,334
708
22,348
12,599
7,074
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Cerberus
GMOATA
Cerberus
17
3 / 5 / 9
10,887
680
5,285
22,296
24,803
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Breastplate

Breastplate

+20
Physical Protection

Baron Samedi
NoxGotCake
Baron Samedi
16
1 / 3 / 6
9,371
586
8,042
10,828
6,416
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

16
1 / 3 / 6
9,029
564
8,229
12,079
6,866
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Heimdallr
SmejmaSalesman
Heimdallr
17
1 / 5 / 8
9,680
605
10,740
15,311
8,801
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
Properbloke
Zhong Kui
17
5 / 3 / 7
11,102
694
11,462
13,091
12,865
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Hera
19
3 / 3 / 12
11,882
743
15,295
9,970
5,989
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Yu Huang
philP5
Yu Huang
17
1 / 3 / 11
10,625
664
14,569
11,819
6,250
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Hachiman
scottygmoney
Hachiman
19
5 / 2 / 10
11,819
739
13,329
10,563
5,588
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Short Bow

Short Bow

+15%
Attack Speed

Cthulhu
20
7 / 2 / 12
13,163
823
12,724
17,905
25,850
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
73
13
Kills
21
21
Deaths
13
32
Assists
52
Player
Kills
Deaths
Assists
KDA
L
Merlin
ComePeek
Merlin
7
5
3
1.7
L
Cerberus
GMOATA
Cerberus
3
5
9
1.5
L
Baron Samedi
NoxGotCake
Baron Samedi
1
3
6
1.33
W
Zhong Kui
Properbloke
Zhong Kui
5
3
7
2.83
L
1
3
6
1.33
L
Heimdallr
SmejmaSalesman
Heimdallr
1
5
8
1
W
Hera
3
3
12
3
W
Yu Huang
philP5
Yu Huang
1
3
11
2.17
W
Hachiman
scottygmoney
Hachiman
5
2
10
5
W
Cthulhu
7
2
12
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,644
Damage
67,379
73,113
Taken
63,348
53,960
Mitigated
56,542
27,024
Healing
24,914
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
ComePeek
Merlin
22,348
400
1,705
1,010
12,599
7,074
0
10,429
2,170
56,027
0
L
Cerberus
GMOATA
Cerberus
5,285
232
0
7,750
22,296
24,803
0
10,364
11,932
13,695
0
L
Baron Samedi
NoxGotCake
Baron Samedi
8,042
472
3,396
2,530
10,828
6,416
0
9,656
1,172
21,420
0
W
Zhong Kui
Properbloke
Zhong Kui
11,462
503
2,102
2,910
13,091
12,865
1,525
6,398
6,693
19,216
0
L
8,229
3,637
2,610
4,052
12,079
6,866
0
10,703
1,368
0
17,661
L
Heimdallr
SmejmaSalesman
Heimdallr
10,740
3,577
873
3,098
15,311
8,801
278
11,535
3,776
0
26,683
W
Hera
15,295
2,343
6,409
2,959
9,970
5,989
1,697
7,171
2,799
34,187
0
W
Yu Huang
philP5
Yu Huang
14,569
556
1,230
2,951
11,819
6,250
1,105
7,045
4,774
22,965
0
W
Hachiman
scottygmoney
Hachiman
13,329
8,228
420
1,793
10,563
5,588
2,793
6,579
3,984
0
30,289
W
Cthulhu
12,724
303
1,211
2,929
17,905
25,850
361
8,482
9,423
41,048
1,363

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,301
Gold Earned
58,591
195
Minions Killed
183
0
Camps Cleared
0
1,431,597
Distance Traveled
1,534,989
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
11,334
708
59
4
0
265,945
0
L
Cerberus
10,887
680
33
2
0
271,632
3
L
Baron Samedi
9,371
586
42
3
0
318,400
0
W
Zhong Kui
11,102
694
27
2
0
286,725
0
L
Chiron
9,029
564
21
1
0
286,556
0
L
Heimdallr
9,680
605
40
3
0
289,064
0
W
Hera
11,882
743
64
4
0
289,961
0
W
Yu Huang
10,625
664
21
1
0
312,225
0
W
Hachiman
11,819
739
41
3
0
309,209
0
W
Cthulhu
13,163
823
30
2
0
336,869
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role