Player Matchup

Athena
Athena
Gold IV
Alekai221
Athena
Gold IV
Level 144
God Stats
4W - 6L
1,441 SR
Queue Stats
169W - 168L
1,480 MMR
Solo
Guan Yu
Guan Yu
Gold I
BigCamo94
Guan Yu
Gold I
Level 131
God Stats
8W - 6L
1,561 SR
Queue Stats
261W - 262L
1,480 MMR
Solo
Skadi
Skadi
Gold III
RamboRamsey
Skadi
Gold III
Level 83
God Stats
40W - 23L
1,545 SR
Queue Stats
132W - 129L
1,482 MMR
Solo
Thanatos
Thanatos
Silver II
Thayssone
Thanatos
Silver II
Level 123
God Stats
54W - 41L
1,444 SR
Queue Stats
193W - 188L
1,483 MMR
Solo
Ra
Ra
Platinum V
Windowlicker993
Ra
Platinum V
Level 187
God Stats
13W - 9L
1,500 SR
Queue Stats
506W - 502L
1,484 MMR
Solo
Team Averages
Gold III
Gold III
Average Tier
Level 134
1,498 SR
1,482 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 137
1,458 SR
1,474 MMR
Anubis
Anubis
Gold II
 
Anubis
Gold II
Level 165
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Awilix
Awilix
Gold III
Catastrophic696
Awilix
Gold III
Level 128
God Stats
38W - 41L
1,553 SR
Queue Stats
169W - 156L
1,473 MMR
Party 2
Atlas
Atlas
Gold III
ThatTubbyGuy
Atlas
Gold III
Level 182
God Stats
1W - 3L
1,549 SR
Queue Stats
300W - 293L
1,480 MMR
Party 2
Artio
Artio
Silver I
YoMafia-_-
Artio
Silver I
Level 82
God Stats
1W - 1L
1,350 SR
Queue Stats
13W - 16L
1,477 MMR
Solo
Ishtar
Ishtar
Gold III
sunnyyyum0
Ishtar
Gold III
Level 129
God Stats
3W - 2L
1,339 SR
Queue Stats
102W - 112L
1,441 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
Alekai221
Athena
11
2 / 3 / 10
7,585
542
5,350
14,330
13,253
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Guan Yu
BigCamo94
Guan Yu
15
4 / 0 / 2
9,357
668
10,005
10,818
8,429
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

14
2 / 1 / 2
8,462
604
5,312
5,558
2,552
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

Thanatos
Thayssone
Thanatos
16
7 / 4 / 7
9,594
685
6,482
16,566
6,269
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

13
5 / 6 / 4
8,486
606
9,577
12,224
4,266
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bans
SusanoMercuryAphrodite

VS

Bans
BakasuraAo KuangAgni
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
15
7 / 4 / 3
9,800
700
14,471
11,479
5,471
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

14
6 / 4 / 5
8,620
616
14,144
12,178
4,603
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

11
0 / 6 / 8
7,265
519
5,079
12,303
8,407
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Artio
9
0 / 4 / 0
5,924
423
4,905
11,019
5,209
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ishtar
sunnyyyum0
Ishtar
13
1 / 2 / 0
7,367
526
2,496
7,148
2,559
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
30
20
Kills
14
14
Deaths
20
25
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Anubis
 
Anubis
7
4
3
2.13
W
Athena
Alekai221
Athena
2
3
10
2.33
W
Guan Yu
BigCamo94
Guan Yu
4
0
2
5
L
6
4
5
2.13
W
2
1
2
3
L
0
6
8
0.67
W
Thanatos
Thayssone
Thanatos
7
4
7
2.63
W
5
6
4
1.17
L
Artio
0
4
0
0
L
Ishtar
sunnyyyum0
Ishtar
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,726
Damage
41,095
59,496
Taken
54,127
34,769
Mitigated
26,249
21,840
Healing
13,184
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anubis
 
Anubis
14,471
665
0
4,684
11,479
5,471
0
5,367
6,032
86,928
0
W
Athena
Alekai221
Athena
5,350
2,105
0
2,259
14,330
13,253
0
6,827
7,503
15,772
0
W
Guan Yu
BigCamo94
Guan Yu
10,005
1,979
51
4,081
10,818
8,429
0
4,569
5,367
0
71,960
L
14,144
6,234
0
500
12,178
4,603
0
3,792
8,253
0
63,547
W
5,312
1,481
0
1,098
5,558
2,552
2,598
743
4,815
0
68,478
L
5,079
2,351
418
2,099
12,303
8,407
0
4,461
7,756
15,891
0
W
Thanatos
Thayssone
Thanatos
6,482
1,460
0
10,165
16,566
6,269
90
5,055
11,511
0
75,148
W
9,577
232
795
3,391
12,224
4,266
0
6,379
5,845
61,262
0
L
Artio
4,905
851
0
3,323
11,019
5,209
0
215
10,112
30,308
0
L
Ishtar
sunnyyyum0
Ishtar
2,496
1,246
0
2,160
7,148
2,559
0
1,128
6,020
0
52,057

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,484
Gold Earned
38,976
476
Minions Killed
365
0
Camps Cleared
0
1,475,663
Distance Traveled
1,408,372
9
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anubis
9,800
700
144
10
0
254,712
4
W
Athena
7,585
542
11
1
0
305,002
4
W
Guan Yu
9,357
668
122
9
0
291,252
0
L
Awilix
8,620
616
80
6
0
335,855
2
W
Skadi
8,462
604
133
10
0
268,962
3
L
Atlas
7,265
519
12
1
0
316,064
5
W
Thanatos
9,594
685
113
8
0
329,786
0
W
Ra
8,486
606
97
7
0
280,661
2
L
Artio
5,924
423
34
2
0
230,634
0
L
Ishtar
7,367
526
95
7
0
271,107
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role